I would like to remind to people that Magic resistance can be reduced below 0
http://leagueoflegends.wikia.com/wiki/Magic_penetration
18 mr pen
15 mr pen
40% total mr pen
do i need to do some maths?
didn't we have enough asking for mages buffs already?
you're able to deal MORE than true damage to squishies and act like "oh i can't oneshot anyone as a mage" "oh i don't have 800 range" "oh adcs are able to oneshot me but also buy qss! and defensive itemization!"
if an adc has 60 mr you're still going to almost deal true damage to him
No ninja tabi is not good on mages
No matter if they have 2 or 3 ads in their team
is just the definition of overpowered boots
you think reducing damage by 10% is superior than dealing 30% or more magic damage? well you might be right, because maybe mages don't even need mr pen boots to oneshot :D
https://i.gyazo.com/8f55cb87655d5aeed8112f981320b72c.png
https://i.gyazo.com/04eff5cbf3e86b60a5b798a9739c47f7.png
look at that man, mages are so weak
please buff mages! make them taking towers as fast as AD champions! they need additional strengths!
[sg-shisa]
on pro build
and they never have mana problems, and they deal a ton of damage
also gimps your offensive power even if you go for
because it doesn't give as much offensive power as lethality items
it's like saying mages can go for zhonya get armor+ap and they don't lose offensive power
or a
or even a
and every single MR point will break the efficiency of your stuff.
and be done with you...
and gain an obvious edge against you as a second item.
or a burst item
.
. If you do it will be 50% efficient HP... That's why building MR pen is not that worth later on.
's E (Gatling Gun) and
.
on top of this. Not to mention we get three choices for %armor pen (
) even if two of them don't stack, better multipliers (
gives a higher increase to basic attacks (and some abilities, like
Q) than
and
and
do, in exchange for better defensive and a pretty sizeable shield). This part is where I feel like there's a major problem, because with just a
's full combo burst at more or less any stage of the game as long as it was up (she wasn't behind), whereas I generally need multiple armor items to survive the same type of combo from a
who was equally ahead, because their damage happens both faster and more often.
or
, who often go
, I can't really justify skipping 18 pen for 10% cdr. Flat pen seems too valuable now, when everyone has so little base.
). This suggests that only the mains desire to play such a champion, and are only barely breaking even with the champion that they know inside and out. While this might not prove that the damage is too low, it does say that something is fucky.