Adjust the Consequences of Winning Normal/Ranked Games
I'd like to propose a few adjustments that are made to Ranked and Normal matches, the purpose of which is to remove the stigma that "Normals don't matter" and that you should just play ranked because of that:
- Increase the amount of IP gained from normals by 1.5x the rate of Ranked. All numbers based on current standings
- Hextech Crafting availability should only be allowed from Normals.
- Reduce the penalty for losing Ranked games if the champion you're using has a Rank 5 Mastery (To clarify, this should be a small discount.)
I flirted with the idea of suggesting Mastery gains are only allowed in Normals but that seems extreme. Anyway, again, the goal is to give Normals some rationale, and to make Ranked a little more pure sport.