Updating Mordekaiser :)

Kowe The Ewok··2 votes·399 views

I'ld simply update his kit to have more interaction, like most new kits have. He is immobile, so considering how most new kits are created he should at least have some sort of CC to make up for it.

Q (Changed): Morde smashes his club into the ground, shattering earth, creating a fissure (Travelspeed 1500) (Range 700) After a 0.5s enemies who still stand in the fissure are knocked up for 0.5s.

W (Additional effect): Now also draws champions in a 300 randius around the target to it, // Maybe this is too much but: slowing them down by 5 / 10 / 15 / 20 / 25%.

E (Additional effect): Now creates a cone in front of Mordekaiser and behind him. If Mordekaiser faces his target and hits it mid air target it gets knocked back by 250 units. If Mordkaiser faces away from the target and hits it mid air it gets pulled towards him. (May the Force be wil you)

R: Unchanged.

1 Comments

Malicious Metal1 votes

Too much cc in his abilities. He'd be Nautilus 2.o Making his w a targeted slow on enemies with a minor dot/mr shred would be enough. But hey, I main Morde and feel like he's fine.

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