That would be a separate list and The good and Bad would be all Zoe related. By Dusk's Logic we would need to make that analysis then decide if its fair trade offs or not.
Why do we need to look at that you ask? why cant we focus on streinghts alone? It sets a bad expectation. Reality needs to apply, not just on paper arguments for best cases.
Example.
Random guy on Boards Post.
WTF OVERLOADED KIT. Op AF! NERF THIS TRASH CHAMPION
.
Passive gives her a 70% FREE MS STEROID!
Q.
is long range poke. Its Literally a 230 Damage Poke on a 5 second base CD. That heals her, and gives ms, AND slows enemys, And buffs her W to Heal teamamtes, OH and it gives them MS as well. 7 Things in 1 ability, on a microscopic CD with 800 RANGE AND ITS AOE. Broken.
W.
The best heal in the game because its on a 2 second CD. Only
Have heals with higher base values. Raka can cast hers 5X times befor they get a 2nd cast off. Only ultimates heal for more... and the best ulti for heal in the game? On Raka. Busted kit.
E.
Can Silence in an aoe for the same duration as a garren Q. Oh and then it snares folks for a full 2 seconds. who needs telegraphs? not RAKA! Its instant cast with no delay so its impossible to miss. Did I mention it can do 460 (+ 80%) damage? with 2 diffrenty types of CC and that damage this Basic ability is stronger then some champions Ultis. [zombie-brand-facepalm]
Oh god... her R.
Hands down, Arguably the best heal in the game being a Instant cast at a global range. Gets stronger for low hp targets. Level 16 that's, 525 (+ 82.5% AP). Multiply that for the rest of your team and R is worth 2,625 base with 412% scaling. Oh and supports items INCREASE HEALS AND BUFF DAMAGE
BRILLIANT WORK BALANCE TEAM SOME ONE FIRE CT ALREADY!
I did my best to make this a common tilt post, but I did not lie, everything functions as I said. Does this focus only on positives create a realistic expectation for
? Or should we also account for trade offs and consider difficulty in best case usage for ability's?