If Kayle is so weak, why did she get nerfed??
Explain boards.
Or you can just watch this and Hashinshin can explain to you why Kayle is broken tier.
Watch from 8:24.
Explain boards.
Or you can just watch this and Hashinshin can explain to you why Kayle is broken tier.
Watch from 8:24.
Kayle before 16 is a minion, at 16 shes a 3 headed baron. no inbetween.
i personally dont think they should just GIVE on hit true damage like that to champions for AOE ranged auto's.
Kayle comes online at level 6.
It gives her more attack speed. Double on-hit damage. Free waveclear.
No, at best she comes online at level 11.
However, both her late game and her early game are several levels weaker than champs like Kassadin, Irelia, Jax, Vayne, Kog'Maw and Jinx.
Like LS said, pick Kog'Maw top. It's the same thing as playing Kayle top, except you actually have range to do something other than just die 5 zillion times in a row.
Because the balance team doesn't know what they are doing? Vayne had very solid stats, yet she got buffed out of nowhere?
Explain boards.
Or you can just watch this and Hashinshin can explain to you why Kayle is broken tier.
Watch from 8:24.
he admitted the main issue with her was Kleptomancy.. i mean they could just remove that keystone from the game and pretty sure it would balance her out
Kayle is very weak, if you build her with nashors rageblade as first 2 items.
Zed is very weak too, if you build him with roa and death cap as first two items.
What would you build first on her?
Honest question, I’m still trying a lot of stuff and variations.
ludens rush is standard then i believe gunblade
Finding a perfect Build for Kayle is impossible - everything has tradeoff!
Classic On-Hit: Still works - you have massive antisynergy with it - but broken itmization stays broken itemization no matter what champ you're playing. xD
TriForce - AD-Crit: Most picked build by pros currently - works best with Klepto - amazing DPS later on, kinda underwhelming in midgame since your AD scalings are not the best.
Ludens-LichBane Burst: Viable - but I dont like it! Great Mid-Game!
My personal Favorite: AP-Crit: Early:
; Late:
I like it because you get the stats you want, when you want. Early you want primarily AP to poke/burst/heal and be usefull in skrimishes - midgame you need AS for waveclear, objectives and extended trades/all-ins - Late you just want to end people! High AD/AP does this better than AS!
1 - I'm not going to give views to a guy I don't like 2 - Pros/Streamers can be extremely biased as much as the common players are 3 - The majority of Kayle players asked for more power early game at the cost of some less in the lategame
No problem two more patches and she will be gutted to forgotten condition.
Kayle was never weak. Obviously many players struggled with her weak eary game, her build, her skill level up order (silver game experts advocating for Q Max on those boards lol). Their first reaction was to meme and complain. Better regions like Korea skipped this phase and Kayle there had a 53% winrate from start.
Once you enter the right mindset of "stay safe and survive", Kayle can scale and show her potential.
Until level 6 she is a glorified cannon minion. At level 6 she can hold her own and lane. At level 11 she can teamfight. At level 16 her dps is unparalleled.
Actually the silver sheeps are the ones going for E max - since that is what you always did...
in 9 out 10 macthups Q max is superior including any strats around Klepto/Grasp/Fleet - you only go E when fighting your opponent in close combat early on is a realistic option... Not only because Q level scalings are great but also because there is NO REASON to put any point into E after the first before reaching Level 11!
people complained she was weak because she was harder to learn at first, most people know shes busted rn with her wr going over 50% arounf 20 mins into a game and going to fucking 60% post 35