Hyper mobility assassins need hard nerfs to damage
It is absurdly hard to kill a smart
if they get a lead in lane.
These guys are literally diving 3+ enemy champs, killing a squishy and escaping with over 50% of their health. That has to stop.
I started playing this game in S2, that just wasn't possible.
Originally, this would have been the end of my post. But when I look back at season 2, the reason assassins couldn't get away with this wasn't because of the damage... it was because team compositions were different. It was very common to see tank supports, my personal favorites being
(I miss his old ult) and
, but prerework
(click stun and 100% true damage ult) as well
. Volibear was so strong before every marksman starting getting hard CC and mobility that
was being picked as support just to counter his engage.
These supports made it a freaking suicide mission to ambush their carries. An Ahri just hard carried in my last game (I'm playing on this account again so you can actually look lol) not because Ahri needs nerfs, but because our support is classified as a freaking assassin lol
, literally don't ever have a single offensive item outside of
or 
and
are problematic with IE and conquerer. They might not be broken (I didnt check Win rates, ban rates, etc.) but everybody with some commen sense should be able to see that the amount of true dmg they can deal through regular AA is not really healthy for the game.