People want D-shield buffs but I think the item needs to be changed all together: proposed change
So let's look at its current stats
Doran's Shield
+80 health
Passive
+6 flat health regen per 5 seconds
UNIQUE: Blocks 8 damage from basic attacks and single target abilities from champions.
The item isn't good currently, it does have its niche on sustain champions against auto attack based champions but it's still a really linear pattern of play. And its biggest problem is sustain that involves no interaction. HP regen sustain is a very lame mechanic when it's tied to anything aside from a few cases like warmogs where you need 3k HP for the HP regen to kick in. Other than that, it's a non interactive stat that exists and can make laning very stale and cater to champions that can couple it with their innate sustain. See season 3 where d-shield gave higher HP regen and was built on every top laner. It made the lane stale and made sustain champions severely oppressive.
In my mind, Doran shield can't be good when it gives hp regen. The block is relatively weak but when it has good early sustain on top of it; it becomes incredibly powerful since poke can be mitigated by simply standing back while also serving as an anti all-in item - which it still does.
Here is what I propose:
Cost: 400g Dorans Shield
+60 Health
Passive UNIQUE: auto attack damage is reduced by 5% and single target spells are reduced by 3%.
This would actually make laning vs ranged champions less oppressive for melees. Coupled with
, a ranged AD champion simply would have to do more than right click you to death. And it would still be a viable option vs single target spell casters.
My hope is this still keeps it a relatively niche defensive item because otherwise, it becomes extremely oppressive. The lack of sustain and ability to only purchase two HP pots make
better in many cases but when against ranged champs or auto attack champs, it becomes a compelling purchase.
That's all I got, gimme a dollar
Nope, garbage. I'd still take corruption potion.
that returns a small amount of damage, doubled for ranged champions. That way melee top laners can actually do something against ranged.
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