Riot Please Tell Me why Champion Scaling is Super Outdated

EnigmaticMachine·1/10/2020, 1:50:16 AM·1 votes·1,052 views

All I have to say is that Riot needs to tone down high damage dealers base hp stats. level 18 adcs should never get to 2000 hp as a base level stat. Most tanks are also around 2000 at level 18 too but deal less damage. Actually Riot really needs to hard revamp every champions base stats. Looking at this makes me want to question the legitimacy of their balance team.

9 Comments

iiGazeii1/10/2020, 1:58:41 AM4 votes

HP is not the only measurement of tankiness. Resistances matter, which tanks have a lot more of baseline, plus they build even more. Tanks are tanks because of their abilities and item builds, not because they just have more base HP. If they were incredibly tanky through base stats alone, they'd just build raw damage, or worse, nothing, and do their jobs just fine.

The entire team1/10/2020, 4:43:06 AM1 votes

Why are you so surprised that tanks die in 5 seconds, when team fights can last 5 seconds? If tanks do die, then they did their job being focused down, compared to the carries that they protect and peel. That’s the point of most tanks: to be focused down by the opposite team while the tank’s carries and teammates kill the other team.

Plus, abilities matter in terms of tanking. Braum’s fuckyoushield is an amazing defensive weapon and his ultimate is a team fighting game changer if done right. Kalista’s passive will only get you so far, plus she has much lower range compared to other ADCs so she needs the HP. Lastly, Braum is supposed to PROTECT OTHERS, AKA take and intercept ALL DAMAGE that would be aimed at carries and bring it to himself. AKA, very valid reason that he dieS faster, knowing that he did his job right.

Looking at this thread of yours makes me want to question the legitimacy of your idea of balance (maybe you just need to git gud).