My Twisted Fate Changes for Mage Update
Nerfs to Accommodate my changes:
Stun Duration reduced to 1.15/1.3/1.45/1.60/1.75 seconds from 1/1.25/1.5/1.75/2 seconds.
Subtle Reversion of current E Passive and Active.
(Passive): Stacked Deck: Whenever Twisted Fate Land's a spell on an enemy champion he marks them with "Ace" giving him vision of that target for 4 seconds. Dealing dmg to an enemy marked with ace consumes the mark to dealing them damage in an area around them.
(Active) Reshuffle: TF coats himself with playing cards for 2.5 seconds making him invulnerable to slows and. A hard CC ability would be negated but shatter the Card barrier in the process.
More elaborate E Passive and Active:
(Passive) Moving around TF gains Poise (couldn't find a better name). At max Poise stacks, TF negates the next Root, Stun, Pull, Knock up or Knock back ability dealt to him and takes 35% reduced damage that CC ability would deal.
(Active) ****: TF opens a rift between to areas in the shape of a card. One infront of him and the other at targeted area. TF cannot pass through the starting end of this rift but his abilities can. Using Wild Cards or Pick a Card will pass through the first portal and come out the other end. TF will attempt to cast Pick a Card through the portal if the latter Rift puts pick a card in range of his target (Prioritizes shortest range to target so no clunkiness when using this ability and trying to W a nearby target). The End Rift's auto attack range is equal to TF's. TF can pass through the end rift but not the one placed before him. The rifts last 10 seconds.
Range of Rift: 2300/2900/3500/4100/4700 units.