Why can Jayce have a better [1 out of 2] active R resistance stats than Wukong's passive?
is a "uniquely" designed champ, sure, but he's overloaded af!
This dude has everything you need in his kit 2 kits, MS steroid, ranged and melee modes [melee makes him a bit tankier], Slow, knockback, both Magic and physical damage on a high scaling, Damage amplifier, AS steroid, %HP damage, Armor and MR % shred.
One of his R actives "going to Melee mode" allows him to gain more MR and armor instantly! not only that, but he gains extra damage on his next AA. Why is he rewarded with both durability and damage when he goes Melee? I dont get it, he outranges you ok ok thats fine, but when you try to duel him in what is supposed to be his [weakness] melee mode, he still destroys you with both more AD scaling damage, %HP damage and more resistance.
Transform Mercury Cannon CANNON STANCE - ACTIVE: Jayce transforms the Transform Mercury Cannon Mercury Cannon into the Mercury Hammer, gaining new abilities, becoming Melee role melee, gaining 5 / 15 / 25 / 35 bonus armor and bonus magic resistance, and causing his next basic attack to deal 25 / 65 / 105 / 145 (+ 25% bonus AD) bonus magic damage.
Jayce begins the game with Transform but cannot increase its rank. Instead, his basic abilities each have 6 ranks.
He gets that amount just by pressing R, meanwhile
gets t level 16 8 [MR + armor] x 5 [each NEARBY champion] and those stats are lost when they die.
Feels good to win the game just by choosing the right champion these days.

... He and Jayce are about Even