Can we give Kalista at least a little buff?

Guy Fox Teemo··5 votes·305 views

She's currently sitting at 45% win rate, and is the lowest ranked ADC overall. (Kda, cs, etc.) She doesn't even reach a 50% win rate when you are experienced with her. Really hate that she got COMPLETELY gutted because of Pro play; Ruins the experience of millions of LoL players vs making the pro scene happy.

Not asking for a huge buff, since I know she can be pretty oppressive, but having her be completely shit tier for so long because of Pro Play , is a bit stupid if you ask me.

6 Comments

Yordle Xayah2 votes

This was addressed by a Rioter recently in a live Q/A: They don't like Kalista. She has the Eve/Poppy/Urgot/Yoric syndrome. Her design is toxic, so she's been kept in an over-nerfed state till they know exactly what to do with her and her kit/identity.

warpenguin5551 votes

thank god

zlumpy2 votes

Put her on the rework list imo.

warpenguin5551 votes

she deserves no such thing. that 45% win rate is well deserve for how toxic her kit is.

QweraRandolphz1 votes
Sohleks1 votes

I had disdain for Kalista back when Runaans was first run on her and she became game breakingly busted for months until it trickled down into lower elos. But fast forward to today there are better picks at this point unless you are a professional Kalista player and have a professional support too maybe she becomes viable then.

Part of the Kalista problem has always been her build IMO. It was ludicrous she is expected to do sufficient aoe on-hit damage using builds more defensive and cheaper than crit. In fact crit is almost anti-synergistic with her (but not necessarily useless tho) as such a build reduces number of hits to kill reducing her on kit power. On the other hand, her on-hit spears ARE pretty cool... but maybe she would be more balanced if she needed a build that didn't constantly increase her kiting and tankiness. Crit = double spear stack is an idea if awkward example.

Kalista became a lot "easier" when people started building item 3085 on her. Before that you at least have to focus and stick to a single target while manipulating her jumps, but with that item her playstyle becomes "orbwalk away auto'ing incessantly". Riot probably isn't found of making Kalista an even more difficult champion however. She's both difficult and annoying as heck... how to bring her together....

People who play against her want to get rid of her jump. I don't think that's likely. (I just can't see her auto'ing without jumping at this point) Riot sees her as the teamwork soulbinding champion. That's ok too imo, but average players don't see her that way as they don't trust their solo queue randoms. Another unique high she has going for her is her rend and spear stacking. I think if this was gone while we'll lose those glorious executes the rest of her gameplay could be the focus and her build could be more standard and spike mid game less hard. She is a very unique champion without the on hit build going on already.

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