Why are tanks given huge base damages so they can "be relevant"
But non tank melees are not allowed good base health/armor because "that's their intended weakness"
But non tank melees are not allowed good base health/armor because "that's their intended weakness"
its so they can actually clear the jungle like at a plausible speed unlike ADs who insta clear camps.
have you seen a rammus try to clear a camp? its painful.
Tanks have good base damage but bad scaling in comparison to offensive champs. If tanks were consistently building stuff like infinity edge and phantom dancer and doing well with them then that would be just as bad of an issue.
Because tanks aren't supposed to build damage. If you had good scalings and good base damage, then that just seems ridiculous as the power to snowball is just handed to you.
Melee Carries aren't supposed to build defense
so why are their defensive stats so bad ?
Because they have very powerful and situational defensive tools.
Yasuo shield and wall, Kled with Skaarl, Fiora parry, Yi meditate and Alpha Strike, etc.
Tanks with less than 2.1k hp: amumu, braum, cho, mundo, galio, gragas, leona, nasus, nautilus, poppy, rammus, shen, singed, sion, Volibear
Fighters/assassin's with over 2.1k hp: hecarim, j4, jayce, kayle, yi, olaf, Shyvana, tryndamere, udyr, warwick, yorick
Problem????
Because tanks have to be good early in lane, mid game in fights and late game in team fights or else they are "too weak".