Kha'Zix's evolved R should feel more 'ultimate.' Proposed Changes! (Rioters please reply)

Visigoth··37 votes·2,892 views

Let's be honest, a 3rd charge of sub par invis isn't worth it. What if perhaps when Khazix evolved his R he got slight changes to everything. Not anything too significant, but enough to make it worth considering to evolve, examples below.

Passive: Unseen Threat - With evolved R, for a few seconds (maybe 3-5) Kha'Zix's next basic attack with apply a 99% slow for .1 seconds. Think Talon E or even something along the lines of Naut passive but toned down. Basically this means after stealth he can stop the enemy for a bit to catch up. This gives him more sticking power, but because of limited time he cannot just use his ult randomly to get a free charge if he knows he won't need his ult for a minute.

**Q: Taste Their Fear - ** The infamous Slice n' Dice. A classic X-Scissor maneuver. Kha'Zix's bread and butter. And then someone stands next to a minion or tower... Now, with evolved R Taste Their Fear could have a few different options for effects. Proposed change #1: After leaving stealth Taste their Fear is guaranteed to hit for full damage despite isolation. Basically like the passive change but for isolation Proposed Change #2: Permanently decreased isolation. Not much, maybe 50 units. Just a little tap to make isolation more reliable, without a major impact. Proposed Change #3: Only champions and base towers can remove isolation. This means that in order to be safe you now need an ally. Could also be changed so all towers can remove isolation, and not just base towers. So if the proposed is too strong then it could just be minions that no longer remove isolation. It is important to note that while this may seem extremely OP at first, you have to realize that without his Q for good damage the isolation change won't matter and not having wings at level 11 is a huge set back, so you would not get these advantages until level 16.

**W: Void Spike - ** After evolving his R, Kha'Zix now gains slightly better slow or heal. It'd be up for Riots balancing team, personally though I'd go for a 20 Heal or 5-10% slow, remember, these are bonus effects for his evolved R.


**E: Leap - **Maybe like 50 range. Perhaps a slight damage boost or bigger AoE for the damage. Perhaps a small 10% slow could suffice. Or he could even receive the ability to use his W mid Leap now. I mean, it was originally taken because his W was broken, but now it isn't, so at least let us have it back with evolved R. _-------- **R: Void Assault - ** Ah, yes. The ability we've all been waiting for. After all, the entire thread is based around this ability! Well, shockingly, no change. In fact, one might even say that everything mentioned in the thread is its change. Now when Kha'Zix evolves his R, he gets slight boosts to his other abilities and his passive. He will keep his 3rd charge, in fact the ability itself will not change, instead it will slightly boost everything else.

I would love to hear feedback. I would especially love for someone at Riot to be able to see this. I believe that if these changes were to go through, Kha'Zix would again be able to thrive without being broken like in early Season 4. While these changes may seem like a lot, it is important to note that without his evolved Wings and Claws, these are pretty insignificant, so this powerspike would not arrive until level 16. This furthermore would support Kha'Zix as being a late game formidable assassin.

Finally, these changes would finally allow Kha'Zix to be free of the shadow overcast on him by Rengar. Because honestly, what does Kha'Zix have that Rengar doesn't? Furthermore Rengar has a snare and more reliable damage that cannot be negated by a single minion.

22 Comments

Desmond Law11 votes

Or maybe when it evolves, it uses a charge system. Evolve: Gain 1 stealth charge every X seconds. Max: X charges

ActualPain6 votes

[{quoted}](name=Desmond Law,realm=NA,application-id=3ErqAdtq,discussion-id=NmV72Uia,comment-id=0007,timestamp=2015-05-20T22:20:16.733+0000)

Or maybe when it evolves, it uses a charge system. Evolve: Gain 1 stealth charge every X seconds. Max: X charges

THIS. If the charge cooldown is relatively short this could make him a pretty stealth-centric ganker. Might make him more similar to Rengar, but I feel this opens up options on different playstyles early on. For example if you start snowballing before level 6, you can evolve R at level 6 to get better ganking potential because you don't need the damage on Q as much (because you got ahead early and have more damage relatively)

kunkudunk1 votes

This is an excellent idea, it makes the ability less restrictive and they wouldn't need to do any other buff to it. The charge time could be like 40 seconds or something since he can hold 3 charges anyway. And it would be way more fun for the kha'zix player.

DrNova1 votes

Would never happen. Look how they gutted Twitch's stealth, they wont likely buff Kha's

Focus Teemo6 votes

I remember when Kha's evolved ult gave you a 50% damage reduction... because reasons. Now its pretty useless i feel... well besides the epic color change lol(Black Mecha Kha looks freaking amazing).

Anyway i firmly believe Kha'Zix needs a buff, and would like it to be focused on his ult so +1.

AhhShucks5 votes

Evolving R is worth just because it makes Kha look cooler than the other Evolutions do.

Suicidal Zed3 votes

Khazix "Change is good"

Schlachsahne761 votes

Completly agree with you. Evolving Kha`Zix R is worthless.

Visigoth1 votes

Does bumping even work on these forums? Eh, bump anyways.

Death by Kayn1 votes

I mean yeah, I'd like those buffs, as a Kha main. I feel like the big problem with changing any of the evolutions is that pretty much bo matter what you do there will always be a sub-par option, which will never get picked :/ I mean I'm not unhappy worth khas current state, and sometimes evolve the R for fun. I just don't like having to shift how I play him for each change to the evolutions.

Yingzii1 votes

Eyyo~~ I do used to main kha'zix jungle during season 4, and never bothered picking him up during season 5... but after the increase heal on his w~~ holy moly that's amazing for his sustain in the jg and in pvp and now i'm starting to play him a lot. I love your ideas on the evolve R passive effects for all abilities :) here's my opinions for each idea you made:

  • Passive (unseen threat) - the increase slow is good for chasing potential but why not tone it down to 60% for .15 second because they will be stuck to the ground if you added the void assault proc if you made it to 99% for .1 (and also bush advantage)

  • Q Taste their fear - This ability is already crazy if you added the Challenging smite, but having the #1 change is waaayy too much XD, but the #2 change would be better as it allows kha'zix players to get another extended window of q'ing an enemy.

  • W Void Spikes - i prefer having the increase slow if you're going to avoid the W evolve, so it would increase from 20% to 35% (if you look back from the passive change, the enemy will get kited to hell, that's why i prefer to tone down the passive slow)

  • E Leap - oohh yes~ the ability that made kha'zix known as the grasshopper (or maybe battle bunny kha'zix :3), having the ability to cast W in mid air increases the outplay potential as kha'zix. I also have an idea of able to go stealth during leap but i think that is way too much.

  • R Void Assault - i love your ideas for this one, and now it gives variety of choices for kha'zix, my only preference left for kha'zix R is just make the sound of going into stealth more solid~

BUT!!! the only problem left is the "Hunt is on" Easter egg, if kha'zix is able to acquire all abilities evolved, holy damn he will be the king of the jungle

"Change is good"

WarlockLaw1 votes

I honestly don't like getting to level 16 on kha because I just don't know what to evolve. On one hand I can evolve w but that just makes it easier to hit and I really don't have a hard time hitting that ability. I could also evolve my ult but that only gives me one extra invis. Both options feel significantly weaker than his q and e options and I just want riot to buff/change both. I like the idea of an ammo system for his ult when he evolves it and for his w why not allow him to shotgun it, that way when he gets in close he can deal more damage and heal for more, obviously additional hits deal reduced damage

The Lexer1 votes

I really like what you're going for here. I'm going to put up my idea for this as well.

NOTE: NUMBERS ARE UP FOR DISCUSSION

When upgrading ultimate:

Q: Deals additional 10/20/30% physical damage (with the same isolation damage). Range of Taste Their Fear is increased by 25/50/75

W: Slow increased from 20% to 25/30/35% Grants vision of enemies

E: Leap's range is increased by 75/150/225 Cooldown resets on kill

R: Can be cast 2/3/4 times Taste Their Fear (Q) reduces its cooldown by 3 seconds (5 for isolated targets)

Please comment if you are thinking of number changes to make it less/more op. Some of the numbers I used may seem drastic, but considering Kha's current state, might make him viable again.

The Lexer1 votes

One more comment I want to make, but in a separate post, is we could have W damage changed from 80/110/140/170/200 to 40/80/120/160/200 but have the Spike Racks (current upgrade that produces the cone of spikes) from level 1 (so don't make it an upgrade but part of the ability itself)

Valhalla Rising1 votes

Kha should be able to upgrade all 4 abilities at level 18, starting at 6, then 11, 16, and finally 18.

Naomi CoffeeGoat1 votes

{quoted}

Kha should be able to upgrade all 4 abilities at level 18, starting at 6, then 11, 16, and finally 18.

I feel like he should be able to get it through a certain number of kills really. Adds to his whole kill and devour theme that he gets stronger after consuming his prey I guess.

ArkenStorm1 votes

upvoted for the pokemon reference. and the good ideas

TEEMOcalypse1 votes

kha just needs to be restored to his original release form so we can work on him from the start.

This is a (personal) comparison between release kha and current kha

Original Isolation was definitely WAY to small, but now it's impossible to isolate reliably anymore

Q damage was pretty insane at first, now its an auto with about 25% more damage that costs mana. Buy item 3142 and item 3031 and you have it beaten by a longshot

W Was fine in the beginning. I can understand removing the passive trigger on it though Now its one of his 2 usable abilities :/

E Hasn't really changed much because it works just fine. at least they didn't clip his wings...

R i dont think it had the DR at first, but when they added it this was a pretty cool ability. get through the AOE dmg to pick off another squishy, or maybe even save your own carry by using your last charge to eat an ashe or cait ult (barely) Now... i dont even know what they wanted from this.

Half of Kha's kit was rendered useless, and the other half cant stand on its own. Its like cutting off someone's leg and not giving them a crutch so they can keep moving.

I used to main kha because I know how to capitalize on peoples mistakes. Now there's so many ways to cover your ass that the few assassins who can still work get banned Ahri Zed Leblanc, so the carries and mages get free reign if you dont pincer the enemy

BakugoBestBoy1 votes

I think 4 mini-buffs would outweigh evolved W any day of the week so maybe instead let evolved R buff his passive, something like a 50-100% damage buff to his passive.

Or your idea with the reduced isolation range, that would be sexy.

Mr Slowdeath1 votes

In addition to the current evolution of Kha'Zix's R: Void Assault, he should gain the ability to switch to magic damage. (or something similar, because he has a great kit to see hybrid and adaptive play)

"Kha'Zix's spells also consume Unseen Threat, deal magic damage to enemies damaged by the spells instead of physical damage, and lose half of their physical damage scaling." (still slows like Unseen Threat does)

Byte1 votes

As a Kha'Zix main, I have no problem with his ult. The only change that would make sense is if the speed boost was more significant and MAYBE increased duration. Because if you look at it, champions like Shaco, have a longer invisibility time as a Q ability. But making his passive scale with AD is a possibility, making the ultimate's stealth do more damage than just using the passive as a slow/escape.

AbsoluteSadman1 votes

I saw a thread a while back suggesting you can evolve each ability more than once, that gives it a unique effect but weakens or augments his other abilities.

For example maxing w would make him sort of an aoe poker, while q would focus him and his other spells on single target assassination etc.

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