Can Darius maybe heal LESS

only zhule··5 votes·1,329 views

No seriously, why the heck does this MF get to heal like 20-30% every 4-ish seconds? Like i might not even care if he either healed less (why is it a flat 15% PER TARGET!!!), or if he did it less often. Seriously every 5 seconds BEFORE CDR!?!?! If that wasn't bad enough he's one of the fastest base movement champions.

I get that it's not nearly as strong in lane, but in team fights, i can't get away from him and he heals through any thing short of a full 100-0 in less time then it takes me to start my second rotation of spells.

19 Comments

ZephyrDrake2 votes

Have you tried not getting hit by the outer part of his Q? That's what he needs to hit you with if he wants to heal (and do the most damage).

The thigh guy1 votes

{quoted}

Have you tried not getting hit by the outer part of his Q? That's what he needs to hit you with if he wants to heal (and do the most damage).

The argument “just dodge” didn’t work for Ezreal. Why should it work here?

Jimmy Rustles2 votes

It's 15% missing HP, not 15% flat HP, 15% flat would be insanely better plus only heals on the outer portion of his Q

Hug onto him or don't go near him, tada 0 heal

only zhule1 votes

[{quoted}](name=Jimmy Rustles,realm=NA,application-id=3ErqAdtq,discussion-id=QO6Lwmpw,comment-id=0001,timestamp=2019-12-31T01:11:49.180+0000)

It's 15% missing HP, not 15% flat HP, 15% flat would be insanely better plus only heals on the outer portion of his Q

Hug onto him or don't go near him, tada 0 heal

I play a low mobility character with 15 less base movement speed, and no hard CC. MF can literally run me down without breaking a sweat.

As for the outer limit of his Q. Honestly like how much of that thing ISN'T the blade? because i look at it and it feels like i have to be 100% on top of him to avoid getting hit by the blade. I mean like melee range is too far away.

Finally how many times are you in a team fight and Darius ISN'T hitting 1-2 people per twirl, or zoning your team out of an objective

Jimmy Rustles1 votes

What champion are you playing? That may open up more discussion

Half of it isn't the blade

Maybe don't have your entire team all nice and stacked up as a guy who's only engage is to walk at you, a lot less people healing him that way

only zhule1 votes

[{quoted}](name=Jimmy Rustles,realm=NA,application-id=3ErqAdtq,discussion-id=QO6Lwmpw,comment-id=000100000000,timestamp=2019-12-31T01:36:53.143+0000)

What champion are you playing? That may open up more discussion

Half of it isn't the blade

Maybe don't have your entire team all nice and stacked up as a guy who's only engage is to walk at you, a lot less people healing him that way

Sona , even running summoner 14 it's on cooldown too often to stop his healing.

Also on a side note, i'm curious about the interaction between reduced healing and abilities that refund % of health vs. traditional healing. Like how much does summoner 14 really keep him from healing vs if i used it and Soraka throw a heal on him? one would think it would be equal, but i'm not sure.

Not going to lie, probably wouldn't have nearly as much issue with it, if it wasn't on a tank. it would be annoying to have to burst an additional 100-250 health off Anivia every 5 seconds, but generally you can kill her without too much issue. It's a lot harder when the champion is healing for much more and has a MUCH large pool you have to burn through.

Jimmy Rustles1 votes

I used to play a ton of sona so basically heres my thoughts on it

If you get into melee range as Daruis as sona, you're dead nothing you can do about it She used to be able to mindlessly kit him around with E before they nerfed its ratio/amount, but she can generally stay away from him unless he flashes or has like righteous glory, you just wanna stay at the furthest range of your abilities when dealing with them

Yea ignite would reduce the % healing he gets, same as all other healing

Biggest problem is Sona isn't nearly as strong as she used to be damage wise, so you really aren't going to tear through him like she used to be able to do unless you go for a full AP build with lich bane, so generally now you just wanna stay on the edge healing/speeding up your allies so they can deal with him, and throw in the odd Q now and again, you also don't want to use your passive with the Q on him, the 40%+ slow with your E is whats his biggest counter for sona now since he does just walk at people with 0 dashes

only zhule1 votes

[{quoted}](name=Jimmy Rustles,realm=NA,application-id=3ErqAdtq,discussion-id=QO6Lwmpw,comment-id=00010000000000000000,timestamp=2019-12-31T03:35:16.291+0000)

I used to play a ton of sona so basically heres my thoughts on it

If you get into melee range as Daruis as sona, you're dead nothing you can do about it She used to be able to mindlessly kit him around with E before they nerfed its ratio/amount, but she can generally stay away from him unless he flashes or has like righteous glory, you just wanna stay at the furthest range of your abilities when dealing with them

Yea ignite would reduce the % healing he gets, same as all other healing

Biggest problem is Sona isn't nearly as strong as she used to be damage wise, so you really aren't going to tear through him like she used to be able to do unless you go for a full AP build with lich bane, so generally now you just wanna stay on the edge healing/speeding up your allies so they can deal with him, and throw in the odd Q now and again, you also don't want to use your passive with the Q on him, the 40%+ slow with your E is whats his biggest counter for sona now since he does just walk at people with 0 dashes

I think that's part of the issue, to really help my team i need to tag them with W shield.... but if i do that i'm too close to Darius and he can run me down all day.

I just kind of feel like he should heal a set amount rather then a percentage. Lot easier to balance a champion who heals 200 hp per enemy champion hit, compared to a champion who maybe heals 20hp MAYBE heals 450+.

Like again, i wouldn't mind it if it wasn't up so often OR if the ability wasn't on such a tanky champion.

Honest question, against a lvl 11+ Darius who is neither ahead or behind; how much do you think needs to be thrown at him to take him down? Like how many stuns are you using? How many abilities? I find it's usually 2 or more stuns, and several abilities. That's without him landing his heal. often each heal = about one more stun and/or 3-4+ abilities.

Rewt1 votes

item 3123

only zhule1 votes

{quoted}

item 3123

Sure let me get item 3123 on Sona .

Rewt2 votes

item 3165

and honestly. Yes. Buy that executioner's Calling. It is a great item. 800g to massively reduce his healing. Its 100% worth it. You just sell it later.

Arcade Lulu1 votes

summoner 14 item 3165 item 3123

only zhule2 votes

[{quoted}](name=Arcade Lulu,realm=EUNE,application-id=3ErqAdtq,discussion-id=QO6Lwmpw,comment-id=0003,timestamp=2019-12-31T01:23:16.302+0000)

summoner 14 item 3165 item 3123

Or and hear me out here. He could NOT heal 15-45% of his missing health roughly every 4 seconds.

thefatlazycat1 votes

3 seconds

JetCracker1 votes

Man maybe being close to a juggernaut isn't a good idea.

Any CC + a item 3076 item 3123 item 3165 summoner 14 item 3075 item 3033

or like stand next to him or away from him and tell your teammates the same thing?

only zhule3 votes

{quoted}

Man maybe being close to a juggernaut isn't a good idea.

Any CC + a item 3076 item 3123 item 3165 summoner 14 item 3075 item 3033

or like stand next to him or away from him and tell your teammates the same thing?

most of those items seem terrible on Sona . the problem is usually he comes in with a CC and then it's just a mad dash to kill him before he can start ulting everyone is succession.

JetCracker1 votes

"Man maybe being close to a juggernaut isn't a good idea" - literally don't be dumb enough to get caught/ward areas effectively so there is no surprises.

"Any CC" - if he gets close any CC will stop him, example Sona R and/or what ever ability makes ur auto slow a champ. You don't have to kill him when he goes in just stop him from killing you.

"tell your teammates" - Tell ur teammates to build any of the items I said before. item 3075/item 3076 for ur tank, item 3165 for ur mage or mages, item 3123/item 3033 for any ad player, summoner 14 for a cheesy top laner, any mid, or sup.

only zhule1 votes

{quoted}

"Man maybe being close to a juggernaut isn't a good idea" - literally don't be dumb enough to get caught/ward areas effectively so there is no surprises.

"Any CC" - if he gets close any CC will stop him, example Sona R and/or what ever ability makes ur auto slow a champ. You don't have to kill him when he goes in just stop him from killing you.

"tell your teammates" - Tell ur teammates to build any of the items I said before. item 3075/item 3076 for ur tank, item 3165 for ur mage or mages, item 3123/item 3033 for any ad player, summoner 14 for a cheesy top laner, any mid, or sup.

So nice when there are 3 or more ways to enter the area, and you used at least 2 of your wards getting sight of somewhere else (surprise going back to base EVERY time you burn through you wards is going to cost too much)

Have you every actually used Sona's R? it's a VERY minor stun, on a rather large cooldown.

Against a champion that is faster then you, and has a pull, you want to stop; turn around; and auto attack before trying to run away. Hope that works out for you.

this isn't pre made teams. should people build anti heals against a champ with strong heals, yes. Are they going to build them, not if it's one champion, and he isn't dominating the game. Also summoner 14 is great.... if only it didn't have a multi min cooldown.

Let's be honest here, the ability is stupid. would you be ok with Katarina having the ability? maybe we can give a 15-45% missing health heal every 4-5 seconds to Sion . Maybe Udyr can have a 25% missing health auto in one of his forms (5 second cooldown between triggers).

I don't like the ability, i REALLY don't like the ability on a tank-ish champion. It would be hard enough to burst through an additional 200-600 hp every 4 seconds on a semi squishy mage or ADC. It's a lot harder to burst down a target with about 1000-2000 more health (so an additional 150-300 health per enemy champion hit) and a bunch of defensive items.

Mihalikb1 votes

His Q heal can be annoying, but it's really not that bad. By the point where it is an actual problem, you'd probably have some healing reduction effect + CC via team.

I always found his base Regen to be much much more of a problem if you are laning against him with a melee character.

I understand that he needs the high base regen against ranged poke, but it just feels unfair if you are playing melee into him.

It just makes trading with Darius pointless.

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