Destroying the Riot Games Hybrid Confusion Train: Turning 3 AP Assassins into AD Assassin/Fighters

Kingsgrave··1 votes·319 views

Why in the world am I doing this?

Note this is mostly for fun

Whats an Assassin/Fighter? Yasuo Zed

Seductress Vampire doesn't look AP Assassin with blades doesn't look AP Ninja with 2 awesome weapons doesn't look AP

Just look at the changes they have made to Evelynn in the past and now to Katarina according to this: http://www.reddit.com/r/leagueoflegends/comments/2szy4n/ricklessabandon_with_a_preview_of_tentative/

I'm simply going along with this weird line of logic mostly for fun

Lets see what these 3 gals would look like if they were AD instead of AP

Evelynn

Now tagged as Assassin/Fighter instead of Assassin/Mage

Base Attack Speed increased to .679 from .625 Eve's basic attacks come out 47% faster

Q now deals physical damage instead of magical damage AP ratio increased to 55% at all ranks from 35/40/45/50/55 Bonus AD ratio increased to 40/50/60/70/80% from 50/55/60/65/70% Mana cost lowered to 10/15/20/25/30 from 12/18/24/30/36 CD increased to 3.5 from 1.5 and is now static like Yasuo Q CD now lowers by .5% per 1% of bonus Attack Speed capping at 70% reduction Speed of Missle increases by 1% per 1% of bonus attack speed capping at 140% faster (speed would go from 2000 base to 2800 speed, still rapidly decays the further it travels tho)

E now deals 120/160/200/240/280% Total AD + 100% AP over 2 strikes 100% Bonus AD ratio removed Base damage removed (70/110/150/190/230) Attack Speed duration increased to 5 seconds from 3 Cooldown increased to 16 from 9 Cooldown now reduced by .5 seconds per auto attack and hate spike on an enemy

Katarina

Now tagged as Assassin/Fighter instead of Assassin/Mage

Base Attack Speed decreased to .625 from .658 Attack Speed growth decreased to 2% from 2.74% Katarina's basic attacks come out 47% faster

Q now deals physical damage instead of magical damage First hit damage reduced to 60/70/80/90/100 from 60/85/110/135/160 First hit ratios changed to 20% AP and 30% Bonus AD from just 45% AP Second hit damage increased to 20/55/90/125/160 from 15/30/45/60/75 Second hit ratios changed to 30% AP and 45% Bonus AD from just 15% AP

W now deals physical damage instead of magical damage Now scales with 60/75/90/105/120% Total AD + 25% AP instead of 60% Bonus AD Base damage removed (40/75/110/145/180)

E base damage removed (60/85/110/135/160 +40% AP) Damage reduction increased to 10/15/20/25/30% from 15% at all ranks CD increased to 15 seconds at all ranks from 12/10.5/9/7.5/6 CD is refunded by 80% after blinking to an ally or enemy champion that she hasn't blinked to in the last 9 seconds. Lockout is removed if reset with passive. E now resets Katarina's basic attack

R now deals physical damage instead of magical damage AP ratio lowered to 200% from 250% (20% per dagger) AD ratio increased to 450% from 375% (45% per dagger)

Akali

Now tagged as Assassin/Fighter instead of just Assassin

Base Attack Speed reduced to .625 from .694 Attack Speed growth per level reduced to 2% from 3.1% Akali's basic attacks come out 47% faster

Passive: Discipline of Force now scales with 1% per 6 bonus AD instead of 1% per 6 AP (magic damage on auto) Passive: Discipline of Might now scales with 1% per 6 AP instead of 1% per 6 bonus AD (bonus spellvamp)

Q now deals physical damage instead of magical damage Cooldown reduced to 4 seconds at all ranks from 6/5.5/5/4.5/4 Q mark now lasts 3 seconds down from 6 seconds Q initial damage reduced to 20/40/60/80/100 from 35/55/75/95/115 Q initial ratios changed to 20% AP and 30% bonus AD from just 40% AP Q detonation damage increased to 40/80/120/160/200 from 45/70/95/120/145 Q detonation ratios changed to 25% AP and 40% bonus AD from just 50% AP

E ratios changed to 20% AP and 60/65/70/75/80% Total AD from 30% AP and 60% Total AD

R charge recharge time increased to 30 seconds at all ranks from 30/22.5/15 R static cool down increased to 4 seconds at all ranks from 2/1.5/1 seconds R now deals physical damage instead of magical damage R base damage reduced to 50/75/100 from 100/175/250 R now scales with 80/100/120% Total AD + 50% AP instead of just 50% AP

5 Comments

S0NA1 votes

Eve.... already is AD.

Wtf you smokin', buddy?

Kingsgrave2 votes

{quoted}

Eve.... already is AD.

Wtf you smokin', buddy?

Not fully optimized to be AD

Kuroi861 votes

Actually scales better as an AD bruiser. Only reason AP still worked was DFG which is going away.

TheKingDodo1 votes

2 Fake 4 ME Riot as a whole isn't THAT stupid...

Kingsgrave1 votes

{quoted}

2 Fake 4 ME Riot as a whole isn't THAT stupid...

The same company that spews the term Fighter and Sustained Damage constantly would never do this? eh I disagree

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