this is a necro.. yes.. but since this is the thread with rioter comments that i want to quote and i really want an answer...
nid's trap nerf has been out for 3 months.
according to riot posts in THIS THREAD this nerf was designed to nerf he jungle.
this nerf did that..
but my question is this...
why did you completely gut nids traps vs players in to nerf her jungle when all you had to do was lower the 150 damage caps traps already had vs monsters.. to 50?
nids were already pretty shitty vs players considering they had to STEP on them. i mean _really _ hard to counterplay these things...
now they deal 40 damage (minus magic resist, becuase players have that) until nidalee reaches lvl FOURTEEN
even before nida reword nid traps did a 35% armor and magic pen and did 80 base damage.
now they get no armor or magic pen and deal HALF that amount..
WHO the heck was in charge of this change? WHY did this go through to live when the simplest of solution's was possible that wouldn't have horrible sides effects vs players. LOWER the 150 damage cap on monsters to 50.
i guarentee you EVERY nid on the planet would rather have traps deal 50 damage to monsters than have deal NOTHING to players.
your buffing cait to get armor and magic pen to help with the tank meta. many champs have % hp.. nid's % hp is on the easiest skill in the game to counterplay and it would removed NEEDLESSLY.
PLEASE revert this horrendous nerf on traps vs players. she can be nerfed in the jungle sure, but for heavens sake dont make this thing do worthless damage to players