@Riot........ Any Chance You Can Say What Effects LP Gains and Loses?

VvVVvV··2 votes·1,177 views

I mean you dont have to tell us the exact formula. But is it more to it then just winning and losing?

Because right now this is ridiculous.

Im getting 14 LP per win but when I lose I lose 24 LP. 1 loss almost completely wipes out 2 wins. Not to mention if I hit a 2 or 3 game losing strreak even if its a game i played well in but our team lost why should i have to go on almost a 8 game win streak to break even from a 3 or 4 game losing streak?

Why is the difference so drastic?

I mean if anything, if it is not based off of your individual gameplay within the team then shouldnt the gains and losses be equal? If I win +14LP and if I lose -14LP...why 24?

11 Comments

Professor Ward2 votes

i can tell you what it is right now, league uses glicko and elo and understanding that is key.

So heres the most important factor in how much lp you gain or lose. Follow closely

Its win percentage, and less importantly number of games played. And simply put, the more games you play at a 50% winrate, the closer your gains and losses will become

  • For instance, play 100 games, win 75, lose 25.
    Your lp gains will be around 25 and losses around 15. **The system knows you dont belong in that bracket and is almost forcing you out. **

  • Play 100 games, Win 50, Lose 50. Your lp gains will be around 22 and your losses around 16. ** The system is giving you the benefit of the doubt, and allowing a possible climb.**

  • Play 1000 games, win 500, lose 500.
    Your lp gains will be closing in on 18 and losses at 15. The system has now decided that, after 1000 games at 50% winrate, that this is exactly where you belong and draws the climb to a crawl.

Notice that both of the last two examples are a 50% winrate, but 50% winrate at 100 games, and 50% winrate at 1000 games, are weighted differently. As after 1000 games, the 50% is more "true".

TLDR: Dont spam games unless youre winning more than 50%

Get Ogre Here1 votes

I think it's based on your MMR. A higher MMR means more gains for wins and less losses for defeats, and the other way around for low MMR.

Your MMR is based on 2 things: How much you win and , in a way, how much you play.

You need to be winning a good amount of games and not letting your MMR deteriorate by being inactive.

It's the concept where people skip divisions. They play a lot of games and win the vast majority of them so their MMR is a lot higher than their account's actual rank so they skip a few divisions.

VvVVvV1 votes

Well in a game where no matter how you play the outcome is based on the entire team i think it should be different. I mean you can have great games and still lose (and vice versa)

Professor Ward1 votes

{quoted}

Well in a game where no matter how you play the outcome is based on the entire team i think it should be different. I mean you can have great games and still lose (and vice versa)

100% agree, league uses rankings based on chess matches that are 1v1 and non reliant on team skill difference.

AND THATS FUCKING HUGE.

Also they dont factor actual experience, if im ranked silver 4 but have 5 years experience and 4000 games, i can still play with an entirely new player, even though the skill levels arent even close.

IP Masquerena1 votes

Hint: If you are still silver after 5 years, then you deserve new players in your team, because your overall skill and decision making is kinda in the same spot as theirs.

You have no right to complain.

The skill level is the same, or around the same, otherwise YOU WOULDN'T BE Silver. It's that simple. Being Silver 1st year, sure, no prob. Silver 2nd year, yea, can be, understandable. 3rd year? Meh, maybe. 5th year? Hint, it's you, not the team.

Professor Ward1 votes

{quoted}

Hint: If you are still silver after 5 years, then you deserve new players in your team, because your overall skill and decision making is kinda in the same spot as theirs.

You have no right to complain.

The skill level is the same, or around the same, otherwise YOU WOULDN'T BE Silver. It's that simple. Being Silver 1st year, sure, no prob. Silver 2nd year, yea, can be, understandable. 3rd year? Meh, maybe. 5th year? Hint, it's you, not the team.

ive played less than 200 ranked games in 3 years, i will beat any silver player you throw my way. Plain and simple. I average a 70+% winrate on my main, and no less than 52% on any champ i play. Gtfo. I dont lose in silver, i just dont grind ever.

IP Masquerena1 votes

Don't want to be called out for being Silver for 5 years? Get your ass into gear and climb.

Anyone can say "I can beat any Silver" but is still in Silver. Most make those excuses that "I don't play".

You can be better than Silver, maybe, who knows. You're not Silver? Prove it. You don't want new players in you ranked games, then climb. End of story. You're Silver, and Silver is where many new players get matched into, don't like it, climb and don't cry on the forums.

The Sword Saint1 votes

The point of the ranked ladder isn't about being easy to climb, it's about calculating your true skill level and matching you with other players who are as close to your skill level as possible.

If you have a bigger impact on the outcome of your games than the other players in it due to being more skilled, you will win more than 50% of your games and this will cause you to climb until you reach a level where you can't have that impact anymore. Not having enough impact on your own to influence the outcome of the match is GOOD, it means you have found your true skill level - which is the point of the ladder.

VvVVvV1 votes

Im sorry but i completely disagree with this statement. It is just not %100 true. At least not for every Elo.

I main support but right now I cant even que up support because im getting players that are truly unsupportable.......im not saying i play perfectly because clearly i dont but by unsuportable i mean people that.....for just a few examples...

-chose to chase a low hp person all around the map until they get led to the other person enemy team and ie instead of breaking off the chase to go push a tower while the low hp enemy has to back -people that completely ignore danger pings or people that GO TO the danger ping as if they have to go see for themselves why u are pinging then die -people who dont even know they cant pick up the rift helrald buff if the enemy team killed it -people who die, then respawn and go right back to lane and immediately try to fight the person that just killed them as if the outcome will be different when they are no stronger than they were 30 seconds ago. -people who after getting baron either go off alone and die or run around aimlessly wasting the buff instead of grouping and pushing.

When you are a support main and you have people doing this there is nothing you can do. So you will take extra losses.

The Sword Saint1 votes

Those players are on every team in every rank, it's just noise that makes no difference in the long run. If you make a bigger impact in your role they other players make in theirs, positive or negative, your rank will adjust in that direction over time. The enemy team also has a support, if you are consistently having a bigger impact than the enemy support then over time you will climb. It's as simple as that. If your impact one way or another consistently isn't big enough to overcome the actions of the rest of the players in your games, then you are at your correct rank.

If you want to climb up from there you have to get better at the game, which isn't something that just comes for free or from playing more games. The rest of the players in the ladder are also improving, a silver player this season would crush a silver player from a few seasons ago.

If you want to climb, you have to improve - not just a little, but improve even faster than the other players around you are improving.. and that's hard. It's not supposed to be easy or fast. Even if you do improve it could take a hundred games to adjust to that new rank. That's just how it is.

The Sword Saint1 votes

MMR. Each player has a hidden MMR (matchmaking rating) that tracks what the system believes their true skill level is. This is separate from the LP system, which shows players what their position on the ranked ladder is. Both of these scores adjust over time, coming closer together, until eventually after enough games they become close enough that you gain and lose similar amounts of lp per win/loss.

Relative mmr between players in a match is what determines how much lp you gain or lose on a loss.

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