Until we see less than 1 adc per side in 95% of the games played, its a ranged ADC meta.
Since season 2, its ALWAYS been an ADC meta. Forget seeing assassins half the time mid lane, or tanks in two thirds of the jungle, these are all secondary to the dominance of ADC's (and their babysitters). The changes in patch 5.16, especially to Mordekaiser, might finally see ADC's a little less dominant.
Discuss
would like a word with you about those towers
top once and he openly dared me to leave lane and watch as he took my towers.
I dined on clown all game.
Eventually I waited until I killed him again and then hauled my posterior to my team to make a teamfight push for the win.
Bye bye!
.
dealing magic damge to towers ...if you could just make those apply to towers ranged apc such as a
could easily replace an adc imo maybe buff the items scaling a bit or add similar items
(well, maybe not that last one... yet...) but what would they gain that would be better than the standard meta that has a towerkiller built in with no need to deviate from normal items?
several patches ago was a good start in helping balance, but since then it's been nerfed into oblivion and by next patch it will be a support-only item that will be niche to build. Great.
or
. Give melee champions more movement speed options, especially tanks. Remember Force of Nature? 8% movepseed right there that tanks could buy. Now they have
which needs to stack and they can lose the movespeed if they attack or get CC'd. Great.
actually block damage. In Dota 2 the deadman's shield item is 500g and blocks 20 damage if you're melee. And their ranged champion base ADs are like around 20. Our ranged champions have like 50 some base AD and our shield costs 440g blocking 8 damage. Wow, 8 damage! No top laner actually buys this item anymore it's pretty useless.
used to be the perfect anti-kiting item because it reduced movespeed on-hit by 10% and attack speed by 15%. The movespeed debuff was removed which basically made its passive a strictly worse version of the
passive.
active has a 40-second cooldown) and its base stats were nerfed to shit. After 5.16 ONLY supports will build this item, if ever.