Why not give Annie a .75 travel time on ur ult?

Clint Orris··1 votes·253 views

Since veigars stun was sooooo game breakin. But I honestly think it would be a great idea. Increase her range and have her lob tibbers with a higher AOE as well. And was thinking that tibbers would attack much faster(kinda like in the cinematic trailer). Tibbers would have its own "fury" mechanic and at 100 fury he does some big attack or something. I dunno, just thinking outloud.

2 Comments

GetBoomedOn1 votes

I don't think that would be very good because her AA and Q range is already so far, so now her combo would just be AA, Q (stun), R (which would now be even easier to hit) then W, ignite, AA. This would also make her stun in teamfights game breaking due to increased AOE. I like her where she's at. She has to get close to ult but even more range would really be harder to play against. Just my thoughts.

Old Man Teeto1 votes

Annie's strengths are that she can AoE engage a high damage combo onto squishies.

Her stun duration was nerfed a long while back to scale back to what it was eventually.

Her weaknesses are that she has a limited range, and her hard engage is flash dependent. This mean's poke is best against her, and having a strong front line that she can't walk up towards.

Part of the problem is that strong front lines have fallen out of favor, only a few tanks are played such as Maokai and Gnar. So having a consistently strong front-line is rare. Poke is very vulnerable to being engaged upon, as it tends to lack disengage (Xerath, Jayce) and be squishy. This means when Annie has her Shurelia's/Righteous Glory as well as Flash, she can engage almost whenever she wants onto them. Top that off with one of the strongest laning phases of supports, and you have Annie.

Death is the strongest CC, and Annie often kills people with her base values herself.

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