What if we nerfed Fiora by making her true damage only scale off BONUS AD?

Pyrithegethon··8 votes·507 views

She is able to abuse the juggernaut items as they offer some AD and steraks gives a bit of base AD. Her true damage scales off her total AD right now.

What if she only scaled off of bonus AD like pre rework Darius. She won't be allowed to do much damage without buying lots of AD.

What if every 100 bonus AD gives her another 4% max health true damage to her passive?

She would need roughly 300 bonus AD to be able to 12% more added to her base which means she cant go 2 juggernaut items then full tank while melting tanks and squishies.

Thoughts?

11 Comments

ProfDrDeath6 votes

Would be a good idea...

...if it did not already work that way:

Basic attacks and Riposte against a Vital deal 3% (+ 2.8% - 4.5% (based on level)% per 100 Bonus AD) of target's maximum health bonus true damage, heal Fiora for 25 - 110 (based on level) and grant her 20 / 30 / 40 / 50% bonus movement speed that decays over 1.75 seconds.

http://leagueoflegends.wikia.com/wiki/Fiora

Pyrithegethon2 votes

I misread it as total AD, now I feel bad :(

Maybe increase how much AD she needs to increase the true damage? Idk ;(

Nagoh Shan1 votes

Why?

You gave a target that she currently reaches. She does right now what you said you wished she did. Right now there really is no reason to change her. She does what she's supposed to do, and people have options against her, but they sometimes refuse to use them.

ProfDrDeath1 votes

I don't think the real issue is in the amount of her damage, but rather how accessible it is - allowing her to brute-force her way through an opponent instead of relying on skillful play.

To that end, I'd really like to see two minor mechanics on her kit be changed/removed:

  • Remove the AS slow from Riposte. It already is a majorly powerful effect, failing to use it in the opportune moment should enable you to punish her, especially when using other duelists.
  • Change the Q partial cooldown reset to only work on vital proc/minion kill. Currently, spamming Lunge in the general direction of the enemy gives way too much mobility.
The Loveless2 votes

Of course the suggestion is good

alfavhunter2 votes

They need to raise the bonus ad needed and give it multiplicative scaling

Example first 100 AD gives 2% 200 gives 4% (for 6% bonus) 300 gives 8% (14%) 400 gives 16% (30%) What this does is Fiora gains less true damage at 200 bonus ad than live, but gains more at higher values

If she goes full damage she can reach absurd true damage but she will be squishy as FK

Tank builds will have noticeably less damage though

The base % can be modified to 1% making it 1 2 4 8 (400 ad= +15% true damage)

But I believe Fiora true damage is healthy if she builds damage for it, but tankier builds should have noticeably less true damage

Critmaster Garen1 votes

this wouldnt be a nerf but a power shift, and it would be fine. only problem i see is that she actually might need compensation buffs to function as squishy adc without blowing up in teamfights.

Gunpoint3 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=OFvYPgbM,comment-id=0000,timestamp=2016-02-08T15:31:59.320+0000)

this wouldnt be a nerf but a power shift, and it would be fine. only problem i see is that she actually might need compensation buffs to function as squishy adc without blowing up in teamfights.

For the love of god, not every nerf needs compensation buffs. Nerfs are supposed to you know... nerf them.

Critmaster Garen1 votes

{quoted}

For the love of god, not every nerf needs compensation buffs. Nerfs are supposed to you know... nerf them.

fiora only functions as a bruiser right now. her glass cannon build while having a lot more damage potential is just not feasable right now. she dies before she gets to apply all that damage.

forcing her into this specific melee adc playstile would end up in a massive nerf. she would need additional changes and buffs to make her work as an adc.

Critmaster Garen1 votes

{quoted}

For the love of god, not every nerf needs compensation buffs. Nerfs are supposed to you know... nerf them.

and the goal is not to nerf fiora, as her winrate isnt unreasonable. its just 52% with the bruiser build. the goal is to change her playstile while keping her viable. and that probably cant be done without buffing her squishy adc playstile.

her weak point is teamfights. its currently almost impossible to get an ult off on her in a 5v5 situation, if youre not building tanky.

her ult might actually need a complete rework. her base kit including the passive works really well, but the ult is extremely situational. in 5v5's youll pretty much always get peeled or your target flashes away out of reach.

Nagoh Shan1 votes

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