Aatrox's true issue
So a long while back after heavily breaking down each part of his kit to no avail as to what is truly problematic on him (his W heals? his W damage? E poke existing? R's cost to his power budget?) I came to this conclusion that made the most sense to me:
Varying Attack Speeds are his entire issue
You make Attack Speed less of a fluctuating factor on him and he's suddenly not feast or famine. Right now his heals heal for more when he's low on health which then scales dramatically with attack speed. Which is what causes a behind Aatrox to be a worthless drain tank whilst a fed Aatrox is able to even switch to Blood Price on occasion since he isn't worrying about his health anywhere near as much. Making attack speed less varied would make both a behind and ahead Aatrox function similarly and thus can be buffed in compensation for his carrying potential loss.
How do you do this? Well you nerf his base attack speed & scaling and then tie most or all of his attack speed to Blood Well. Ofcourse this means his Blood Well should function in a way that would make sense for him to have the attack speed that he does when it's full/empty.
Note: everything after this point is just my opinion on how to achieve this
The best way to do this in my opinion would be to give him an Olaf passive. But since stealing Olaf's passive ain't cool I really dunno what else there is. I tried tons of paper kits that all ended up either not working out or not feeling like it'd fit Aatrox. But then Malicious Metal posted an interesting thought: making Aatrox a Support.
I had thought of a few team related ability tweaks for him before but always with the thought of him being a top or jg. As a support though they all make more sense. So here's what I think should happen:
- Nerf his base attack speed (item scaling essentially)
- Make Blood Well fill up with the missing health of nearby allies and provide obscene amounts of attack speed when more filled (maybe an exponential-ish increase with more blood?)
- Let his W proc the heal on first hit after being out of combat or after not basic attacking for awhile so he can function without having to shove all day. Maybe this should be a thing for Aatrox currently too, since right now behind Aatrox's are pretty shafted in the healing department when having to cower behind turret.
Thoughts?