Attempt to mini-rework Darius to normalize him at all Elo

Ahristocats··7 votes·533 views

Darius problem is that in high elo his laning phase is "All or nothing", if he fights immobile melees such as tanks he stomp them so hard, if he fights mobile melees, or ranged champions he is the one who gets stomped by competent renekton or riven players His second problem is that past 35 min/40 min it becomes extremely hard to be the "pentakill dunk carry" due to being kited while needing way too much time to do something

In low elo, his problem is players not knowing how to lane against him, they literally have no idea what to do

My attempt to fixe him focuses on his laning phase and his late game. Make his laning phase worse than before against immobile melees, stronger than before against ranged champions/mobile melees

Hemorrage :-No longer has noxian might

Decimate: -cast time now scales with levels like Lucian -Damage depends on how much champions darius hit like his heal: Nerfed on 1 champion, buffed on 2 and 3 champions -Darius now heals for 35% of the heal if he hits champions with the handle, (like his damage)

Crippling strike: -if it kills a unit, the mana+half of the cd is refunded, and additionally darius gains bonus movement speed

Apprehend: -Now shows the range -pulls enemies on top of Darius instead of in front of him

Noxian guiotinne: -Now has noxian might as a passive

Goal of those changes: reducing his laning ability with Q damage nerf on 1 champ, and with noxian migth being at lvl 6 making him better against mobile melees since his handle will heal for a % of the healing now making him better against ranged champions in lane with W giving bonus ms if it kills a unit, and apprehend now hooking people on top of darius like pre-rework making him better in late game, by buffing his Q damage in teamfight, and reducing his Q cast time later at the game like Lucian

10 Comments

Sahn Uzal5 votes

Putting Noxian Might on Noxian Guillotine looks pretty promising/ interesting lol

Ahristocats1 votes

yeah i figured out it could help to reduce his laning phase frustration, noxian might bonus ad is extremely strong against immobile melees

if we want to make darius less oppressive against immobile melees, and better against the mobile one, delaying noxian might to level 6 might be a good idea

Big Lincoln3 votes

reported because reworks belong in concepts and creations

hehexd

2DunksFromHell1 votes

tbh Q nerfed on 1 champ hit sounds cool but I dont like noxian might being only on ult

Ahristocats1 votes

Thanks for the feedback, i guess you're right and the 2 nerfs together are too much i guess what you like about noxian might is the early bonus AD that makes you strong

and to be fair, i like more the fact that you can apply 5 stacks in one hit with noxian might, making it a strong teamfight tool which is why i didn't mind putting it at lvl 6, because i'm fine as long as i get this cool tool in teamfight

Micbran1 votes

Oh, I see more damage against two or more targets? You're really just aiming to buff bot lane Darius ( ͡° ͜ʖ ͡°)

Ahristocats1 votes

[slayer-pantheon-thumbs]

that would have been true if i didn't suggest a nerf to his laning phase, botlane darius only works because of his amazing lane bulliness this might change if marksmen's own bulliness get nerfed

Big Lincoln1 votes

but 4 real tho i'm not sure if noxian might should entirely be locked to ult passive

Maybe have it have a "break point" for each rank in ult (like how Sona gets lower cooldowns for each rank in ult) where the base AD bonus per level is smaller, but level 6/11/16 add a big chunk of it back, scaling up to be higher than it is now to compensate

Q damage is a little funky, mainly because logically it'd be the opposite; driving a big axe through 1 person is easier than trying to ram it through multiple people in one swing

speed bonus being limited to minion kills makes me a little unsure; does this really help him better against ranged champs? he kinda already does that with phage

Brascus1 votes

what if W procs Nox might at 5 stacks instead of it just being automatic?

Q change sounds good to me

E could have a dual effect if you tap it works as is, if you press and hold for 'x' seconds and release he throws it out on a chain snaring targets hit, all abilities go on CD for 'x' seconds umtil you pick it up

Sun Wu Ryuumoku1 votes

In low elo, his problem is players not knowing how to lane against him, they literally have no idea what to do

don't spoil them too much

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