Strange idea to make it so ranged champs can't abuse bruiser and tank items
This would take a lot of work but what if we changed how base stats worked?
What if for champs intended to build bruiser/juggernaut(Darius, Irelia, Yorick) had AD they gain per level act as it functions on live as being part of their base AD but for champs that thrive on damage(Master Yi, Vayne, Tryndamere) any AD they gain per level is counted as bonus AD(adjusting ability numbers so it isnt a buff).
If that happens we can make items intended for bruisers give AD based on a % of base AD but always capping at the same amount so that each champ intended to buy these items(black cleaver, titanic hydra) arent at a disadvantage to other tanky dudes. So say it gives AD based on 25% base AD but caps at 20 AD you only need 80 base AD to get the full effect. The item would add to your base, not give bonus. Numbers for abilities are adjusted appropriately.
Now for champs that thrive with bonus AD would purposely be given a garbage base AD at level 1 that never changes and all AD per level would be bonus AD. Items intended for them would give AD based on % of bonus AD but capping at the same amount.
Here is an example of AD a jugg would have vs a ranged ADC.
Darius: would have 60-130 base AD from levels 1-18.
Lucian: would have 40 base AD plus 20-70 bonus AD per level.
These arent exact numbers but the idea is there.
We wouldnt remove longsword or dorans to only work for carries, only the items they build into will be changed.
If we reworked black cleaver to only give you AD based on 30% base AD, capping at 30 AD Darius would get 30 AD but lucian would get a measly 12 AD.
Seems complicated and im a bit of a poor explainer but tell me what your thoughts are ^^
