What season 8 needs to have for LoL to be a good game again

Rexxiee··4 votes·1,573 views
  • Longer games so my game isnt ruined by a jungler camping my lane.

  • To add to the last point, junglers need to just not be able to gank half as much early game as they can now, atleast not without sacrifices, no more lvl 2 or lvl 3 ganks by full health red/double buff junglers so laners actually get the chance to have a 1v1 lane and show their skill in the laning phase, ive seen 20 cs elise being the same lvl as a 60 cs jungler, just because she killed krugs and/or raptors every once in a while btw camping a few lanes, its completely absurd.

  • Stronger towers so you dont lose tower due to backing once 6 minutes in and having 2 waves crash in.

  • Solo carrying possible again, specially for solo lanes, actually reward players for playing well rather than having every game end on 5v5 team fights 20 minutes in where the game is decided by adcs tanks and supports every single time, yes its a team game but the single player impact needs to be higher.

12 Comments

Mianta3 votes

I dont want to insult your opinion, I'm sure many people feel the same as you do. And I commend you for sharing. But in my opinion, these suggestions wouldnt make LoL a good game again.

1.) A jungler can only camp your lane if you're constantly overextending by hardpushing and/or if you're lacking proper vision within the nearby junglest/tribush (not just 1 ward in the river bush).

2.) Many lane matchups rely heavily on ganks from their jungler &/or mid laner in order to get ahead/stand a chance in-lane. (Counter-picks are a reality.) If your jungler is unable to gank for you, you could EASILY be shut out of lane. That means you wont be able to perform early-mid game, possibly still be behind by late-game. It honestly just sounds like you have a personal problem with ganks. There are many simple ways to be aware of them before they happen, and even preventing them.

3.) You need to research "wave management" and appropriate times to recall if thats happening. You should be recalling immediately after you push a wave into a tower or at the very least as the waves are about to reset in the middle. And definitely not as your opponent is in-lane, pushing the wave toward your tower.

4.) Solo-carrying is legitimately imbalanced gameplay due to imbalanced champions. Since teamwork is the emphasis in League, then everyone on the team should be able to impact the game and not feel useless.

Rexxiee2 votes

{quoted}

I dont want to insult your opinion, I'm sure many people feel the same as you do. And I commend you for sharing. But in my opinion, these suggestions wouldnt make LoL a good game again.

1.) A jungler can only camp your lane if you're constantly overextending by hardpushing and/or if you're lacking proper vision within the nearby junglest/tribush (not just 1 ward in the river bush).

2.) Many lane matchups rely heavily on ganks from their jungler &/or mid laner in order to get ahead/stand a chance in-lane. (Counter-picks are a reality.) If your jungler is unable to gank for you, you could EASILY be shut out of lane. That means you wont be able to perform early-mid game, possibly still be behind by late-game. It honestly just sounds like you have a personal problem with ganks. There are many simple ways to be aware of them before they happen, and even preventing them.

3.) You need to research "wave management" and appropriate times to recall if thats happening. You should be recalling immediately after you push a wave into a tower or at the very least as the waves are about to reset in the middle. And definitely not as your opponent is in-lane, pushing the wave toward your tower.

4.) Solo-carrying is legitimately imbalanced gameplay due to imbalanced champions. Since teamwork is the emphasis in League, then everyone on the team should be able to impact the game and not feel useless.

  1. Lane ganks exist (its also extremely easy for someone like elise to dive you starting lvl 2~3), and you dont have to get a kill to win a lane as a jungler, just showing up and forcing you to back is already a huge lead to the other laner, and its too bad that you have to play in the blind because you CANNOT BUY STEALTH WARDS ANYMORE (i seriously dont get the ppl that say "ward more", guess i should be rushing a sightstone if im top lane just so i dont instantly die to ganks???), all you can do is place your shitty 60s ward on a 3 minute cd and place a VISIBLE control ward, which is easily cleared and then you are in the dark for 3 minutes.

  2. You mean certain picks that have bad lanes and are supposed to be risky are going to be risky first picks again? Madness, its almost like the game should be that way! Its much worse to not play a laning phase due to junglers than it is to lose a 1v1 due to a bad matchup.

  3. Oh yes the wave management, you know that one where i should go push the wave with 10% health after i just survived a gank, no offense but im diamond and i know how to play the game, towers are too fragile and die too quickly in 1 or 2 wave pushes very early game, specially with a jungler there, ive had a game recently i was playing xayah bot, around 7 minutes in i got ganked and was forced to back, then the tristana ALONE (jungler and support died) with zerker boots + dorans blade 80-0 my tower in 2 waves, if that isnt a huge red flag to how bad towers are right now idk what it is.

  4. Solo carrying is simply rewarding good players for playing well, nothing more, when you can lose games 10 minutes in after you're 3-0 out of lane before you even get a chance to do anything on the map it does not feel good, at all, it only makes you feel like playing effortless champs like some supports like lulu since you get the same if not more reward than playing riven or some other hard to play top laner well, theres no reward to the risk here.

The best player of the match should be heavily inclined to win the match, not the team with the least bad one(s), this is how it used to be in season 2 and 3 and the game was much more enjoyable due to it, and mind you it didnt cease to be a team game, its just that if you played poorly you actually got punished, nowdays we have bunch of band aid catch up systems so "you dont feel too bad about losing" and one of those systems is completely breaking the jungle making it so junglers can spam ganks and never fall behind in exp, and thats only one of the many issues this brings to the game...

To add its terrible to have to rely on 4 randoms if you're playing solo, back then if you played consistently well you alone could atleast bring the game into the 30+ mark (because games didnt end 1015 mins in) and try to do something, now you just auto lose when your bot + jungle loses regardless how well or poorly you're playing say top lane since you lose the whole map in 15 minutes if you have a bad bot lane and/or jungle, which is a big problem and while bot lane is strong, a big reason why they have so much impact is because GAMES ARE TOO SHORT RIOT, you cannot deal with an ahead bot lane destroying the whole map 1015 minutes in because towers dont exist and junglers are allowed to decide who gets to play laning phase, and its why i hate riot for pushing those short games and making those towers so worthless.

Mianta1 votes

You can believe your opinion is "best" all you want, and you can argue about it until the day you die. Just recognize that there are counter-arguments that make just as much sense, and viable paths riot can take. It is their game, that of which has profited $1.6 billion due to their own successful choices. If their vision is to direct the game to a more team-based playstyle, then so be it. In the end, you can either leave or conform & learn to enjoy what they offer. That's not to say that your opinions don't matter. There's a reason this board exists, and your ideas will be considered. But be humble, yeah? Diamond isn't that great, you're not an expert on the game. And arguing about the direction riot is taking, advocating for the play style they just INTENTIONALLY left, is like arguing to bring back old warwick after they updated him.

FOR JUSTICE2 votes

actually solo carrying would put us right back into an assassin like meta back in s3, which no one liked to well (except for assassin mains I guess XD) a team-based league is much better imo, because it requires everyone to actually not be stupid and fight TOGETHER instead of farming and "making" cough trying cough faker crown plays.

I can totally agree with the tower point though

XBeastly DemonX1 votes

Agreed

Critmaster Garen2 votes

tldr. lets go back to the last patch of season 5 in terms of global game mechanics.

  • shorten death timers again to make single deaths early on less punishing. at least shave 5 seconds off if youre not giving us the whole 10 seconds back.
  • remove turret first blood. its still one of the most bullshit snowball mechanics in existence. the base value of the turret and the additional map control are enough of a reward on their own.
  • remove splitpushing minions (another ridiculous and horrible choice that i cant believe actually made it to live)
  • buff turret health to compensate for overall increased turret damage of champions
  • reduce the impact of bot lane on the game
  • remove catch up xp. it seems like an anti snowball mechanic but effectively kills counterjungling and farmign junglers over agressive ganking junglers. there is no downside to nonstop ganking or getting counterjungled anymore since you only need a camp every couple minutes to catch back up in levels. with the additional changes already mentioned, this mechanic is pointless anyways.
XBeastly DemonX1 votes

Amen!

FOR JUSTICE1 votes

[{quoted}](name=XBeastly DemonX,realm=NA,application-id=3ErqAdtq,discussion-id=NrmilVAZ,comment-id=00020000,timestamp=2018-11-06T08:21:10.845+0000)

Amen!

s8 is almost over tho. the year old necro XD

Si1entxWo1f1 votes

cough cough cough First and Foremost: Boycott the NFL Second: Boycott NBA Third: Boycott eSports (just kidding)

But, seriously the game is okay, I think some tower tweaking would be nice. 5000 hp and 500 true damage a shot at 2.50 attacks per second..(Yep that's balanced) Though, people will bitch and gripe that towers are too strong. Bring Back Stealth Wards. Rangers Trailblazer helped junglers a lot.. make krugs just 2 monsters instead of 8-10.. Fix Udyr. Because holy fuck he is weak as god damn sand in Minecraft.. Other than that.. I like the game.

Rexxiee1 votes

To add, how would i fix the game pace so games actually have a curve again?

First : Make EVERY item cost more (including basic items like BF sword and NLR), reduce ambient gold gain and support gold gain by a bit (since their items are still too strong, instead of just removing stuff like knights vow or locket we just make it so its harder for supports to reliably get those items so early on)

Second : Greatly make towers more tanky in the first 20~25 minutes of the game by increasing their total health. resists and make towers immune to pen, true damage, redbuff, on hits and completely rework rift herald.

Third : Remove the minions auto push for every tower destroyed, completely remove catchup exp, reduce camps spawn timers while greatly reducing their rewards, if a jungler spends too much time camping he loses effective farm and falls behind, no more "i clear 1 camp and gain a full level" because i was top lane for 3 minutes straight.

This should make games slow down, make laning phases more about 1v1 and 2v2s and give the game proper early-mid-late game power curve so every position in the game has a point where they can seriously carry the game, adcs dont have to spike to early since the game doesnt end so early and the bot lane issue is over and solo laners can actually enjoy laning phases and the game not ending in 10 minutes again.

XBeastly DemonX1 votes

No, having a single player impact on this game is already ruining it. Master Yi mains who play LoL just to get High kills. Giving single player impact brings the Call of Duty aspect to the game where the player is 100% selfish and going for what THEY want, NOT the win. So NO to the last comment, support EVERYTHING else.

TKM Axe1 votes

don't you mean next season? S8 ends in less an 2 weeks xd

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