"yasuo double crit passive gives him too much power spike"
alright mister i can't blame myself for losing against yasuo, let's ignore together how yasuo loses 10% damage in late game (25% on Q) making falling off in late game compared to other melee carries
https://i.gyazo.com/eae1f61536f63bdebc658dcf0da9049e.png
i don't understand, why yasuo's win rate is dropping after 40 min? why is his win rate spikes only at 54% meanwhile :
https://i.gyazo.com/ed5377545f17b6213a8439616e3bd72c.png
doesn't fall off, spikes to 56%
https://i.gyazo.com/67b41262fc3b949d1b4e57e15d40a224.png
doesn't fall off, spikes to 54%
https://i.gyazo.com/67455a23f77270fc419ceebbc4b09932.png
doesn't fall off, spikes to 65%
https://i.gyazo.com/5c8b113f1d3caefd44fe932c6fb37b66.png
doesn't fall off, spikes to 65%
https://i.gyazo.com/339a5cbe810aaa46f1e45cbc15c97ab7.png
do i need to comment?
that is the reality, yasuo trades early power spike for a worse late game than any other hyper carries And his power spike isn't even the best considering that vayne with IE+shiv can 90-0 a squishy, twitch with a zeal item+IE can removes an entire team from the map
i have one word to say to you: learn the game instead of posting endless posts
-gH~~
- Standard ADC build.
- Yasuo build i see a lot
with