The most important parts of the Darius rework that nobody seems to be paying attention to.
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His attack speed got butchered. This is something nobody is paying attention to. It will take over 6 seconds of autoing to get to 5 bleeds now, at level 18.
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His Q does 50% with the hilt now, instead of 66%, and doesn't apply a bleed. And it has a 0.75 second cast time where it doesn't go on cooldown (increasing it's CD by 0.75 seconds unreducable by CDR.) ANY gap closer immediately invalidates his Q.
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His bleed now does physical damage (which is always less useful than magical, even with 25% penetration) and got it's base damage reduced considerably. And it doesn't give movespeed anymore.
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His W went to 140% damage from 200%. No longer gets reduced cooldown from bleeds. No longer slows attack speed. Now MUST be maxed to reduce it's CD, even if against a ranged opponent. Try to fight Jax or Irelia come mid game. Watch as they lol in your face as they just use their Q when you try to Q, and sit in your face murdering you. Can't even spam W in team fights anymore on bruisers, gets 1 W every 5 seconds and that's if you max it. Less damage, longer cooldown, less effect. Also only slows 1 second now.
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His E no longer pulls targets that escape the range. Whether or not that was a bug it was still a MAJOR power in his kit that nobody could escape the pull. Now any movement ability will escape his pull. This will reduce his win rate by likely 2% off this change alone. How many games were won duye to this bug?
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His passive damage only lasts for 5 seconds. Not for the duration of 5 bleeds. GG ever trying to fight tanks with Darius, it'll be pretty dang embarrassing. I'm just imagining Mundo going "Darius stop... Darius... this is sad man... sto..."
BUT AT LEAST HIS ULT DOES MORE DAMAGE. Cause that's what everyone wanted, a shitty Darius with a stronger ultimate. Fun for you AND your opposing team.
