Why are ranged champions getting MR/lvl?
I thought the whole point of giving melee champions MR/lvl in the first place was to survive aoe magic damage since they're melee and need to get into fights
I thought the whole point of giving melee champions MR/lvl in the first place was to survive aoe magic damage since they're melee and need to get into fights
Because edge of night, maw, and mercurial scimitar aren't enough. AD champs are somehow still managing to die.
But they're not getting as much as melee champions do
The no MR/lvl was because the old
gave them the extra MR and was in every game. When it was reworked it the missing MR was never actually dealt with.
That being said, this is just yet another indirect nerf for melees. Yay.
Again, we're just ignoring the fact that melee champs used to benefit from aegis too and aren't getting compensated
That being said, this is just yet another indirect nerf for melees. Yay.
I mean I kinda said that
<3
That's because:
That's because:
- they already have several high-impact options against magic damage, from MR to raw HP to MR plus HP
- the upcoming tank update is going to be giving them even more options
As if ranged don't lmao 
>Negatron Cloak >Only builds into Guardian Angel, Abyssal Scepter, Banshee's Veil, and Wit's End as far as items that any ADC would ever care about >Wit's End is me being highly generous and assuming there's a Kog'Maw going one of the oldschool builds or an on-hit Kennen >:thinking:
Maw of Malmortius/Edge of Night/Mercurial Scimitar are better examples tbh
They are, and yet none of those build out of Negatron Cloak, so I'm like wtf
>Negatron Cloak >Only builds into Guardian Angel, Abyssal Scepter, Banshee's Veil, and Wit's End as far as items that any ADC would ever care about >Wit's End is me being highly generous and assuming there's a Kog'Maw going one of the oldschool builds or an on-hit Kennen >:thinking:
Abyssal Scepter is a great item on 9/10 mages my dude.
GA is a great item on 10/10 ADC's my dude.
Aegis Aura no longer gives 15 MR and auras are hard to balance.
So you're basically saying fuck melee champs since they don't get anything to compensate losing the 15 MR
except yasuo with scaling MR is gonna be a joke
except yasuo with scaling MR is gonna be a joke
it's literally 0.5 magic resistance per level lmao that translates to 0.5% more effective HP against magic damage per level
Well, that's just what Meddler has stated in their reasons.
lost its free 15 MR aura so that it could go from being the mandatory first item you buy as a support to the mandatory _second _ item you buy, so now a lot of ranged champions are missing the MR that the game was balanced around for ages.
The fact these ranged champs are getting mr and still autodie to shit like syndra and ori ult means they need it
They haven't gotten it yet.
If Syndra or Orianna ults you, you should be fucking dying LMAO
Syndra perhaps...but ori no...oris ult is wayyy to fucking hard to dodge (all she needs to do is throw it on amumu and have amumu go in and ult) personally, i believe oris ult should get its ratio lowered by about 30% and base dmg lowered by 25%
so teamfights don't end in 10 seconds
-gH
ADCs shouldn't get any. It's retarded.
They said they are testing giving some champs like yasuo and kassadin the lower mr/lvl values they give ranged champions instead of the higher ones they give to melees.