Undo the jungle tank nerfs which were based on last season's jungle

Kowe The Ewok··3 votes·456 views

Mainly talkign about these two Amumu Rammus .

Amumu already has trouble with the worsened mana sustain, the additional nerfs were unnecessary.

Rammus relies on his high cooldown W to clear mini-monsters upon one activation. This doesn't work properly anymore. Not to mention that the whole jungle itself became tougher and requires further investment in W. completely destroying his ability to gank by increasing his Q's cooldown by 60% was just overkill. Not to mention the reduction of his armor shred...


I mean magic resist overall got nerfed.

The new jungle-tank item is just bad compared to the 25% bonus health the old one gave.

Gold income has been significantly nerfed while the jugnle has become more difficult to clear.


You are already beating a dead horse. This was just unnecessary overkill.

2 Comments

Incognonymous2 votes

I really liked the last incarnation of Golem, and I'm not entirely sure why Juggernaut was made like the earlier Golem.

commit an hero1 votes

Honestly I don't have a problem with Amumu jungler ever. Simply because of that W, it just helps sooo much. Now Rammus is completely reliant on ganks now. (Not that he wasn't) but with the increased damage in the jungle it just becomes a bitch. I really don't get why the made it harder, like SOO much harder. They just pushed out a shit ton of junglers.

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