Nidalee BUFFED ON PBE

doublelift fg··9 votes·19,225 views

Are you even ****ing trying riot?

Bushwack (W) damage increased to 40/80/120/160/200 (.2 AP) from 20/40/60/80/100 + 10/12/14/16/18 (.02 AP) % of target's current health [no longer deals 10/12/14/16/18% of target's current health] thx, thx for a nerf on her trap, really her trap could oneshot me

Swipe (Cougar E) AP ratio increased to .55 from .45 Holy ****

63 Comments

RiotMeddler25 votes

We're testing a nerf to Nid's traps specifically to target her jungle clear speed. She's currently an extremely fast clearer which, given all the other tools she has, is a strength we don't think she needs.

doublelift fg9 votes

Meddler; i didn't except you to reply thank you. and thank you to nerf her clear speed

May i ask why she is getting compensation? she already oneshot someone if she hits her spear no joke with massive mobility. Meanwhile veigar compensation when he was unviable

McAllister6 votes

Want to upvote "nerf to Nid's... jungle clear speed." Want to downvote "Swipe (Cougar E) AP ration increased to .55 from .45." Don't know what to do.

qetzel10 votes

Vote on the post, not the content of the post. If it was well written or explained a situation well enough, give it an upvote. If it was QQ or just plain rude, give it a downvote.

Base your votes not on content but on discussion.

RiotMeddler16 votes

I'd like to strongly echo this comment. Upvoting posts because you think they're a valuable part of a conversation helps lead to good, ongoing conversations. Downvoting posts because you disagree with the information being conveyed in them suggests you only want to see posts where people tell you about buffs you want.

Sukishoo5 votes

That's why this voting system is rather broken, because most people don't know how to properly use things like this... and why most sites just disable it in the first place.

Kobold4 votes

If i could be so bold, could you then talk to the people in charge of the boards and have a new form of voting made?

A multi-part system where you can have a option for Not Relevant Post, I Disagree, I Agree, and Well Made Post. this then can be used to give the post an Honor like icon for the thread based on what it is. Now this has the problem of requiring some work to be done on the sorting system. the Relevancy of the post options would be used to sort the normal way while the agree'd and disagree'd would sort the popular opinions sort style.

Chromatic Eagle2 votes

It's almost as if there is a flaw with these types of voting systems, which is why people avoid websites that use them.

Stars Shaper1 votes

You guys should start looking at both the ends of the rope xD I remeber it clearly for Yasuo, majority of ppl didn't agree with some good written and complete anlasys posts so they got downvoted to oblivion be them inf aor or against Yasuo.

Tin Tarantino1 votes

You're an optimist I see.

ecneregilleb1 votes

What you call "compensation" is really just late game scaling, that E tweak wont increase or decrease her clear speed.

doublelift fg2 votes

yea, what i'm saying is that she oneshot someone in late game, and she doesn't need a compenation

ecneregilleb2 votes

And what im saying is she didn't receive compensation. She isn't literally one-shotting everyone in late game. On top of that, cougar form E is melee range. What about this is compensation to a human form W nerf/decrease in power of clear speed?

Anatharion1 votes

There is no way Nidalee can one shot anyone late game. She can hit them with her Q spear at max range and take out 75-80%% of their life total only if she has 954 AP and she's hitting a squishy target without MR.

Moobeat8 votes

Her pounce damage was also reduced in today's update

MrBuffington5 votes

Who downvotes Moobeat? For real, yo

RiotMeddler8 votes

Not sure about the buff to E, the designer working on these changes is out this afternoon so I don't have full context.

MrBuffington3 votes

I just interpreted as compensation for lane Nidalee, but I'd love to hear the actual context :)

caryomarker2 votes

oh sure, now your polite. Next time, post ALL of the changes, the pounce damage was also nerfed

stuartk114 votes

{quoted}

We're testing a nerf to Nid's traps specifically to target her jungle clear speed. She's currently an extremely fast clearer which, given all the other tools she has, is a strength we don't think she needs.

Don't really know if I can have much input on this considering that as part of the balance team, you would probably know better than I would. However, I think the problem with Nidalee is mostly her safety in the jungle, being able to clear through it quickly it a large part of the problem, but she is able to sustain through it much faster and easier that a lot of other junglers currently (exception could be Fiddlesticks, maybe Olaf). She can counter-jungle very effectively, especially harassing the opposing jungler with her spears after healing up after her first couple camps, when the opposing jungler will most likely be at low HP. She's just maybe too safe in the jungle, and a little too effective. Her ganks rely on her landing her spears, so there's potential to survive her attempts with some quick feet.

I think that making her abilities in Cougar form have a mana cost could help to mitigate her clear speeds, or make her choose between faster clear, or the dueling potential for counter-jungling. It would make her have to make active choices in either harassing with spears, continuous ganking, clear speeds and sustain - making her unable to do all of them too effectively. Hope you might reply.

SlackerboyTC2 votes

{quoted}

We're testing a nerf to Nid's traps specifically to target her jungle clear speed. She's currently an extremely fast clearer which, given all the other tools she has, is a strength we don't think she needs.

Hold on, hold on, just a minute there, Increasing her damage wont make her clears slower, they'll make them faster, what the hell does this mean?

futuresight231 votes

{quoted}

Hold on, hold on, just a minute there, Increasing her damage wont make her clears slower, they'll make them faster, what the hell does this mean?

They removed the %current health damage from her traps which I would assume would lower her damage done to monsters by a pretty decent amount. The increased AP ratio on Swipe wouldn't compensate in terms of early clear times which really are the clear times that matter most.

What I gather is that Riot doesn't have a problem with her jungling (in which case reverting the ability to mark monsters for Prowl would have been the way to go), they just have a problem with her being too powerful in the jungle.

RiotMeddler6 votes

That's correct - we're not trying to push her out of the jungle entirely with these changes, but we are looking to noticeably reduce her clear speed. Her W's damage against monsters would be significantly lower under this version, given how much health they have, , even with the buffed base damage.

Krys Star4 votes

Hey Meddler, this is completely off-topic but I wanted to ask...

Why does Sona's ult have a scaling mana cost, while every other support has a static 100 mana cost? Crescendo scales into 100 / 150 / 200. That's quite a lot on a champion expected to use her abilities as often as possible to get the most out of her passive and their effects on top of keeping your team mates buffed. :x Not to mention with the horrible mana regeneration on top of stale mana per level.

RiotMeddler9 votes

Can't think of a good reason off the top of the head, inclination is to standardize that to 100 like most other mana using champs with regular ults. I'll bounce the idea off the balance team, see whether we want to throw that change into the next possible patch.

Abyssphere1 votes

{quoted}

Can't think of a good reason off the top of the head, inclination is to standardize that to 100 like most other mana using champs with regular ults. I'll bounce the idea off the balance team, see whether we want to throw that change into the next possible patch.

That would make me so happy, I always feel really bad for the champions with ults that scale beyond the standard 100. It's rarely a big deal for ultimates to scale up because obviously they don't get used much but that jsut means there's less risk of reducing the cost as a buff :P Could be a nice easy buff for Veigar to bring his ult down to 100, and I'm sure there's a bunch more that could be brought down too.

Kingsgrave1 votes

{quoted}

That would make me so happy, I always feel really bad for the champions with ults that scale beyond the standard 100. It's rarely a big deal for ultimates to scale up because obviously they don't get used much but that jsut means there's less risk of reducing the cost as a buff :P Could be a nice easy buff for Veigar to bring his ult down to 100, and I'm sure there's a bunch more that could be brought down too.

Bruisers honestly need to have 100/125/150 Mana ults usually.

Mages probably don't deserve it.

Abyssphere1 votes

{quoted}

Bruisers honestly need to have 100/125/150 Mana ults usually.

Mages probably don't deserve it.

Huh? As far as I'm aware the only bruisers with ults that scale up are Jarvan and Vi. And Pantheon but global ults are always expensive.

Lissama1 votes

{quoted}

Can't think of a good reason off the top of the head, inclination is to standardize that to 100 like most other mana using champs with regular ults. I'll bounce the idea off the balance team, see whether we want to throw that change into the next possible patch.

If you want to change cost Sona ult, can you do it with other champions? Amumu (100 / 150 / 200) Draven (120 / 120 / 120) Jarvan IV (100 / 125 / 150) Karthus (150 / 175 / 200) Oriana (100 / 125 / 150) Pantheon (125 / 125 / 125) Singed (150 / 150 / 150) Skarner (100 / 125 / 150) Satan (75 / 100 / 125) Twisted Fate (150 / 125 / 100) Twitch (100 / 125 / 150) Veigar (125 / 125 / 125) Vi (100 / 125 / 150) Warwick (100 / 125 / 150) Zilean (125 / 150 / 175) Zyra (100 / 120 / 140)

Poptart Evelynn1 votes

{quoted}

That's correct - we're not trying to push her out of the jungle entirely with these changes, but we are looking to noticeably reduce her clear speed. Her W's damage against monsters would be significantly lower under this version, given how much health they have, , even with the buffed base damage.

I have to agree as a nid jungler this season. Her clear speeds are an issue at fast they are. I really like this change since it doesn't hurt her too much.

ZylotheWolfbane1 votes

Have you considered focusing on making her less of a safe champion? As it stands she's extremely safe, and has a lot of sustain, both in lane and in the jungle due to her heal. Have you ever considered removing her heal entirely? She's already a champion with 1. Long range high-damage poke. 2. Powerful all-in follow up. 3. A mana-less easy to spam reliable escape. 4. A mana-less easy to spam reliable gap-closer. And 4. A potent sustain tool that also acts as an AS steroid. She's got a LOT in her kit, all of which leads to her being extremely safe champion no matter where she goes, while still having plenty of strong, reliable damage, AND mobility. Taking her sustain away could significantly help give her significantly more counter-play both in the jungle, and in lane.

InsaneSamurai1 votes

You guys are really driving me away, and I doubt I'm the only one. Basically it seems that you love the things that I hate about the game. Nid is toxic, rage inducing, and her kit is an op mess. You reworked her because of this and actually managed to make it worse by giving her even more mobility. You know how you reworked Veigar because it was no fun being on the ass end of his burst? Have you ever had fun fighting a Nid, ever? She just chucks low mana spears all day and when she eventually lands one(quantity over quality) you're dead or you take so much in her burst that you're going b and probably blowing summoners. I'd honestly rather fight old Veig any day of the week. Then you actually go nerf some of the only junglers that can compete with Lee. Are you guys not going to be happy until he's the only viable jungler? Your obvious favoritism is just disgusting at this point, and if I didn't have so many cool friends on here I'd probably have been gone already.

If you want everything to be flashy big plays and game balance comes second, that's fine, but while you're at it just make everyone OP and reduce the death timers to nothing so we can just brawl it out :P

DropFill5 votes

{quoted}

We're testing a nerf to Nid's traps specifically to target her jungle clear speed. She's currently an extremely fast clearer which, given all the other tools she has, is a strength we don't think she needs.

There is an easier way, trust me. You just need to revert the changes who made her viable jungle. You can thank me later

Kingsgrave4 votes

{quoted}

There is an easier way, trust me. You just need to revert the changes who made her viable jungle. You can thank me later

That kills diversity tho. Jungle Nidalee is actually super cool.

DropFill1 votes

{quoted}

That kills diversity tho. Jungle Nidalee is actually super cool.

For those playing her. For the enemy team is annoying as fuck being hit by a spear and them a fucking cat jumping on you from really far. Nid in lane is balanced because she has poor waveclear in ranged form, and has to risk herself in melee to waveclear. In jungle is just BS

Gunpoint1 votes

Yeah her clear is was really strong, but I find the real issue is she can kill a half health enemy without even stepping into their lane. Why not, nerf her damage on her spears severely and mabye give her a buff somewhere else in her kit that isn't being emphasized.

KiwiTheTORT1 votes

When Nid was reworked it seems like Riot wants Nid to be an assassin with good poke. Does she really need a stronger heal than she already has? She has high mobility, high poke, high burst and Good wave clear. I personally think she really shouldn't have a heal to begin with and a shield would be far more appropriate so she can't kite a melee opponent while healing up enough to dive back in and murder them. Since her cougar form doesn't cost resources, she can run forever while recovering mana.

Matezoide7 votes

Nid is Lee's waifu. She is nerf immune.

Uperior6 votes

Better nerf Kassadin , and make Veigar's stun slower :)

Reynard the ƒox6 votes

That doesn't' even feel like a nerf on her trap. Current HP isn't reliable and now it does flat damage no matter what.

caryomarker2 votes

he didnt even post all the changes. her pounce damage ward nerfed as well

Yandere Carry5 votes

everyone complains about only having j4 and lee sin for jungle choices.... A new one shows up and everyone hops aboard the WAAAHMMMmbulance to cry for nerfs.

Reynard the ƒox7 votes

The problem here is that THIS ONE is Nidalee, and no one likes Nidalee

I say this as a Nidalee player having experience the qq I cause even when I don't do that well.

HolyWarsPunish5 votes

BS i .... just... saw this... wtf i cant believe my eyes... omg i swear if this buff ever comes into the game ill switch to dota2 in a instant

Meep Man3 votes

They should change it to 40/70/100/130/160 (+25% AP) instead of 40/80/120/160/200 (+20% AP) and reduce the Swipe buff to (+50% AP)

Yulen Xoshxius3 votes

I still feel her traps were sort of useless compared to her other skills and wards.

caryomarker3 votes

If your going to Q.Q, at least post the whole list of changes.

Bushwack (Human W) damage increased to 40/80/120/160/200 (.2 AP) from 20/40/60/80/100 + 10/12/14/16/18 (.02 AP) % of target's current health

Pounce (Cougar W)  damage lowered to 40/80/120/160 from 50/100/150/200.

Swipe (Cougar E) AP ratio increased to .55 from .45
DJ Di02 votes

Again, her Q is probably going to be nerfed along with this. Wait until the update is finished.

Zerodias2 votes

Have you considered having a dmg cap against monsters ? this way her traps still work as intended with champions and you reduce her clear speed.

SwiftKitten881 votes

this is a necro.. yes.. but since this is the thread with rioter comments that i want to quote and i really want an answer...

nid's trap nerf has been out for 3 months.

according to riot posts in THIS THREAD this nerf was designed to nerf he jungle. this nerf did that..

but my question is this... why did you completely gut nids traps vs players in to nerf her jungle when all you had to do was lower the 150 damage caps traps already had vs monsters.. to 50?

nids were already pretty shitty vs players considering they had to STEP on them. i mean _really _ hard to counterplay these things... now they deal 40 damage (minus magic resist, becuase players have that) until nidalee reaches lvl FOURTEEN

even before nida reword nid traps did a 35% armor and magic pen and did 80 base damage. now they get no armor or magic pen and deal HALF that amount..

WHO the heck was in charge of this change? WHY did this go through to live when the simplest of solution's was possible that wouldn't have horrible sides effects vs players. LOWER the 150 damage cap on monsters to 50.

i guarentee you EVERY nid on the planet would rather have traps deal 50 damage to monsters than have deal NOTHING to players.

your buffing cait to get armor and magic pen to help with the tank meta. many champs have % hp.. nid's % hp is on the easiest skill in the game to counterplay and it would removed NEEDLESSLY.

PLEASE revert this horrendous nerf on traps vs players. she can be nerfed in the jungle sure, but for heavens sake dont make this thing do worthless damage to players

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