Giving smite health on every camp was a huge balance mistake in my eyes
Now literally every jungler in the game can gank at level 3 without basing.
It doesn't matter how much I outplay my lane opponent in the early laning phase. In the best case scenario where he completely screws up all I can do is kill him and get killed in return by the enemy jungler.
In the normal case, I can get him to about 1 rotation of cooldowns from dead when the enemy jungler shows up.
This would be fine if it was one of the junglers renowned for early pressure. You get a Lee Sin jungle, an Elise, a Shaco, etc... then fine. You play a different game. You don't go quite as HAM so early because you expect an early gank.
Then you get a Shyvanna? An Amumu? Even a Skarner? All ganking at level 3? Since when?
These are junglers that weren't supposed to be able to do this. These were the junglers I could go aggressive against my lane opponent in the early levels and build a lead so I could 1v2 when they were able to come gank.
Now that literally every jungler can healthily come to lane to gank at 3, it's a serious problem. The better jungler has decided about 90% of my last 20 games. It doesn't matter if one team has 4 better laners, the team with the better jungler wins. Their early pressure is WAY too safe. If you want a level 3 gank, it should either be on a specialized jungler or it should be a risk that I could turn and kill you when you show up at 1/3 health. It doesn't work that way though - I have wards down but I can't turn and kill a full health jungler who has a level on me...