[{quoted}](name=Ozzie Storm,realm=EUW,application-id=3ErqAdtq,discussion-id=OAv2E7j7,comment-id=00020000000000000000000000000000000000000000,timestamp=2018-02-04T03:08:11.983+0000)
and there's why vision plays a huge role in the game and is so important, not only with zoe but anny champ in league.
By your logic how is it fair to get oneshot from fog of war by anything?
Your argument is flawed if you can even call it that.
Zoe in case you didn't watch her spotlight, is supposed to be an assassin type mage that is supposed to set traps an oneshot, it's what she's meant to do. you complaining abuot zoe is equally meaningless as someone complaining that zed can delete people or talon can roam.
Just like the cases with Zed and other assassinsm unles you build defense you're getting deleted without question, learn to play agaibst her instead of complainig about things and what ifs.
can't see a projectile due to fog of war, ward (duh)
stepping on her e? don't
getting hit by e? learn to dodge it (like for real it has a cast animaion and a delayed effect, complaining about such ability is as embaresing as complaining about ekko's w being op as an aoe stunn despite the long animation)
Or at least bait it out.
edit:lets make things clear. A chap with such a huge power is troublesome and it's never fun to get oneshot. While she might be unfun she's balanced gamewhise. As is said before, high damage in her q aka only one opportunity to do any kind of damage, miss it and you're weak, w is rng based and balanced (they removed gunblade spawning from minions) she's squishy and has no escapes or sustain. She's a unique character with a unique identity.
Compare her to Yasuo for instance. Both of them are balanced in Riots eyes yet are hated for being unfun to play against. The difference is one has a balanced kit and one is too overloaded. You can't do much when complainig about a champ that is good in doing said unique thing (zoe is setting traps and her q assassin style gameplay), nerfing them would result n either keeping her reliable but still feel unchanged by the players or make her useless and not even a viable pick. Yes the champion design is to blame but at this point there's nothng more they can do.
On the flip side Yasuo as an overloaded kit which makes the community cry about and say that you can just change X and remove Y (examples being the doubble passinve not being needed, ult sets him out of turrent range and gets activated by any knockup not just his, windwall...etc.)
So when the community complain about him i understand the frustration of a hampion with an overloaded kit that riot does nothing about (favourism? idk tbh)
You're asking her to stop doing her job aka not one shot and set traps aka become useless, which won't happen. This will be my last reply, because unless you get it you're just being stubborn and i'm done.
Let's address some issues:
is not one shotting you, he is landing a bunch of skills and auto attacks to kill you. The fact that his ult keeps him out of tower aggro is bullshit but that's a different topic. His kit is overloaded, but at least i can freaking see everything he is doing. There is no risk of him appearing from fog and me being dead a literal second later.
As you point out vision is important, but the chances you are going to have vision of the entire map is basically zero, hell the chances you are going to have vision in the 4-5 places you need to see where Zoe is casting is basically zero if you aren't curb stomping the enemy team. During the first say 10 mins, what are the chances you have vision of all the little nooks around mid? Pushed her to tower? hope you have vision her jungle so you can see where she casts Q and the direction it's recast in or can safely dodge in the 30-35 degree cone she can aim the spell in. Zoe's team doing a good job destorying wards? hope you like knowing she is somewhere in a 2000 long by 300 deep area and could pop up form anywhere in that zone and blast you to kingdom come with just her Q (hope you can guess it's direction in the half second you have between her portal in and the shot landing).
As for the cast time and all that of her E, yea that's real helpful when i'm in a different fucking lane and all of a sudden it comes flying in from almost half way across the map.
Zoe wants to 100% me with bubble into max range Q, ok i guess, she managed to out play me and deserves her high amount of burst. She wants to do it without bubble (you know a good 500-900 damage and a stun to set up that max range Q) and from a range where i can't see her till she ultimates in at which point Q is already on it's return trip? No, fuck you that's not a fair "combo", how do you play around it? I can play around some of
's BS by not being near my creep wave. I can somewhat predict
's combo if i see she has 3 charges of her passive and is walking towards me instead of last hitting minions. Hell even
has to be on screen for more then a second to position in such a way that his ultimate, plus a full ability rotation, can kill you.
I'm fine with a burst mage getting their set up and doing burst mage levels of damage. I'm not ok with a burst mage not having to set anything and still doing burst mage level of damage. Let's be honest her Q would be a lot less scary/unfun if it didn't also deal her passive bonus damage, or if it didn't double proc the passive. E + passive + ultimate + double Q + bonus damage from popping E early + auto (which has 2-3x passive bonus damage) = dead, is a lot more understandable then simply R + double Q (which has 2-3x passive bonus damage) = dead