Janna has 32% pickrate and 57% winrate and 16% banrate.
what do the numbers mean?
what do the numbers mean?
I believe the numbers mean that support items were made too important
Not just that. Start looking at how much fucking gold supports have by the end of a game.
yes , always less than every one in the team !
Nope, she has always been strong.....
Yes, but the fact that Ardent Censor makes her E go from giving 2700ish gold in stats to 4500 gold in stats to an ADC does say something about where that impact is coming from.
just that she's still quite far ahead of other supports that synergies just as good or even better with ardent. Sona for example can permanently keep the buff on the entire team... Yes, support items beeing powerfull contributes, but Janna also is a bit to strong on her own aswell.
Yeah, but how many members of her team will even want it?
Depends on the teamcomp, but usually either jungle and/or top also are AA-focused, and there are quite some midlaners that profit from it, like orianna and her high base AS+passive, or jayce or corki.
Lulu gives a very powerfull on-attack effect(it adds more raw damage per AA than the 40 ad even at 100% crit+IE) that synergieses just aswell with the AS+on-hit from censer, and she can even add a ms+as boost so her carry can use the censer buff to the full potential, and she also uses coin right now, yet she'S way below 50% winrate. So if it just were the items, lulu should be pretty close to janna, but she's far from it, very far.
The numbers Mason! What do they mean?
The item problem that make Janna so good is this :
. Nerf this item , Janna will fall down the pit. Her shield sync the best with this item.
Wrong one. That's Sona's #1 item
THIS one.
Good news is that coin is getting nerfed (don't remember if it's just the mana or the gold and mana)
Since Janna's had a +50% win rate before coin got buffed, i'm expecting janna gets nerefd too. I feel like they should nerf her E mana cost if they do, though.
Janna was like...manageable, but strong while coin was being buffed. Before it was touched, she was pretty fine.
I don't think coin needs to be slammed into kingdom come, but its gold gen is blatantly too high in comparison to the other gold items. Those may need to be buffed a bit, but coin DEFINITELY needs to be nerfed a bit.
while coin is pretty op on janna, the gold gain would be very underwhelming for other champions if got nerfed; it requires the support to stay in lane and going on any warding trip means losing out gold, which is not always the case on other gold items that work with a stack system.
if it were to be nerfed, it should be the mana gain that gets nerfed.
THE NUMBERS MASON!!!!
In a tank meta she has good peel to keep the tanks from oneshotting the backlines, also, since shields act as bonus health, the targets armor and magic resist damage reduction works on shields too.
If a champion has 100 armor (50% physical resistance), and is shielded by a 100 hp shield, then the effective health of the shield will be 150. Janna has a higher than usual base shield amount on her shield, meaning she can get big numbers for her shields when she gets % shield/heal amp, and ardent. Since tanks stack a metric ****ton of armor and mr, they make the best use of the shields.
A tank will have about 200 armor (66% physical resistance) , a Janna with ardent censor and windspeakers will shield for about 340. That means the effective health for armor will be about 560. Thats adding a whole 560 more effective health to a tank, good lord.
Tarics winrate also spiked due to the fact that his W will shield for a % of the targets maximum health, making the tanks on his team pretty nutty.
Edit: Sdars pointed out that I did the effective health calculations wrong. The first example should be 200 effective health, and the second value should be 1020 effective health. This doesn't change the point I was trying to get across though.
I guess some people are interpreting this as me making excuses for her winrate, I AM NOT, I'M JUST EXPLAINING HOW SHE FITS INTO THE META AND WHY SHE IS DOING WELL RIGHT NOW
Oh come off it already.
Stop with the meta excuses. People were saying it's a diver/assassin meta just a bit ago and THAT was why she was op. Now it's tanks. Later it'll be marksmen. Just stop.
Yeah, she peels tanks/divers/assassins, and if marksmen are OP, then shes the girl to keep them alive.
Kinda not so great in a mage meta though, so theres that.
Its not really an excuse. Shes good in Melee heavy metas as and metas that rely heavily on ADC to win the day.
"metas that rely heavily on ADC to win the day."
Sooooo.... all metas?
uhh... yeah... she is good against divers/assassins... That's why her winrate is always high, she is ALWAYS going to be good because of her peel. I'm not making excuses, if you actually read the comment you would see that I was explaining why she is so good. I did get the effective health values wrong though, and Sdars comment points out that the correct values are about double what I said in the original post.
I never said that she wasn't op, I never said that she doesn't need to be nerfed. I was explaining how she is so good in this meta. I don't know how you managed to interpret my comment as making an excuse for her... I don't even play her lol, I couldn't care less if she was nerfed.
If she's strong in nearly every viable meta, then we shouldn't have to point to the meta for why she's strong in the first place. Simple as that.
It's like explaining why you got an STD for every instance you slept with a prostitute. At a certain point, we can just generally say we don't touch prostitutes, just like we're at a point where Janna's just generally understood as excessive in the game when it comes to being safe to play while picking up strong gains with little counter-play, interaction, or difficulty. It's hardly the meta's fault, given how it's almost always this way no matter the meta in the first place.
WTF I'M NOT EVEN MAKING AN ARGUEMENT, I'M JUST EXPLAINING WHY SHE IS GOOD IN THIS META FFS.
I don't even understand what you are trying to say with your prostitute metaphor. You legitimately just got a bunch of upvotes for tearing into a straw man argument.
The only thing I said was that Janna is good in this meta because she can peel tanks in a tank meta, and her shields will give tanks on her team a Fkton of effective health because of the way shields interact with resistances.
I NEVER SAID SHE WASN'T OP, I NEVER SAID THAT SHE DIDN'T NEED TO BE NERFED, I NEVER SAID THAT SHE IS ONLY STRONG BECAUSE OF THE META, I ONLY EXPLAINED WHY SHE IS GOOD IN THIS META.
I don't understand why you want to argue so bad. I'm being completely unbiased here, I don't want to make an argument, I don't care if she gets nerfed.
WTF I'M NOT EVEN MAKING AN ARGUEMENT, I'M JUST EXPLAINING WHY SHE IS GOOD IN THIS META FFS.
The point: Why bring up "the meta" in the first place? The meta's been the excuse for Janna's strength every time this has happened. Janna's low skill floor just lends to her getting out of hand, then nerfed, then out of hand again. Her lack of risk for the amount of defensive power she provides is just blatantly out of balance. It isn't a meta thing.
I don't even understand what you are trying to say with your prostitute metaphor. You legitimately just got a bunch of upvotes for tearing into a straw man argument.
The point: We don't say "Oh, she had HIV. It's not the concept of sleeping with someone that sleeps with literally anyone, no questions asked that's the problem, it's just this specific instance that's the issue." Instead, we just don't mess with prostitutes.
In contrast, for some reason, we constantly say "Oh, it's just the diver/assassin/marksman/tank meta. It's not the fact that Janna's kit synergizes with marksmen, who she always lanes with, while being a huge cock block to nearly any type of engage multiple times over, all from a safe distance with relatively simple tools. It's just this current meta that has her flexin'." In this case, for SOME reason, we constantly give Janna a pass unless someone goes against the grain and barks up a storm (in this case, literally me). With that in mind, it's like saying you'd all walk into STD-riddled honey traps if someone like me wasn't screaming his lungs out to tell you otherwise, simply cause THIS TIME it'll be different when it hardly ever is.
The only thing I said was that Janna is good in this meta because she can peel tanks in a tank meta, and her shields will give tanks on her team a Fkton of effective health because of the way shields interact with resistances.
The point: There's an excuse for ANY feasible meta for Janna's "balance". It gets old doing this tango.
I NEVER SAID SHE WASN'T OP, I NEVER SAID THAT SHE DIDN'T NEED TO BE NERFED, I NEVER SAID THAT SHE IS ONLY STRONG BECAUSE OF THE META, I ONLY EXPLAINED WHY SHE IS GOOD IN THIS META.
Why do that? Like I said, if she's always in season, that's a problem.
I don't understand why you want to argue so bad. I'm being completely unbiased here, I don't want to make an argument, I don't care if she gets nerfed.
Aight.
nerf her all you want because next in line after she receive nerf is lulu anyway so who cares.
would it actually hurt to add skill to these shielding champions? They're all point and click 0 skill whatsoever. High impact, low skill cap
[{quoted}](name=Corsair Sion,realm=NA,application-id=3ErqAdtq,discussion-id=Ow9nbHBB,comment-id=00010000,timestamp=2017-08-05T00:47:02.020+0000)
would it actually hurt to add skill to these shielding champions? They're all point and click 0 skill whatsoever. High impact, low skill cap
it wouldn't but with champ like Janna you'd have to rework her kit in order to do so. I'm up for it if people have any suggestions. So far though it's just "nerf janna pls cuz high winrate" when the only thing she can do effectively is peel. You nerf that and she's useless and then people would just move on to another support like Lulu, and so on and so on until we have Zyra/brand/other mage support back in the meta.
Not every champ needs an Azir level skill cap lol. Are they going to make shields/heals skillshots you need to hit your teammates with?
No but they can correlate the numbers on the skills to be that with how easy it is to use :)
Janna main btw hahaa I earned my rank :)
Edit. First person on her duo list is a smurf.
That's weird !!!!!
No but they can correlate the numbers on the skills to be that with how easy it is to use :)
I see your point here but it's just not valid. Chogath's ult, Veigar's ult, etc. etc. are all "high number" abilities that are point and click as well. You can't make every skill hard to use just because it's a strong skill.
Also, am I not allowed to play League with my friends??
[{quoted}](name=Naughty Janna,realm=NA,application-id=3ErqAdtq,discussion-id=Ow9nbHBB,comment-id=00010000000100000000,timestamp=2017-08-05T03:27:50.566+0000)
I see your point here but it's just not valid. Chogath's ult, Veigar's ult, etc. etc. are all "high number" abilities that are point and click as well. You can't make every skill hard to use just because it's a strong skill.
Also, am I not allowed to play League with my friends??
You are allowed to, but it looks like your friend is carrying you over the finish line and all you have to do is press e.
In other words you're like viper's girlfriend
He never said that. He said that she needs some kind of nuance to her other than pressing E on allies.
You mean like using your Q and Ultimate to react to Dashes? Or learning to use these tools as things other then that?
She has other nuances.
You mean like her QW and R abilities?
Come on now.
I mean there really isn't any skill to Janna buying Ardent Censer then hitting E on her ADC thus giving them like 2000+ gold in stats with the click of a button.
For something with THAT big of a reward there should at least be some skill involve besides just hitting a button. Janna has one of THE lowest skill caps in the game since there is absolutely nothing mechanically intensive about her but she also has one of THE most rewarding kits in the game for playing absolutely mediocre. OMG I INTERRUPTED A ZAC E WITH Q SUCH SKILL.
Putting CAPS in your post DOESN'T make it ANY better.
You can say the same for literally any support. "omg lulu w + e adc gives them stats" "omg soraka w adc give them hp" "omg thresh threw his latern and adc is safe" "omg none of these are skillshots"
Point?
Do not even TRY to compare Thresh to the point and click sustain / peeling that Janna / Lulu offers.
You're right, Thresh got nerfed for his peel and engage and Janna didn't lol
Thresh takes so much more work to be effective with. Janna just hovers around until she needs to point and click some easy shields, slows, or toss out an occasional tornado.
Ah man throwing out that q takes some real skill
Yes just throw that q... and watch it fly off into the sunset because you just "threw" it. You didn't aim it, or time it.
Wanna come up with an actual response? Because that does nothing to prove thresh takes skill. Even at best his q is the only mildly hard thing about him
Yes, you need to land the hook which only hits one person. IF you even land it, then you must decide if it's a good time to engage or not. Janna chucks out her tornado hitting multiple people providing insane peel. Oh you missed her tornado? Here's a point and click shield until the tornado comes off cd. Need more? Here's a point and click slow so they won't catch you. Still need help? Here's my ult so you can heal while I knock away their whole team in the process. Oh sweet, now my tornado and point n click shield are back up. Rinse and repeat!
Expect the shield only works on one person at a time,with a cd longer then the duration and the shield can be popped, useing her ult leaves janna completely vulnerable, her slow is single target and she gives her speed up for it and there is a time in between were she won't have the slow or her extra speed, and her tornado not only has to charge up but the enemy can see and hear it unless it's in the fog of war and it's only a 0.5 second knock up with no charge time which will never hit more then 2 people even if you get that lucky. Even with all this is doesn't change the fact thresh's only challenging abilty is his q. His w is easy as long as you don't use it to get souls everytime its off cd,and omg his e can peel more then 1 enemy at a time. That's way too strong
0.5 seconds on a snapcast Q is long enough. Even 0.01 seconds is honestly too long for a snapcast since it interrupts dashes/channels which is 99% of the time the reason you are using it anyway. Janna's mere existence makes champions such as Zac or even Sion largely irrelevant since you will knock them out of the air or just interrupt their Q instantly every time.
Also Thresh does have a high skill floor as noted by his winrate going up by games played while Janna's skill floor and ceiling are both astronomically low considering she is rocking almost a consistent 55% winrate across brackets of "games played". Thresh has to hit a slow moving skillshot (that has a massive wind up) to be at all relevant and actually has real decision making in his kit while Janna can very easily do well by playing extremely passive in lane and just dodging any form of aggression (which isn't hard when you move at mach 12).
Shielding champions have skill in other places, the point/click shields are practical and effective.
The main issue imo is the shield uptime, there is no meaningfull window to play around it once the get their cdr. Jannas E has 5sec duration, and the cd goes down to 5.5sec at max cdr, that's only 0.5 sec without shield. Lulu's E even lasts 6 sec while also going down to 5.5sec Karma's E lasts 4 sec, but goes down to 4.4sec cd, so also only 0.4 sec downtime...
Shields should be windowed tankiness that is either used the moment you go in, or reactively like locket, but with the current numbers those shields are just permanent.
I would enjoy a Lulu nerf.
P O L Y M O R P H
I would enjoy a Lulu nerf.
P O L Y M O R P H
which is exactly why i said she'd be next in line after Janna is nerfed.