[Champion Rework Concept / Discussion] Aatrox

Arcyyy··3 votes·461 views

These are my initial thoughts on an Aatrox rework. Please post your thoughts below and I will edit this post with any changes you guys want made that seem reasonable, or any criticism.


Before I start, I would like to say that I have kept Aatrox's theme (In my mind) In this rework concept. What makes Aatrox "Aatrox" in my mind you ask?

  • Warrior who blazes a path into battle and stays.
  • Sustain and Lifesteal.
  • Revive passive.

Passive - Blood Well

25% of all of the damage that Aatrox takes (Including self inflicted) is stored in his Blood Well.

Aatrox gains 0.5% attack speed for every 1% full the blood well is, and revives upon death, consuming his blood well and healing him for that amount (300/240/180 Second CD) (Levels 1/8/16)

Q - Dark Charge | 18/16/14/12/10 Second CD | 10% Current Health

Aatrox charges quickly in a target direction with his sword facing outward, dealing 65/115/165/215/265 (+1.0 AD) Physical Damage.

The first large monster or enemy champion struck is impaled by his sword and carried with Aatrox for the remainder of the charge and slowing them by 60% for 1/1.25/1.5/1.75/2 seconds when the Charge ends. If Aatrox charges into a wall while an enemy champion is impaled, they are instead stunned for 1/1.25/1.5/1.75/2 seconds.

W - Bloodthirsty Blade | 15 Second CD After Mark is Consumed | No Cost

Aatrox marks an enemy champion for up to 20 seconds, reducing their armor and magic resist by 10/15/20/25/30%.

Aatrox's third basic attack on a marked champion consumes the mark, healing him for 30% (+1% per 20 AD) of the damage dealt to them during that time.

E - Blade of Torment | 12/11/10/9/8 Second CD | 5% Current Health

Aatrox unleashes an energy blade in a target direction, dealing 15/30/45/60/75 (+0.4 AD) Physical Damage and slowing enemies hit by 70% for 1.5 seconds. When the blade reaches the end of it's path, it returns to Aatrox, dealing 45/90/135/170/205 (+1.6 AD) Physical Damage and refreshing the slow.

R - Hell's Warpath | 160/140/120 Second CD | No Cost

Aatrox targets an enemy champion and quickly charges to them, dealing 200/300/400 (+1.5 Bonus AD) Physical Damage to them and nearby enemies within 375 units.

During Aatrox's charge, he destroys all terrain in his path and leaves behind a blazing trail for his allies to follow for 8/10/12 seconds. Allies gain 30/40/50% Bonus Movement Speed while traveling forward on the trail.

The Terrain will respawn when the trail expires.

"Fight and be remembered, or Die and be forgotten" - Aatrox

2 Comments

rtbf697746141 votes

I like the R idea! others could use some touch ups but, I really like that R!

JadeKnightblazer1 votes

I like the kit, honestly I feel the revival at this point should be removed. In its place just extra healing %. Like a built in item 3065 which scales as he lvls.

Besides a tower dive, the revive normaly is just wasted and the enemy team waits around your soon to be corpse anyways....

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