Can we please give Sona a better early game
I'm not talking a strong early game, heck i'm not even talking a "good" early game. I'm talking enough of a boost that she isn't a burden on her team pre 6, and just a walking ultimate till level 11.
Honestly pick one of the following 3 things and you give Sona a purpose in the early game.
-
Give her a meaningful amount of damage output. If you are going to keep Sona as a champion who is slow, made of glass, has to get into auto attack range to do damage, and has basically no support power in the early game, the least you could do is give her enough damage that she feels rewarded for all that risk. I'm not talking mage "support" levels of damage. But enough that she can apply some pressure to the lane despite having no stun to set up kills.
-
Give her meaningful amounts of heals/shields. If you don't want Sona to be a damage dealer in the laning phase, let her healing and shields be strong enough and up often enough that she (her and her ADC) can EITHER win a straight fight against the enemy duo, OR grind out advantage through the course of several trades. She doesn't need to outshine
, but she needs enough support power to make up for the fact that she isn't doing damage and she doesn't have skill(s) to set up for her allies to get kills. -
Give Sona more survivability. I'm not asking for Sona to be as hard to kill as
or
. But if she isn't allowed to pressure the lane via damage NOR is she allowed to sustain the lane through heals and shields, perhaps she could not just die to 3 auto attacks. Again the idea is not that Sona becomes a tank-y champion, just enough defense that a light breeze doesn't knock off 20% of her health.
A strong late game champion shouldn't have a great early game. But they also shouldn't have such a weak early game that they are a burden for their team to carry for the first 10-20 mins. Honestly i think buffing Sona's starting health and health gain per level would be enough. It is beyond sad that ADC's have more starting health and more health gain per level then Sona.
, if I feel like getting it, is often enough that my ADC's complain of killsteals, so often I just build pure AP instead for the heals.
- I really actively manage the lane, try to deny zones to the enemy champions, and don't just expect to rinse-cycle-repeat off Q's - it takes her whole kit, and a lot of positioning, and a lot of proper passive management, to really be effective.
&
she really doesn't hold up super well. You are trying to win fights off the back of 50-70 point heals every 6-ish seconds, and 200 point poke every 4-5 seconds.