The state of AP
AP is supposed to be less expensive than AD AD champion starts with base AD... we start with zero AP all champions gain AD per lvl.. we dont gain AP per lvl
champion now gain MR per lvl (i think this was a great change, but it still make ap itemization even worse)
blue buff used to give more ap... now its doesn't
(or rather magus) used to give 80 AP (because they took it away when they gave bluff buff ap)
used to give 120 ap and have a 60 second cooldown
yet AD only had TWO items to beat it in
/
and
/
(BOTH of which have actives at half completion)
now AD have
(which we also LOST) and we LOSE abyssal scepter to get a
to rival out 
had 100 AP and 400 HP which is now gutted because it was broken for the champion who could turn was was deigned to be a 1.5 second slow into a permanent slow, and instead of giving it an internal cooldown so they couldn't abuse it.. they screw over everyone to make it worthless for anyone who DIDN'T abuse it
and pretty much every other ap item we have is gated by some means
are great in their right, however they are late game items in a meta with no late game...
works becuase of the mana refund so even giving no AP it wise fantasictic, but i feel the rest of the build could be tweaked a little to make it more useful for
, but at least you can gain stacks with just
is also fantastic state wise.. but the fact that the scaling only starts AFTER you complete the item and not at a partial item like
has makes it even worse off than
. completely limiting it to those would would build it first item anyways
is trash on every ap except arguably 3
is great passive wise.. but we dont need and AD on it which make it inefficient for non hybrid champions
is great for the champions that can use it.. but that isn't everyone
's price is absurd...
again.. that's pretty damn niche
i mean
is FANTASTIC for ap assassins
was SUPPOSED to be on champions with CC but since it is the ONLY viable AP+ HP option NOT gated by a passive that isn't completely worthless because almost every champion in the game has SOME sort of CC. its pretty much the only AP + HP option
is also good but it also overlaps
in the passive, (which wouldn't be so bad if runic wasn't only 60 AP)
is still good
we NEED some AP+ HP option with AREN'T gated by a passive only a few champions can use.. we NEED more AP + armor..
and we NEED a higher AP on pretty much EVERY ap item.
and ap item should by default at LEAST have TWENTY more AP than AD because of 5 slots (not counting boots as 6th) and every AD champion has at least 100 AS from BASE ad and scaling alone... while we start at zero and get no ap per lvl. so to even be EVEN with that we need a base 20 more AP on every AD to AP equivalent item
and
can work because of their passive, and
has prolonged dps. but for the VAST majority. its all cools downs and your out of the fight.. for more than enough time for anyone to kill you
banned or picked mid every game, always wining at least their lanes against any Mage.
is no Attack Damage Carry aswell more like a On-Hit Carry so whatever.
would be a good item to get
is off limits too most mages. Riot sunk a significant amount of ap itemization power into these, and then ended up with them being so niche that 95% of mages can't build and use them efficiently.
which is already a minority of mages. Then also limits it to people that can make use of a short range slow firing active.
and some other ap bruisers. Since the Item is really only good if you want to be in melee range. So it's competing for attention with the same people you would expect to buy
Burst mages specifically need to have their itemization looked at. Power should probably be pulled off Morelo and moved to other options. Liandry should be made a coherent item. Ludens should be better at being Ludens. Stuff like that.
you want burst? just get another adc to do it
shuts down people like
also Mages have very little magic pen options while ad's have a lot more
gives more AP than
gives AD by now........