Why are graves/kindred allowed to do 2x the dmg of other adcs early game

Eyesack··3 votes·327 views

and not only that but continue to do lots of damage, even more than melee champions. And in the case of graves its especially bad because hes allowed to be tanky and slippery with his e/r and aoe slow that removes vision.

6 Comments

ChaddyFantome3 votes

Graves has to fucking reload and has shit range Kindred is designed as a jungler.

Hethalean2 votes

Kindred is designed to be a jungler which generally front loads the damage early on the base damages, but they scale worse than other similar champions into the late game... At least that's how it is described to me. Graves? idk his deal

YumaS2Astral2 votes

{quoted}

Kindred is designed to be a jungler which generally front loads the damage early on the base damages, but they scale worse than other similar champions into the late game... At least that's how it is described to me. Graves? idk his deal

The problem with the this premise is that Kindred can actually scale really well into late game, especially with a Devourer build and his passive.

CrazedPorcupine2 votes

Kindred falls off really fucking hard late game. Graves is just broken.

PapaGreg212 votes

Shorter range = bigger damage. That is the trade-off.

ForgiveColour1 votes

Because they needs nerfs

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