Attempt to mini-rework Darius to normalize him at all Elo
Darius problem is that in high elo his laning phase is "All or nothing", if he fights immobile melees such as tanks he stomp them so hard, if he fights mobile melees, or ranged champions he is the one who gets stomped by competent renekton or riven players His second problem is that past 35 min/40 min it becomes extremely hard to be the "pentakill dunk carry" due to being kited while needing way too much time to do something
In low elo, his problem is players not knowing how to lane against him, they literally have no idea what to do
My attempt to fixe him focuses on his laning phase and his late game. Make his laning phase worse than before against immobile melees, stronger than before against ranged champions/mobile melees
Hemorrage :-No longer has noxian might
Decimate: -cast time now scales with levels like Lucian -Damage depends on how much champions darius hit like his heal: Nerfed on 1 champion, buffed on 2 and 3 champions -Darius now heals for 35% of the heal if he hits champions with the handle, (like his damage)
Crippling strike: -if it kills a unit, the mana+half of the cd is refunded, and additionally darius gains bonus movement speed
Apprehend: -Now shows the range -pulls enemies on top of Darius instead of in front of him
Noxian guiotinne: -Now has noxian might as a passive
Goal of those changes: reducing his laning ability with Q damage nerf on 1 champ, and with noxian migth being at lvl 6
making him better against mobile melees since his handle will heal for a % of the healing now
making him better against ranged champions in lane with W giving bonus ms if it kills a unit, and apprehend now hooking people on top of darius like pre-rework
making him better in late game, by buffing his Q damage in teamfight, and reducing his Q cast time later at the game like 