Exhaust has the same problems flash has, only to a lesser extent

HateDaddy··10 votes·733 views

Exhaust is broken. But it's not as broken as flash. But it has many of the same problems flash has, most notably that it's too versatile and it's good on any champion in any role. This is how versatile it is, but let's take a look at all the stuff it actually does:

Exhaust is a targeted Summoner spell that affects enemy champions. It reduces their movement speed and attack speed by 30%, their armor and magic resistance by 10, and their damage dealt by 40% for 2.5 seconds.

[http://leagueoflegends.wikia.com/wiki/Exhaust]

In summary:

-MS reduction by 30% -AS reduction by 30% -10 Flat Armor reduction -10 Flat MR reduction -Damage dealt reduced by 40%

That's pure insanity. You can use exhaust offensively or defensively. Because of all the stuff it does, it's good on anyone. And all this for a spell available every 3 1/2 minutes. That's pretty absurd.

This is exactly what's wrong with flash. The only difference is, flash is in an entirely different spectrum of broken because you can't put a price on its mobility nor can you put a price on the advantage an enemy with flash has over an enemy without.

If we are being honest, exhaust has needed to be nerfed for a long time. It honestly shouldn't shred resists, nor should it be reducing damage by 40%. When you consider all the heals and shields available on this game, assassinating or even outright killing a priority target becomes incredibly difficult and more notably, incredibly frustrating. Granted, these items need nerfs but exhaust probably does, too.

Here's why I don't think it'll be nerfed and why I'm personally completely undecided on what Riot should: like flash, the game has practically been balanced around exhaust: namely, it's what keeps high damage champions in line. Nerfing exhaust potentially sets off a chain reaction that would escalate damage even further. How far would that go? I don't really know, which is why I don't know what should be done (and that's if Riot has ever even discussed actually nerfing it).

Other summoner spells have weaknesses and lack versatility, not to mention they aren't good on every champion in any role the way exhaust is. And as I've said a bunch already, this is what separates flash and exhaust from other summoner spells.

I didn't really have an aim here, just to provoke discussion on exhaust. I don't think it's talked about enough. Discuss.

12 Comments

Best princess EU3 votes

remove the slow

exhaust shouldn't be offensive keep the as reduction, and damage reduction

Maximum Morde2 votes

I mean, you're not wrong, but removing the damage reduction would literally cause it to not be picked. You'd see barrier/heal bot lane instead.

HateDaddy2 votes

[{quoted}](name=Maximum Morde,realm=NA,application-id=3ErqAdtq,discussion-id=NzMtBHug,comment-id=0000,timestamp=2016-12-19T19:53:40.801+0000)

I mean, you're not wrong, but removing the damage reduction would literally cause it to not be picked. You'd see barrier/heal bot lane instead.

Oh I wasn't clear about that, sorry. I wouldn't remove it but I'd definitely nerf it, specifically to make it be stronger vs ranged and weaker vs melee (30% reduced damage vs ranged, 25% vs melee).

Salron2 votes

It should have the resists shred and MS slow removed The damage reduction and AS slow should stay

This way, it gimps a target's damage output without making them a free kill

fuffychan2 votes

I too, dont think we need a counter to Yasuo who is immune to ranged attacks and skillshots.

Ralanr2 votes

I think the damage reduction makes sense, but the resistance reduction doesn't.

I mean if I'm exhausted I'm not going to swing my sword as hard, but my armor is still going to be durable.

Jax Cramer2 votes

Totally agree...exhaust is completely broken,...but I think most people take it for the dmg dealt reduction so I would not nerf that part but instead the other stuff it offers (for no reason btw).

Remove the resistances shred Remove the slow Nerf the AS slow

Sl33X2 votes

Exhaust and you win with 0/10 against 10/0

Rebonack1 votes

I just made a topic about this the other day.

Exhaust and Flash both need to be split into two Summoner Spells.

Flash gets split into Dash and Passwall. Dash is your moveblock, but can't go over walls. Cooldown and range could be improved as a result. Passwall would function as a single-person Magical Journey type effect and open up some really unique escape and gank routes.

Exhaust gets split into Cripple and Enfeeble. Cripple slows and grounds the target. Enfeeble nails them with a major damage reduction debuff coupled with resist shred. Since they both do specific things, they could be buffed to do their specific thing better.

Done and done.

MissingKayo1 votes

"lesser" my ass.

Xenomancers1 votes

So funny people complain about exhaust. summoner 4 is best than all the other summoner spells by a mile. Nothing happens except buffs to the others unless flash is removed.

Cremepie1 votes

It shouldn't reduce resistances at all that doesn't make sense. It should be a defensive summoner and thus should still reduce Movement speed, attack speed, and damage. IMO it should reduce MS by 15%, AS by 50%, and DR by 30%

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