Suggestion for MANA overhaul

Saianna·4/28/2018, 12:45:30 AM·1 votes·701 views

Right now abilities cost spells. Simple.


After overhaul Mana is used as a multiplier for spell strenght.

Each ability consumes mana, but can be casted even with insufficient mana. Damage of spells depend on % of mana pool champion has (numbers are only an EXAMPLE!):

*100%-80% mana = spell deals 120% dmg

*79-50% = spell deals 100% dmg

*49-25 = spell deals 75% dmg

*24-0% = spell deals only 50% dmg

What does it mean: Mages can spam spells, BUT, the quality of spells (it's damage) varies on players skill on preserving mana.


With this change abilities that deal %dmg or are extremaly spammable or are utility only (example: veigars cage) or items/talents that deal bonus damage (example: liandry) would also have to be affected in some way. I doubt anyone would like to play against Ziggs even if his bombs dealt only 50% of damage, but that is something for brainstorm-department to think of. I'm just tossing an idea.

I believe this will be better, because now mages will never become totally useless if they run out of mana. Yeah, their spells will not be as dangerous, but mages will have something to do other than observing how the teamfight goes with them being totally dry.


Also this mana overhaul would give riot a chance to redefine mana-pasives (like nunus/lissandras/veigars)

1 Comments

Saianna4/28/2018, 12:57:11 AM1 votes

Here's also a bunch of examples for what this overhaul could add:

  • spells cast with 100% mana, tiny part of spells damage is converted to true damage

  • each "mana level" can have different effectes, like the one mentioned above, some could add some kind of resilience, or movement speed, or something like that

  • while below 50%/25% mana, spells cooldown are affected by 15-20% (they load slower)

  • if spell is cast with below 5% mana, spell might use health as a price instead (fixes annoying spamming ziggs), damage is still only 50%

  • Passive: mana overcharge - this champion can overcharge its mana pool which increases bonus damage spell would deal

  • Passive: mana is wisdom - the more % mana you have, the bigger your flat AP bonus is (something like Karmas passive), Veigar would be happy

  • Passive: mana disease - after losing 80-90% of mana, champion is affected by mana disease that spreads in AOE dealing X damage to all enemy champions and the one initially affected

And so on and on. Lots of ways this could be used.