How do you handle a poor matchup / counterpick with Runes reforged?
As much as I disliked the old system, it did give players tremendous choice about how you started against your lane opponent. Generic stat offerings are great, and will shore up SOME of the problems created, but anyone who plays the game intimately knows that lane matchups and counterpicks are just more in-depth then that. let me give you an example:
Taking a melee character into a lane with a ranged harass-style champion was ALWAYS difficult, but you could at least stack MR and slog through the lane to get enough farm to buy one or two items to help you against that champion for the rest of the laning phase... But without that base MR and Health, I strongly feel like the lane is going to be even more one-sided, no matter the skill of the players.
Add to this, the defensive options out of Runes Reforged seem a bit lackluster at the very early levels and I think our early laning phase might become more binary because of bad matchups.
What do you guys think? Serious problem? Or will players adapt? Is champion balance strong enough that you will be able to handle counterpicks without bonus stats? It has me a bit worried. I feel like this is one of the biggest flaws of the new system thus far.