Kha'Zix's evolved R should feel more 'ultimate.' Proposed Changes! (Rioters please reply)
Let's be honest, a 3rd charge of sub par invis isn't worth it. What if perhaps when
evolved his R he got slight changes to everything. Not anything too significant, but enough to make it worth considering to evolve, examples below.
Passive: Unseen Threat - With evolved R, for a few seconds (maybe 3-5) Kha'Zix's next basic attack with apply a 99% slow for .1 seconds. Think Talon E or even something along the lines of Naut passive but toned down. Basically this means after stealth he can stop the enemy for a bit to catch up. This gives him more sticking power, but because of limited time he cannot just use his ult randomly to get a free charge if he knows he won't need his ult for a minute.
**Q: Taste Their Fear - ** The infamous Slice n' Dice. A classic X-Scissor maneuver. Kha'Zix's bread and butter. And then someone stands next to a minion or tower... Now, with evolved R Taste Their Fear could have a few different options for effects. Proposed change #1: After leaving stealth Taste their Fear is guaranteed to hit for full damage despite isolation. Basically like the passive change but for isolation Proposed Change #2: Permanently decreased isolation. Not much, maybe 50 units. Just a little tap to make isolation more reliable, without a major impact. Proposed Change #3: Only champions and base towers can remove isolation. This means that in order to be safe you now need an ally. Could also be changed so all towers can remove isolation, and not just base towers. So if the proposed is too strong then it could just be minions that no longer remove isolation. It is important to note that while this may seem extremely OP at first, you have to realize that without his Q for good damage the isolation change won't matter and not having wings at level 11 is a huge set back, so you would not get these advantages until level 16.
**W: Void Spike - ** After evolving his R, Kha'Zix now gains slightly better slow or heal. It'd be up for Riots balancing team, personally though I'd go for a 20 Heal or 5-10% slow, remember, these are bonus effects for his evolved R.
**E: Leap - **Maybe like 50 range. Perhaps a slight damage boost or bigger AoE for the damage. Perhaps a small 10% slow could suffice. Or he could even receive the ability to use his W mid Leap now. I mean, it was originally taken because his W was broken, but now it isn't, so at least let us have it back with evolved R. _-------- **R: Void Assault - ** Ah, yes. The ability we've all been waiting for. After all, the entire thread is based around this ability! Well, shockingly, no change. In fact, one might even say that everything mentioned in the thread is its change. Now when Kha'Zix evolves his R, he gets slight boosts to his other abilities and his passive. He will keep his 3rd charge, in fact the ability itself will not change, instead it will slightly boost everything else.
I would love to hear feedback. I would especially love for someone at Riot to be able to see this. I believe that if these changes were to go through, Kha'Zix would again be able to thrive without being broken like in early Season 4. While these changes may seem like a lot, it is important to note that without his evolved Wings and Claws, these are pretty insignificant, so this powerspike would not arrive until level 16. This furthermore would support Kha'Zix as being a late game formidable assassin.
Finally, these changes would finally allow Kha'Zix to be free of the shadow overcast on him by Rengar. Because honestly, what does Kha'Zix have that Rengar doesn't? Furthermore Rengar has a snare and more reliable damage that cannot be negated by a single minion.
and
and you have it beaten by a longshot
, so the carries and mages get free reign if you dont pincer the enemy