Can we just lower the range Azir's soldier can be away from him when they're under an enemy turret?
Out of all the bullshit I have to put up with when facing an Azir, trying to play safe after an Azir recklessly pushes into my turret, only to get chunked by soldiers is annoying. If he wants to attack me under turret, he shouldn't be able to do it from 800 range. ADCs have around 550 range and aren't anywhere near as safe as he is, with a dash and ult to disengage.
If you want a good way to give him a tiny bit more counterplay lower his soldier range when the soldiers are under turret so he has to get much closer. Honestly I think he should be the magic marksman, doing tons of damage from a fair range, but I don't think he should be able to halve your health bar when you're behind your turret. All this does is makes him more oppressive to champions he counters. Champions who can handle him obviously wouldn't find themselves in this situation.