What If: Remove Kleptomancy and move Summon Aery over to the Inspiration tree in its place.

Tèrminus··5 votes·919 views

At this point, Klepto just seems like it's going to be more trouble than it's worth to try and balance. Once you "fix" it on its abuse cases, it's going to be mediocre to horrible on everyone else.

Why not just remove Kleptomancy and put Summon Aery in its place on the Inspiration tree instead? Aery and Arcane Comet being on the Sorcery tree together honestly feels a bit redundant, even with the former's added utility, and the quirkiness of having a pet that aids you in battle seems like an Inspiration tree kind of thing anyway.

To maintain the lack of damage on the Inspiration tree, change Aery's damage component to a sort of looter effect.

Summon Aery

Damaging an enemy champion signals Aery to dash to them, whereupon she lingers for up to 2 seconds. The first time Aery's target gains gold from an ability or item effect (except for another Summon Aery), or from killing a lane minion, you also gain gold equal to 2 + 10% of the gold the target gained (this effect doesn't steal gold from the target, just grants you bonus gold based on what they gained).

Healing, shielding or buffing an allied champion signals Aery to dash to them, shielding them for 30 - 80 (based on Level) (+25% AP) (+40% Bonus AD) for 2 seconds.

Aery lingers on the target for 2 second before flying back to you, and cannot be sent out again until she returns to you. Aery is initially very slow, but gradually accelerates, and can be picked up by moving near her.

As for replacing Aery's space on the Sorcery tree, perhaps something that's part Thunderlord's and part DFT?

Deathfire Ignition

Dealing damage to an enemy champion with an attack or ability stacks Ignition to the target for 6 seconds, up to eight stacks. Single target attacks or abilities apply two stack, while area-of-effect or damage over time abilities apply a single stack per instance of damage.

At eight stacks, Ignition detonates, dealing 45 - 150 (+40% Bonus AD) (+30% AP) adaptive damage to the target.

Enemy champions recently damaged by Deathfire Ignition cannot gain Ignition stacks again for a short time.

10 Comments

Whisper871 votes

How about a keystone with burn on it like Deathfire used to be?

Tèrminus1 votes

{quoted}

How about a keystone with burn on it like Deathfire used to be?

I feel like a mini version of Brand's passive would be a neat keystone, in that case. Apply a short, small DoT that stacks up to 3 times, and at 3 stacks deals a chunk of damage to the target and briefly puts the effect on CD versus that target.

Salron1 votes

Pretty sure the entire point of inspiration Keystone is 0 damage runes that offer high utility

Tèrminus1 votes

[{quoted}](name=Face The Win,realm=NA,application-id=3ErqAdtq,discussion-id=PW9sdAmK,comment-id=0001,timestamp=2018-01-17T20:24:43.168+0000)

Pretty sure the entire point of inspiration Keystone is 0 damage runes that offer high utility

Then replace the damage half of Aery with something that grants gold.

"Damaging an enemy champion signals Aery to dash to them for 2.5 seconds. If Aery's target gains gold during that time from an ability or item effect (except for another Summon Aery), or from killing a lane minion, you also gain gold equal to 2 + 10% of the gold the target gained, then Aery returns to you."

Doesn't actually steal gold from the target, just grants you extra gold based on a percent of the gold they gained, just to clarify.

Ability or item effect means it doesn't grant a percent of gold from game state sources, like GP5 or champion/turret takedowns. Basically for tagging an enemy support to get some extra gold from their support item procs, or tagging the enemy ADC to borrow a bit of their farm.

It only triggers once per application, since as noted Aery returns to you after 'looting' once.

Tèrminus1 votes

Updated my OP with the stuff I mentioned.

Śhunpo1 votes

Remove Kleptomancy, replace it with a keystone that lets you go into an E.blade state. Problem solved.

Tèrminus1 votes

{quoted}

Remove Kleptomancy, replace it with a keystone that lets you go into an E.blade state. Problem solved.

What's an E.blade state?

Meep Man2 votes

I think he means Ethereal Blade, which is an item in Dota 2 that makes you unable to basic attack or be basic attacked, but increases magic damage dealt to you (in Dota by 40%).

Tèrminus1 votes

{quoted}

I think he means Ethereal Blade, which is an item in Dota 2 that makes you unable to basic attack or be basic attacked, but increases magic damage dealt to you (in Dota by 40%).

That would be either ridiculously broken or ridiculously worthless on a rune in League.

Śhunpo1 votes

{quoted}

That would be either ridiculously broken or ridiculously worthless on a rune in League.

Yeah, but hey, it would be easier to balance than F R E E G O L D

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