[Rework concept] Wukong - The Monkey King

Wukong Airlines··22 votes·11,011 views

So yeah, since Wukong is getting nerfed next patch, which will kill his early game clear [as a jungler], and will increase his early game weakness for enemy counter jungling but will still boringly be able to 1shot using item 3147, I figured I start spamming Rework concepts 3-4 times a week until Riot's Design/Balance team takes this champ seriously.

Passive - Undefeated: When Wukong drops below 50% HP, he starts gaining AD and Resistences based on missing health.

Q - Crushing Blow: Wukong extends his staff {400-500 extra range}, damaging and stunning enemies in a line [Skillshot] {Crushing blow can be charged to reach maximum range, and can be charged while on a terrain to deal additional damage]

W - Terrain Meditation: First cast: Wukong jumps to a terrain and perches to a top of it and regenerates health for a short period of time. [only knockups can hit the monkey king while on a terrain] Second cast: Drops to a nearby area dealing %health damage as magic damage.

E - Cloud Walker: Wukong can stack up to 2 nimbuses, can use them for mobility and jump on each. [ can be used to reach a certain terrain or charge Crushing blow to land and deal additional damage].

R - Master's Will: Wukong strikes around him knocking back all enemies and dealing AD damage + (% hp based on additional AD)

The concepts might look complicated and impossible to apply in the game, but I'll keep posting more ideas anyway. I suggest you [Wukong mains] start doing the same, and share yours.

32 Comments

ZackTheWaffleMan4 votes

It's nimbi, not nimbuses

Wukong Airlines1 votes

Thanks, I'll add a new word to my dictionary.

Ahpe3 votes

Lacks a common theme and doesn't seem like his damage would be fluid.

onionsan013 votes

i think the Q idea you took it from dota 2 XD

Wukong Airlines7 votes

This Q idea is almost in every Moba game out there.

TheyCallMeJuker1 votes

The first two abilities ye

Kuponya2 votes

If I was level 30, I'd downvote you.

Eedat4 votes

That's some great criticism you got there. Instead of pointing out what you feel is a problem, some changes, maybe what you do like, or really any feedback what-so-ever, you decided to ditch all that.

technicallycynic2 votes

He doesn't need a whole lot changed in my opinion. He is extremely due for a new passive, I like the idea of that one as it reinforces the idea of his bruiser playstyle as you will never get to truly utilize it if you go assassin. While it's better than stone skin to some effect, it's still lack luster in the sense that this should be Wu Kong, the same one of legend. The idea of him getting stronger as he gets more beaten up isn't entirely alike the concept. While his entire kit isn't a pinpoint representation either, I feel that the passive in particular could become something more meaningful.

There are many things that he did or had associated with him in his legend, while I am no scholar of him or anything. Much like stone skin, he did receive an armor from the Dragon of the East, and other tools along with other stuff. It could be easy to draw from something like that, or something more particular to his natural abilities. I like the idea of stone skin playing into the fact that it is very very hard to try and kill the monkey, but to be honest it barely even feels like it. He was witty, and while his decoy could prove a very good substitute as moving it to his passive. I don't like the idea of doing that, stealth and the ability to dodge a hit or skill all together doesn't feel good from the other players perspective. If it were to be his passive, there'd have to be terms to where it can be activated, but not something expendable. It'd have to be baitable and such, last thing I think we'd want is another malzahar passive. Well then again, maybe it'd fit the monkey king more than malzahar as a melee, but that's entirely subjective.

I love the Q as you wrote it, and myself also think that it should have been like this long ago. In the same sense that it could also be used as a auto-reset if not charged, as the comment suggested, similar to pyke and his hook.

I personally felt that the monkey needs just a bit more utility, and something that is more along the lines of a higher skill ceiling. I figured his W could be tied to his ult, much like the clone but instead the clone will knock up what is around it as well, but only on ult activation. There is very little punishment for interacting with it and most players now will be able to tell it's not him when it's just sitting there. While it is good for mind games, and baiting abilities, it needs to have some form of penalty as the damage it does feels laughable and entirely avoidable. Considering the cooldown, I was never opposed to having it have a knock-back in particular, a brief one on par with its radius. I don't know about reactivating the W though, it might make it too easy. So you need those 200IQ strats, it'd function more as a choke and make it harder to do things like dive the monkey. Which is something I feel should be on the don't do list.

His E is fine as it is, it's pretty fast too and has a certain element of surprise that goes well with his current W. I wouldn't touch it, also the attack speed is nice but the purpose is a bit odd.

His ult is hard to change as it does its job. It's a bit weird on terms of damage, it applies cleaver very well, but the damage of his ult can feel slow. The mobile AoE knockup is the most notable part of it. If it had a passive linked to his Q, i feel this is where the idea of adding extra range would fit well, not to his ult but to his basic attacks and/or Q. He doesn't have natural sustain like many other top laners, and while he has other tools for survival, it's clearly not enough. He'd still be melee, but much like other champions who could use the literal range of their weapon.

Also his Q again, what I'm getting is that riot didn't think that the monkey king with his extending staff should be able to poke with it. It gets pretty big, and SHOULD BE the most fundamental part and recognizable part of his kit, but of course. That's just my opinion.

tl;dr go ahead and skip it if you don't want a long read.

goodiesohhi2 votes

One thing I don't like is the removal of the decoy. IMO that should be the mechanic focused on the most if you want to make him have anything to do with his namesake.

Chembaron Yamada1 votes

To be fair, the extending staff and the nimbus clouds are just as iconic, so there is still a strong relation.

goodiesohhi1 votes

{quoted}

To be fair, the extending staff and the nimbus clouds are just as iconic, so there is still a strong relation.

Yeah but he loses his trickster motif which is arguably the biggest one. Throughout journey to the west, creating clones and transformations were his biggest calling card. Smite does it well with the udyr like forms.

Radiant Wukong2 votes

All of mine get downvoted to hell because mine play off his cloning ability.

Kurjao1 votes

I like the Q idea

jocomotion1 votes

Q suggestion: make quick casting it similar to Pyke Q. Lower range and no hard CC, but a pseudo auto reset with better damage.

Also I don’t get what you’re trying to make E do.

Wukong Airlines1 votes

E for mobility dash, allows you to charge Q to deal more damage when you land, allows you to dash to reach a terrain for (W) usage.

Warlord Rhinark1 votes

So basically:

Passive: Poppy's Stubborn To A Fault passive.

Q: Irelia's E but slightly changed.

W: Talon's E but with both a healing and a damage component added to it.

E: A better Aatrox E.

R: A worse Xin Zhao R.

Wukong Airlines3 votes

W is a high CD spell 45 (seconds or something) and gets lowered with CD reduction only. And doesn't jump from wall and lands, just sits on terrain, then second cast lands to deal dmg

Warlord Rhinark1 votes

[{quoted}](name=Wukong Airlines,realm=EUNE,application-id=3ErqAdtq,discussion-id=ObFIsi5m,comment-id=00060000,timestamp=2018-07-12T19:12:31.427+0000)

W is a high CD spell 45 (seconds or something) and gets lowered with CD reduction only. And doesn't jump from wall and lands, just sits on terrain, then second cast lands to deal dmg

I got that much.

It still feels like a really strong ability.

Wukong Airlines2 votes

That's the point of the ability, to offer some out play potential/Dodge abilities and more , but if misused could punish the summoner.

Ralanr1 votes

Feels more like a tank to me. Idk.

greks1 votes

Wukong is ok just how he is right now thank you

Teridax681 votes

I like this a lot! Full disclosure, I have fairly little experience with Wukong, but my issue with him in the past has been that he has this incredibly rich theme to draw from, yet got stuck with a bunch of mostly generic and altogether uninteresting effects, especially his passive. This rework builds upon the theme and still stays true to his current character, while adding a bunch of new effects, especially his W. Here's what criticism I have:

  • I feel it may help to elaborate a little more on how Cloud Walker works exactly: Does Wukong summon them on a charge system or does he have to cast both within a window? What do the clouds do by themselves? Can Wukong use W to jump on a nimbus?
  • Master's Will I think has the potential to be elaborated upon a little more. Right now it's an AoE knockback, which is alright, though I personally feel there's a lot more that could be explored, particularly since I personally do not see the immediate synergy between this ability and the rest of Wukong's kit.

And that's about it. Kudos on a job well done!

Wukong Airlines2 votes

A summon and dash ability, summon cloud and insta dash to it then disappears after a short period of time, can be cast twice and works well with (W) and (charging Q)

TheSingularity1 votes

Only thing I'm really against is "Passive - Undefeated: When Wukong drops below 50% HP, he starts gaining AD and Resistences based on missing health."

Like Olaf this passive punishes an enemy for winning. Which feels horrible and creates the situation of "why even bother? If I fight him I make him stronger, if he fights me I die"

Wukong Airlines1 votes

To be honest, I applied his quote here (if you can't fight, you can't make friends, improve your skills then find me again).

Thematically, wukong loves fighting and always looks up for a real challenge.

Blue Moon Wolf1 votes

only really have 2 real issues with this. 1 is the lack of a decoy in some form. He doesn't have a whole lot of thing's I'd say are part of his niche, but his decoy is one of them, at least more then his cloud. honestly trading his current decoy for something else might not be a bad thing (especialy with all the problems people are having with him and item 3147 atm), but trading it for the ability that Wukong from Dota has doesn't feel right, especially when it removes his Decoys from the game entirely. ( Side note: I wouldn't recommend keeping the AP damage unless it ends up becoming viable for him to throw in some AP into his build. When he was released item 3078 had AP, making the AP scaling on his decoy an unwasted stat to some degree. But today nothing Wukong builds has any AP on it, making that AP scaling pointless. Not saying he shouldn't have some kind of mixed damage, just saying it likely isn't worth keeping if he won't ever build anything to make use of it.)

2 The Ult doesn't seem to have the same goal that Wukong has in a team fight (weather Diver or Assassin) and feels like its more just an excuse to use his ult as an escape tool rather then to help him when he goes to engage his target. Rather then what you have, I think it would be better to maybe make it sort of work like Xin's Ult fused with Wukong's current ult. Something along the lines of being able to mark one enemy, where he then goes into his current Ult but with the addition that all other enemy champs get knocked back instead of the knock up he has now, allowing him to single out his target more effectively then he can now with his Ult. That would add some interesting plays like marking the Tank to knock the ADC into your team or marking the ADC to try and take them out as fast as possible on your own.

I will say that passive sounds pretty good and keeps the idea of him being more about flat defense rather then surviveability through sustain or shields. I would like to see an addition to add a bit of clarity to it for both the player and the enemy to let them know its active. Something simple like his armor starts glowing or a sound que or something along those lines.

Wukong Airlines1 votes

In my next suggestion the Decoy will sound so ridiculous I'll get flamed for even suggesting it , just wait

GrReaper961 votes

So you're basically copying Monkey King from DoTA

mike in the box1 votes

I like the rework ideas, you managed to come up with some novel concepts. My favorite one is e, the stored nimbus. Tossing out clouds seems fun. I do think you should re incorporate the original w clone mechanic. Thats the part that is the most unique about him and the most fun currently.

BigVi1 votes

Wukong champion rework idea: delete the champion and never bring him back.

Mobster11 votes

The reworked wukong is gonna be my new main 100% no matter what they do to him but i would really like if the new wukong to not be a monkey anymore i would like to see him as a Gorilla. ???

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