QOL MF changes
So, can MF's Double Up be an on hit effect that resets the attack timer? I feel like that would help it be a lot less useless after laning phase, as it will do a lot of burst damage. And can she have a minion damage threshold before her passive gets knocked off? So instead of getting hit once by a caster minion and having her only source of initiation and escape gutted, maybe make it like 3 hits? Champions can still instantly pop it off, Kiting MF should still be a thing.