Irelia nerfed 50 times, still highest ban rate in pro leagues globally.

Neriticc··81 votes·18,481 views

Builds the same two items of Trinity Force + Steraks and has more HP than a juggernaut champion. Has infinite mobility while being more tanky than a juggernaut champion. On demand uncounterable damage reduction.

Stupid fucking champion gets nerfed 50 times and still proceeds to land 1 stun in lane and auto win the trade through Q and auto attack spam. NICE FUCKING CHAMPION.

102 Comments

CHEWYARMS39 votes

She has too many tools and an over powered passive.

Her passive just needs to be hard nerf during lane. It's not hard to stack it at all and she auto wins trades she shouldn't when it's up due to the insane stats it gives her.

Her base damages need nerfs so she pushed towards building damage and not jugg items. It's very unhealthy she gets just as tanky as champs like Yorick Darius while having enough damage to blow people up with all her mobility and CC.

And they need to decide if shes going to be a 1v1 god or a team fighter. Currently she's invalidates the whole jugg class by beating them earlier but also having 1000times the team fight presence. They could probably start with massively nerfing that insane 1000 range 90% aoe slow on her ult. That makes her combo literally undodgeable with out flash or a dash.

Until any of those things happen she could have a 30% wr in solo que and still will be picked by pros and high elo players.

SuicidePlank13 votes

{quoted}

tanky as champs likeDarius

Darius tanky, lul. He is the squishiest Juggernaut out there.

Crescent Dusk8 votes

{quoted}

Darius tanky, lul. He is the squishiest Juggernaut out there.

No he isn't. He has more armor than garen base and higher health regen, alongside a scaling heal that increases based on targets hit.

Fiora is squishy. Riven is squishy.

Darius is not a tank, but he's far from squishy.

Z3Sleeper3 votes

Darius, Illaoi and Yorick are all inherently squishy. They have to build tank to be tanky since their only form of built in tankiness is via healing effects. They don't have extra built in defense raising tools. Thus the only way they are tanky at all is by building Tri/BC/Steraks/Tank items and taking defensive runes.

So if you take that into consideration and then look at Irelia, of course she's way better because she builds the same items while outputting more DPS with more mobility and more CC.

The entire problem is that she can build those items without sacrificing any damage.

The reason Fiora and Riven aren't is because they actually build damage to do damage.

Like, even Jax is tankier than Darius/Illaoi/Yorick via his ult and E.

Crescent Dusk1 votes

{quoted}

Darius, Illaoi and Yorick are all inherently squishy. They have to build tank to be tanky since their only form of built in tankiness is via healing effects. They don't have extra built in defense raising tools. Thus the only way they are tanky at all is by building Tri/BC/Steraks/Tank items and taking defensive runes.

So if you take that into consideration and then look at Irelia, of course she's way better because she builds the same items while outputting more DPS with more mobility and more CC.

The entire problem is that she can build those items without sacrificing any damage.

The reason Fiora and Riven aren't is because they actually build damage to do damage.

Like, even Jax is tankier than Darius/Illaoi/Yorick via his ult and E.

In early lane that's just not true. A Jax that tries to just extend trades against a Darius or Yorick is going to have a bad time early. Illaoi is squishier than Darius because her healing is pathetic compared to Darius short of landing a spirit ult and having 2 tentacles around, on top of having to land her delayed ass tentacle smashes.

Irelia and Fiora have to even massively outplay Darius to not get stat checked, so Darius is definitely not in their same category.

Irelia is OP mostly because of her teamfight capacity, not necessarily her laning. She's like Yassuo where she can lose lane and then just get to her items and proceed to 3 shot the ADC anyways even if she's not the best duelist (she loses hard to Fiora, Darius, and Riven, and even Renekton).

Z3Sleeper2 votes

That's due to damage not tankiness. Also no Jax will win vs Yorick and Illaoi in an extended trade.

Darius however has his insane passive that does far more than anything Jax can do. It has nothing to do with how tanky he is.

LordGeovanni2 votes

Fiora and riven are not squishy. Darius only has more base than garen because garen gets free stats off of w and full heals with passive to even turn it off is usually just inviting minion agro for most champions.

Moody P27 votes

maybe if they ever nerfed the stupid shit about her

SuicidePlank24 votes

But they nerfed -5 Movementspeed. :/ Also her Passive isn't broken, nooo!!11!!

yukumari2 votes

{quoted}

But they nerfed -5 Movementspeed. :/ Also her Passive isn't broken, nooo!!11!!

People always meme on the 5ms movement speed, but are too stupid to see how big a nerf that is in lane

3TWarrior3 votes

that was a nerf about 4 seasons ago...or more. pretty much every item and passive in the game gives some form of movement speed boost now. On top of that, Irelia's primary movement involves her abilities

in order for them to get 1 second of distance away from you(at least different from how much farther or shorter they would have gotten) (300 units), they need an entire minute

it DID ALLOW people to escape when Irelia gets overconfident, but it did not affect her power or productivity in any way

to put this into perspective, with 20 minutes the average game length (not accounting for deaths), that comes to losing 6000 units, or basically about 2 trips across the map from 1st tower to 1st tower, at least if i'm remembering the distance right...been a while since it was relevant

so, in the entirety of the game, you lose the distance of what you can cover in 20 seconds at BASE MOVEMENT SPEED

base movement speed nerfs have not been relevant in years...

Sodeb Lacudomite17 votes

Better nerf Irelia

chipndip114 votes

"Crap, I gotta complain about a 45% win rate champ. How do I justify it?"

"Pro players are really good with this champion. Fuck you, Riot."

PaffWasTaken1 votes

It's not like several of her counters have really high pickrate, often due to her even existing, of course not...

chipndip12 votes

{quoted}

It's not like several of her counters have really high pickrate, often due to her even existing, of course not...

PLENTY of crap gives Irelia issues during lane.

Darius Illaoi Jax Tryndamere Poppy Mordekaiser (counters everyone atm) TahmKench Pantheon Akali

And that's just definitively strong match-ups into her in top lane specifically. Some of these picks are even scaling picks and they still beat her silly. Sure, a skilled player has outs, but a skilled player usually has outs regardless. That's how the game's been designed.

Glaricion3 votes

She takes a while to learn. If you want challenging to play champs, they're going to have to eat an initially poor WR% due to their learning process.

That's also going to end up giving easier to play champions w/ very little learning to get off the ground high WR%, even if they are weak.

Not everything can be boiled down to "lul, it isn't 50%, GG Rito Balance Team." Some champions are healthy with even a 54% WR, some champions can be overpowered at a 45% WR.

chipndip12 votes

{quoted}

She takes a while to learn. If you want challenging to play champs, they're going to have to eat an initially poor WR% due to their learning process.

That's also going to end up giving easier to play champions w/ very little learning to get off the ground high WR%, even if they are weak.

Not everything can be boiled down to "lul, it isn't 50%, GG Rito Balance Team." Some champions are healthy with even a 54% WR, some champions can be overpowered at a 45% WR.

Those stats are almost a year old...

Glaricion2 votes

{quoted}

Those stats are almost a year old...

Yes, so the mastery curve is likely to have shifted a bit in numbers and ever so slightly in its trends, but the general shape of the mastery curve is still going to be the same.

Just as Nautilus hasn't suddenly become a "20 games before you can play him in ranked" champion, Irelia isn't suddenly some incredibly easy pick-up-and-play champion. Same goes with everyone else.

Mu and Rammus are still rather safe to go into ranked w/ after 2 or 3 games. Meanwhile Asol and Ivern you probably want to be closer to 2 or 3 dozen normals before you break them out in ranked.

chipndip11 votes

{quoted}

Yes, so the mastery curve is likely to have shifted a bit in numbers and ever so slightly in its trends, but the general shape of the mastery curve is still going to be the same.

...but they're way old in a game that updates twice every month.

People are at a point where, if they're playing Irelia in ranked game, odds are they aren't first timing or near first timing their experience on the champ in that ranked game. Not saying she's "in need of buffs", but why are you complaining about a 45% win rate champion? Odds are, in most cases, you're going to win against this champion until Masters+ game play, which hardly anyone on the boards has any experience with. Thus, what is the point of complaining? You want her nerfed more? You want her to be reverted to a champion that just dashes once, stuns you for winning the trade, and then proceeds to murder you while you can't move? Does she need some other direction than either of these options? Idk what the problem is when people bellyache about a champion that's already in the dirt in most of solo queue.

Glaricion1 votes

...but they're way old in a game that updates twice every month.

Yes, but Azir isn't suddenly the easiest champion in the game and Malphite hasn't turned into some non-euclidean nightmare to understand. The general shape of the curves, barring a major rework or revamp, will mostly stay the same.

...

People are going to play some champions through ranked way before they're ready to be brought into a competitive game mode, which'll tank the WR% of said champion. People start playing seasons at different times, or will randomly bust them out just because. Though I'm sure they do exist, I have yet to see an OP.GG profile where there aren't a few odd <5 champion champion picks)

And don't need buffs, don't need nerfs? Should these champions just be ignored, even if they have very deep issues, just because they have a low WR%? Are you apathetic about whether or not Akali gets her true stealth back because she's just a 45% WR champion?

Woohoo, I won because this person has no idea how to play the champion : D Oh no, I lost because this player actually spent some time in the practice tool and in normals D :

3TWarrior1 votes

they're complaining about her synergy with sheen and great waveclear

she can suck at winning and still be awful to play against. look at yasuo, former yorick(and current yorick), some people's opinions of mundo, etc

chipndip11 votes

{quoted}

they're complaining about her synergy with sheen and great waveclear

she can suck at winning and still be awful to play against. look at yasuo, former yorick(and current yorick), some people's opinions of mundo, etc

That's never been a good standard to go by, which is weird to say since it's still important to consider.

With that mindset, you stifle what's deemed "acceptable" to add to the game by some arbitrary metric we'll never have a good grasp on. People hate playing against Yuumi, and I do too...until I pick Sona. Then I don't mind it because I almost auto-win the game by champion choice alone. What about Evelynn? If she even begins to snowball it's a nightmare because the one tell that lets you know "Evelynn is here" isn't necessary to kill you in a rotation anymore, so she just snowballs even harder with no brakes to it. However, she's not a CT champion and she doesn't dash too much so she goes under the radar until her win rate's like 53%.

"Awful to play against" is super finicky and super subjective. Sure it sticks to some champs, but that's because people generally dislike champions that move around a lot in a game with a lot of missable abilities...and they don't like CT.

3TWarrior1 votes

it's important to consider because anyone can make something awesome and powerful, but it's another to make it interesting and able to be balanced

take Dr Mundo for example. You could make it where when he lights himself on fire, it leaves behind a singed trail of fire, but that would just make him a better singed. You could put his cleavers on a chain that moves in an arc, give him bonus stats based on landing cleavers and even make it where he's a normal crazy guy that goes hulk when he uses his ultimate

it's all cool, but doesn't always work

Irelia as an example was released right after the conquerer changes, but she was not intended to be used with conquerer, but in the end, it gave her access to all three kinds of damage

Don't get me wrong. Evelynn is a terrible example with 1.8 AP ratio on her Q alone...but there are other things in the game that are considerably worse, like Vayne or other "should not be popular" champions

FridgeD11 votes

this post must be a troll. lets solve this.

  1. open up op.gg and search irelia in toplane
  2. 46.96% winrate in korean plat+
  3. close tab and downvote post. i really cant stand your stupid whining about this champ! her global winrate must be even lower! this is a high skill cap champ with dodgable w,e and r!!! i know, she kills you when you walk into her full fully stack passive. so dont. her stacks fall off and without she is really weak. she just got nerfed for competitive play, not for team nooblord.
3TWarrior1 votes

He didn't say that she wins the game but wins trades. That was her old problem: she takes damage then wins the trade because her health is lower than yours

now, he's saying that because she has such great waveclear and synergy with SHEEN, that it makes her a pain to deal with in lane

FridgeD3 votes

so the problem is, that she wins trades?! that she is hard to deal with?! im sorry, this is pathetic. we live in a world of tahm and pyke. and you guys cant stop whining about a champion with this much counterpicks and counterplay.

but please for the love of god, tell me: how do i deal with a jax that has his passive stacked (and he just needs to AA for stacks) on the minions? what are the skills i can dodge? where can i move to avoid getting straight up rightclicked into deaths? same with tryn.

these post are full of sh*t! only because you lost to an irelia, doesnt mean that she is op or broken or anything! her kit is too strong for proplay. but for soloq? get out!

3TWarrior1 votes

well, put it this way, if you don't have a method to negate an auto attack, she can face-roll you. She is strong in lane and poor in team fights. Riot tries to avoid this, but seems to only create more and more

If you want an example, the old, old mordekaiser (the one before the dragon gimmick) would have almost no bad matchups in lane but scaled pitifully for team-fighting. He could never get to the fight, let alone hit his targets, but he was a massive threat in lane and against towers. I liked him because his clear weaknesses were his inability to catch his opponents, he was item reliant, had no crowd control, only one ranged ability if there was not a minion to smack...and of course he was safe to use and not very often used

anyway, back on topic. for starters, how you deal with Jax depends upon what champion you play. If your champion is entirely reliant upon auto attacking, your best bet is to use abilities and back off while farming passively. Flash and teleport are both useful in this manner, or if you're poor at farming in the matchup, you can run Smite and get a free minion every 15 seconds

if you rely on abilities, jax loses most of his power. Jax has no means to get rid of crowd control (unless on the very awkward chance that he runs cleanse),

jax is item reliant (if you run a champion who can punish the early game, clear the wave and then punish him before he can get his Sheen)

for the same reason you complain about jax is the same reason that Irelia is strong in lane, stronger in fact, but she has few defensive tools and her damage is in one of those awkward categories of "sustained burst" where she relies entirely on Sheen and item effects because her kit has been hammered into the ground (her Q does base 20 damage...yet she can still match most champs or outmatch them by getting a sheen)

Tryndamere is an awkward case. I prefer to play passively against him and typically punish him if he tries to engage, but you can also watch him depending upon your champion

Crowd control is your friend, as are defensive tools. If you are playing a squishy champion, he will steam-roll lawnmower into you, trying to punish your weak base stats. Be on the lookout for this, then use your abilities when he engages. If you have displacement effects, they cancel dashes

Tryndamere likely does well against irelia for these reasons, actually, he's her fourth highest counter: https://lolalytics.com/ranked/worldwide/platinum/plus/champion/Irelia/

O Fallen Scholar1 votes

This 46,96% means nothing in high elo. Irelia is broken in high elo.

Caitlyn FTW9 votes

[deleted]

Flashes2 votes

[{quoted}](name=Relax I am noob,realm=EUW,application-id=3ErqAdtq,discussion-id=HRGLALVM,comment-id=0008,timestamp=2019-06-13T17:15:41.613+0000)

Akali https://media.giphy.com/media/l41Yko95OitJfzBJe/giphy.gif

Yeah Akali is in a way worse position, with Mobalytics saying that she's D tier in solo queue top lane, and a skull and crossbones in D tier for midlane, which probably means she just isn't playable there anymore.

Problem is that Akali just has SO MUCH in her kit. 4 dashes at level 6, and super unhealthy trading patterns of Q walk away auto.

njrk971 votes

[{quoted}](name=Worst Summoner,realm=NA,application-id=3ErqAdtq,discussion-id=HRGLALVM,comment-id=00080000,timestamp=2019-06-13T22:12:17.908+0000)

Yeah Akali is in a way worse position, with Mobalytics saying that she's D tier in solo queue top lane, and a skull and crossbones in D tier for midlane, which probably means she just isn't playable there anymore.

Problem is that Akali just has SO MUCH in her kit. 4 dashes at level 6, and super unhealthy trading patterns of Q walk away auto.

She has the exact same issue that most CertT champs have, he never learns from his mistakes and keeps doing the same thing over and over and over again. Akali can and could be in the dumpster and it would not matter, because the core dynamics of her kit feel terrible to fight against regardless of scaling,strength or anything else. Its the Zoe problem, its the Yasuo problem, his kits at their core are unfun to engage with because they are never given a meaningful push and pull. They are so hyperfocused on being 'fun' for the player that they forget this is not a PVE game. Akali being able to drop a shroud and negate any fight, is not fun, Yasuo being able to shut down every ability and auto attack with a misplaced wall, is not fun, Zoe being able to get objectively better version of your summoners spells for less work, is not fun. His champs have so much stuff that they get for free it never feels like your being outplayed by his champs, it just feels like your sitting here with a tattered baseball glove while the other kid is running around with a highgrade baseball bat and a personal coach telling him exactly how and when to swinging ontop of giving him 6 strikes instead of 3. Sure if he is bad enough you can beat him, but its a case of having to be 70% better then them instead of just 10% because the tool compensates so much for their faults.

People hate CertT champs because when you lose to them you feel like you lost because they were playing a CertT champ, not because they are good.

Unironic SJW1 votes

{quoted}

She has the exact same issue that most CertT champs have, he never learns from his mistakes and keeps doing the same thing over and over and over again. Akali can and could be in the dumpster and it would not matter, because the core dynamics of her kit feel terrible to fight against regardless of scaling,strength or anything else. Its the Zoe problem, its the Yasuo problem, his kits at their core are unfun to engage with because they are never given a meaningful push and pull. They are so hyperfocused on being 'fun' for the player that they forget this is not a PVE game. Akali being able to drop a shroud and negate any fight, is not fun, Yasuo being able to shut down every ability and auto attack with a misplaced wall, is not fun, Zoe being able to get objectively better version of your summoners spells for less work, is not fun. His champs have so much stuff that they get for free it never feels like your being outplayed by his champs, it just feels like your sitting here with a tattered baseball glove while the other kid is running around with a highgrade baseball bat and a personal coach telling him exactly how and when to swinging ontop of giving him 6 strikes instead of 3. Sure if he is bad enough you can beat him, but its a case of having to be 70% better then them instead of just 10% because the tool compensates so much for their faults.

People hate CertT champs because when you lose to them you feel like you lost because they were playing a CertT champ, not because they are good.

The thing is that CertainlyT is a good designer in a vacuum, BUT you have to build the game from the ground up around what he wants to do Nobody would complain about these champs if League of Legends was designed from the ground up about having flashy, complex, relatively high skill cap champs with loads of outplay tools and mobility. But it wasn't, it was initially designed around champs like Annie, Volibear and Chogath.

njrk971 votes

[{quoted}](name=Unironic SJW,realm=NA,application-id=3ErqAdtq,discussion-id=HRGLALVM,comment-id=0008000000020000,timestamp=2019-06-15T17:33:45.678+0000)

The thing is that CertainlyT is a good designer in a vacuum, BUT you have to build the game from the ground up around what he wants to do Nobody would complain about these champs if League of Legends was designed from the ground up about having flashy, complex, relatively high skill cap champs with loads of outplay tools and mobility. But it wasn't, it was initially designed around champs like Annie, Volibear and Chogath.

I mean that is the crutch of the problem yes, It also seems to be a case that no one seems to really say No in the design process, because we have seen what happens when he is reeled in, we get champs like Warwick, yet the fact that he said that he had the least amount of fun designing that champion sorta indicates that he is either not aware or seems to not care that all his other champs are notoriously unfair regardless of balance.

Hexs Fortune8 votes

Irelia gets to be a mobile juggernaut. Until that changes she'll always be a problem.

ZevBenjamin7 votes

######...Nonchalantly whispers fuck all of yall Irelia haters :)

nevcs4 votes

..Same here

No okay, let's talk seriously: Her real poblem is her passive. It is seriously insane, i play her so many times but i hate when they nerf her. It is so irritating. I want an Irelia who does not need any nerf.

DragonArt1 votes

{quoted}

..Same here

No okay, let's talk seriously: Her real poblem is her passive. It is seriously insane, i play her so many times but i hate when they nerf her. It is so irritating. I want an Irelia who does not need any nerf.

The problem its that people don't care if she haves the 5 charges of the passive or not

nevcs1 votes

Yep, a lot of people don't care about the amount of stacks of Irelia of her passive. Still, you have to count that enemies can't see the passive bar, so it's quite justified. Maybe a good nerf may be that bar visible to enemies.

DragonArt1 votes

{quoted}

Yep, a lot of people don't care about the amount of stacks of Irelia of her passive. Still, you have to count that enemies can't see the passive bar, so it's quite justified. Maybe a good nerf may be that bar visible to enemies.

The thing it’s that you can count the times that she uses and ability also I say that when she haves the 5 stacks, she is illuminated

nevcs1 votes

A lot of people can't notice that lmao

StormBladeMaster6 votes

Irelia is a problem. As a regular top laner Irelia, i love her but i hate playing her. She is so weak to me. She is nerfed every week.

But in pro, it's not the same thing, she is op, stupid, banned...

I would like to be able to play Irelia correctly without being Challenger or Grandmaster and i would like that she stops being a problem for pros.

Riot should reduce the difficulty on Irelia but decrease her potential or her tools (remove healing for example), so she can be easier for regulars players and not a cancer for pros.

5or6stores6 votes

I agree. All champs with outplay potential like Akali Irelia Fiora Riven are bruiser cancer and need to be nerfed IMMEDIATELY. The ideal state of top lane is Chogath and Nasus drooling on their keyboard for 50 minutes. Nobody wants to watch Irelia zooming around in msi, we want to see some hardcore right clicks.

radetari3 votes

Why is this being downvoted? This is the truth The toplane is a plague infested lane because we have those rat champions to play against (obviously i said rat because they spread the plague in early ages)

ShakeNBakeUK4 votes

"better nerf irelia"

Linna Excel2 votes

This was obviously the main point of the rework: to make a champ that has to be constantly nerfed.

Saezio3 votes

Sounds like pros and masters+ problem though.

She ain't good bellow.

Jennifer4203 votes

stuff like -5 ms doesnt count as nerf, it counts as riot making fun of us.

XJ999999999999992 votes

broken kit

YaraUwU2 votes

They had to rework her so we could bring back the better nerf irelia meme.

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