How would you "fix" Ekko?
Thought i'd put this up and see if we can get a single post with all of people's ideas on how to "fix" the new champion.
For me i think some minor things could be done to make him a little less of a pain in the butt to play against.
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fix the fact that if you lose vision of him, you lose vision of his entire ghost trail. I'm fine with not being able to see it through terrain, but i'd still like to see the trail leading up to where i lost vision. Would also be nice to be able to see the trail if you have vision of here he was within the last 4 seconds. "is Ekko hiding in that bush? or did he just pass through in the last 4 seconds? Man it would be great not to blindly walk into his ult path because i didn't know it existed."
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Let's lower his ratios a bit. Mostly i'm looking at his ultimate and his passive. Sure i get the idea of why his ultimate has such a high ratio, 4 second "delay" with visible trail. That said, the ability does reasonable base damage, so i think having a 130% ratio on it just makes it a little to good in the late game where a mage can reasonably have 600-800 AP. Maybe lower it to something around the same level as similar champions, so 90% ratio, still a lot of damage but a small decrease so it's not "wreck the whole team" levels of strong.
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On this same note, i'd like to see his passive get a serious nerf. 15+ (12 x lvl) is not amazing bonus damage but at the same time it's not tiny. I'm even fine with something like a 30-40% ratio on it, but a 70% ratio means that this ability can easy be doing 500-800 damage, as compared to something around 350-400 at the suggested lower ratio (this does not even account for the bonus damage lich bane can do).
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I'd like to see a little more warning on his W. A 3 second delay sounds fair until you notice that the enemy only gets about .5-1 second of knowing where it is, to react to it. Given the range this ability has, the possible AOE effect it possesses, and the length of the stun, i personally would very much like to see this ability give "fair warning" for players to be able to play around it. As a worst case fix to this, perhaps change it so Ekko has to be in the bubble from the start to trigger the stun.