Boots need to be updated

Blue Shift·10/18/2019, 2:35:07 AM·31 votes·13,901 views

Boots are a very forgotten item class that haven't been updated since patch 7.23, when they limited you to only getting one pair of boots. We are about to start season 10, so it will be nearly 2 years since they were last updated (44 patches ago). I do give some suggestions, but they are not what should be added, I am just giving my thoughts on some possible changes.

item 3009 Boots of Swiftness:

The slow effectiveness reduction is good, but the problem is, most champions that have a slow, will also have a hard cc ability like Anivia, Ashe, Cho gath, or something like a movement speed boost/dash to get away. You will spend more time ccd if you don't go merc treads for tenacity, than the time you will have saved for reducing the 60% slow down to 45%. There are also not many champions in the game that have a reliance on slows in their kit that this would make an impact on, the few being Dr. Mundo, Olaf, Nasus, Tryndamere, and a little bit for Trundle/Karthus.

Phase rush is also a much better variant to boots of swiftness, giving 25-40% movement speed + 70% resistance to slows.

10 movement speed is not very good; percentage movement speed is much better. On the slowest champion in the game, being dismounted Kled at 285, 5% is 14.25 movement speed, which is more than what boots of swiftness gives, the average movement speed being around 335-340.

One change that could work is putting slow effectiveness reduction on more items for bruisers/tanks, and instead giving boots of swiftness more movement speed to actually make them live up to their name. Stats could go from +55 movement speed, 25% slow effectiveness reduction to something like +70 movement speed, 7% movement speed

Another option could be lowering the base movement speed for all upgraded boots to +30, and having boots remain the same.

Note: every boots gives +45 movement speed when upgraded.

item 3117 - Boots of mobility

These boots are a good situational item overall and it does what it should fairly well.

item 3158 - Ionian boots of Lucidity

These boots being useless are the byproduct of how much cdr has been put in the game. Runes giving 20% before you even load into game, Ludens/Black cleaver giving 20% on a single item, etc...

A proper fix could be removing some of the cdr in the game; mage items, lethality items, bruiser items, etc...

The people that should be building them like Mages, Assassins, Bruisers, etc... are instead allowed to build other boots because their typical build paths have so much cdr in them.

item 3006 - Berserkers Grieves

A good item, maybe a little too strong.

item 3020 - Sorcerer's Shoes

This item is a little too strong and could use a nerf. It currently gives 18 magic penetration, should be lowered to 15.

item 3047 - Ninja Tabi

This item is pretty strong and could probably use a nerf, but I don't play tanks enough to know what a good solution would be. People like ezreal and mages should not be able to abuse them with little downside.

item 3111 - Mercery Treads

This item is very strong because of the tenacity it gives. In many cases, you will need to purchase these just for champions like Leona, Sejuani, etc... despite the enemy team having only 1 ap champion, making the magic resist an afterthought.


New boots need to be added to the game because diversity and build creativity is severely lacking in the game. Boot Enchantments also need to be re-added to the game, because removing them only reduced how much diversity/creativity we had (The reason for removing them was because homeguards was the dominant choice, and they decided to remove enchantments entirely and give homeguards as a default after 20 minutes)

I will give a few ideas for potential boots and/or enchantments:

Spell vamp boots Healing/shielding boots Lethality boots Crit chance boots Crit damage increase boots Boots that give spells a chance to crit Boots that allow you to ignore terrain and unit collision for x seconds Boots that you can use to gain stacks, which can be used for regeneration over time Boots that give bonus exp for killing enemy jungle units Boots that give units around you bonus movement speed Boots that reduce damage over time abilities Boots that give adaptive strength/armor Boots that allow you to sacrifice yourself and revive one ally Boots that increase healing on yourself by x% Boots that convert 10% of your healing to a shield with no cap, that decays slowly Boots that make you overcharged and give you a bonus to stats for x seconds

Reminder: These are just random ideas/suggestions and are meant to promote creativity and ideas through discussion, not what I think should be added into the game exactly as I say.

40 Comments

HP Crookshanks10/18/2019, 4:04:09 AM21 votes

item 3047 has the lowest win rate out of all boots. It definitely needs buffs not nerfs. If it was strong full AD teams wouldn't be so common.

ArtumisPrime10/18/2019, 4:48:03 AM18 votes

Boots that give spells a chance to crit

Imagine any machine gun mage with this shit. Disgusting. 2k empowered Ryze Q crits (assuming double damage)? Gross.

Naon10/18/2019, 4:51:51 AM7 votes

We are suggesting to nerf boots (resist ones) which help with this insane 100-0 in .2sec meta? Hmm... ok /s

Bârd10/18/2019, 7:26:17 AM6 votes

Boots are always going to be stat stick items to an extent. Their main purpose is to give you movement speed, after all.

That said, I don't think there's any reason to have them be stat sticks through and through.

IMO, there are only two pairs of boots that are well designed.

item 3117 gives an interesting effect. item 3111 isn't exactly interesting, but Tenacity is cool.

Every other pair of boots is a bland, awful design that has no reason for existing other than "we ran out of ideas".

Honorable mentions go to item 3158 for being the single most pointless item in the game, since most of the roster already has to go out of their way to avoid overcapping CDR.

Juice10/18/2019, 7:52:39 AM6 votes

Boards : WE NEED LESS DAMAGE ACROSS THE BOARD

Also boards : BOOTS THAT GIVE SPELLS A CHANCE TO CRIT

Valhalla Rising10/18/2019, 4:37:11 AM6 votes

I never understood why there isn't a boot with bonus hp

General Esdeath 10/18/2019, 5:04:16 AM4 votes

STILL WAITING FOR TIER 3 BOOTS TO COME BACK, RIOT.

KFCeytron10/18/2019, 8:11:08 AM3 votes

Lack of change is not itself a reason that something should change. In other words, "if it's not broke, don't fix it."

Everyone buys boots, no one complains about them, they haven't been touched in years. This is what every mechanic, champion, and item should be striving for: balance.

TwitchInMyPants10/18/2019, 3:55:17 PM2 votes

How about we don't nerf any of the boots because they aren't overpowered? All of them get played. If anything Ionians are the only boots that never get bought. Swiftness boots just aren't bought on the same champions that use Phase Rush, Singed and Garen run completely different runes. A bunch of flat movespeed in a game where all the ccs are dodgable skillshots and slows is very good.

And just because "slow only" champions aren't the most common doesn't mean reducing slows is bad. Literally every class has access to items with slows on them. There's a rune that exists just to slow. There's red buff to slow as well. Slows are going to be present in your game almost certainly.

The thing is, tenacity reduces slow duration as well as all other ccs. Its very reliable compared to Swiftness which is sometimes the right choice. Suggesting nerfs to the offensive boots which cut down your potential defense for a little more damage as well as suggesting to nerf Ninja Tabi which are boots that pretty much exist to stop bleeding out vs an AD heavy team is ridiculous.

I'd be down for more boots but your read on their role in the game is just bad.

Dreamhare10/18/2019, 7:32:37 PM1 votes

I would LOVE some Healing/Shielding boots.

Light of Madness10/18/2019, 8:19:39 PM1 votes

I like Swiftness against Ez with the glove Aoe slow, so annoying.

But I agree we could have more. I miss the third upgrades, they were fun.

meowwow710/19/2019, 5:25:10 AM1 votes

idk if we should bring back boot enchantments i still remember a janna and karma leading 3 juggernauts with the leader enchants and item 2065 previous forms into my team from my first season on this game [sg-ahri-1]

Typhl010/19/2019, 11:11:01 PM1 votes

item 3020 is 18 magic pen because when u get this and item 3916 /item 3165 u have 33 magic pen and this is the base mr of legit every non-tank or champ without the mr rune

Afk on Lane10/18/2019, 8:08:52 AM1 votes

I would like to have gravity boots which, reduce knock up duration for 50% or more. Knock up is the only cc that can't be qssed or cleansed. They would give 7 mr/armor.

TrueDamage Ninja10/18/2019, 8:23:11 AM1 votes

Energy and energy reg pls.

9mm Valentine10/18/2019, 11:46:36 AM1 votes

Did you steal that lethality boots idea from me? I said to delete boots of mobility for Assassin treads +10 lethality +60 movement speed unique passive: +100 movement speed when enemies have their back turned (taking damage disables)

Rıots Bad Client10/18/2019, 12:04:56 PM1 votes

But. I want merc treads to be a toggle.

Remove tenacity

Toggle on, After being knocked up, you'll be stunned for an additional 0.5 seconds, But you'll reduce the all other (Aside from Suppressions) CC by 65%

Toggle off: After being CC(aside from Suppression) the CC till increase by 1.00 seconds. But you'll become immune to all Knock ups.

BigFBear10/18/2019, 1:57:17 PM1 votes

Actually the whole item system is pretty old and outdated and need to be updated.

Champs get reworks Map get reworks Runes get reworks but we have still so many dumb items from the early days that are very similar or just bad/boring design.

I can only talk for Bruiser/Tank items because I play one but I am talking about this:

item 3056 item 3143 item 3075 item 3110 item 3025 item 3022

And even item 3800 I love and hate this item. I Love the active but why is it so squishy?? It's an item for Juggernauts/Bruisers/Tanks to engage and run into enemy's or catch an enemy oop etc. But that means you are alone for some seconds. An item that gives you an "All-in" Like that should also give you better Deff. Make it 2900g Like the other armor items. Delete the Mana and add Armor or/and a little shield procc at the end so you can survive until your team catches up.

Hi im 1210/18/2019, 2:09:28 PM1 votes

swifties can be a good replacement for mercs when you have legend tenancity but yeah usually just go tabis

Vlada Cut10/18/2019, 4:02:55 PM1 votes

Ninja Tabi nerf.

I'm out of here.

Zed genius10/18/2019, 6:28:32 PM1 votes

patch 7.23, when they limited you to only getting one pair of boots.

Second biggest disco nunu nerf after the removal of clarity