Clarification on why I hate manaless champs...
They all have God tier disengages, so when they're running from you, they have an infinite resource to escape.
For the champions that only slow their enemy, true, you can dodge that skill shot, but juking left/right still allows them to create distance while running from you. The point of this post is simply saying, it'd be 10x easier to kill them champs if they had a mana resource for the sole purpose of not being able to escape effortless after you have them near death. The most infamouse example of this is
broken wings and dash. If you've ever tried to chase a Riven... you're stupid! You have a better chance at catching
.
= slow, jump
= slow
= untargetable, speed boost
= slow, speed boost
= speed boost, stun
= extreme mobility using wards/allies and jungle monsters, slow
= shadows
cougar = worse than Riven with the whole hop away thing
= speed boost
= speed boost, blinking away even faster than Lee Sin
= self knockback, skarl, hop foward
= movement speed boost and dash
= dash, can use jungle monsters to double dash (can go over walls)
= broken wings and dash
= ridiculous speed boost
= long range dash
= slow
Absolutely 0 thought or effort involved at all to use these abilities to RUN AWAY! In combat, it does take good execution (or they wouldn't have to run away in the 1st place) but when they get ready to run, it's pointless to try to secure the kill without
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My problems with these champs aren't laning phase or teamfights, it's that their kits give them too much CC/mobility which they normally have a a minimal 30% CDR and no resource. If you get their health too low, all these champs (except
) have amazing wave clear and can farm under their turret effortless then recall after clearing a few waves.
I've never had a problem with
because they have mana, once they run out of mana... RIP! Or they have to recall and return to lane when they have more mana, giving you free farm.