If games are going to remain snowbally like this, can we make Baron spawn at 25 minutes?

Danny DeVito··68 votes·2,513 views

I'm so tired of people fighting over the rift herald right before it de-spawns, then the winner of the teamfight just grabbing baron and ending the game. There's no coming back from it and it's a sickening gameplay pattern.

EDIT: I should clarify a bit further I suppose just from reading the replies. Pushing+baron minions are extremely hard to deal with at the 20 minute mark, and more often than not 20 minute barons are taken due to fights over the rift herald. The losing team in this situation gets NO breathing room whatsoever due to how snowbally everything is. Even something as small as a 5 minute window after the herald is gone to have a fighting chance before being steamrolled by baron minions could really help I feel.

Two pushing tools this powerful should not be available in such close proximity to one another if the meta is going to remain this way.

15 Comments

PhDs Nuts8 votes

I think he's asking for a 5 minute window between herald despawn and baron spawn. If you try to contest a rift herald and lose, they can also grab the baron right after.

SweedishGunner4 votes

Baron should simply be a badass when it spawns at 20 minutes. A 20 minute baron should be impossible without the loss of multiple members even if you are fed.

GayFluffyUnicorn1 votes

It's sad actually. U used to praise yourselves for being able to take a 20-22 minute baron. Now we don't even need mountain drakes. Fuck it. It's pathetically easy to take baron.

notice me Sin pi3 votes

or even a better way to fix it: make baron not made out of paper

AirKingNeo2 votes

Huh? If you lose a 5 man fight, people will take baron. Doesn't matter what minute.

Literally, your post should be 'remove baron' by your own logic. 'Degenerate' auto-win once you win a skirmish.

The Stabby Tabby3 votes

I think he's more saying the pushing power of Baron can help end games decisively when the winning team gets the objective early.

The minion buff really is nearly unstoppable that soon in the game.

BobaFlautist1 votes

And that not contesting results in a likely loss with the snowball advantage rift gives you. If your team has a weaker teamfight it's a lose lose - can't fight, can't not fight, can't go in and out like you can with Baron because they can keep taking hits from right herald while fighting you easily enough.

kile1474 votes

Herald isn't that strong. It's good for one tower on average.

Velgam4 votes

Most of my games we make it to inhib with herald.

Moon Mom2 votes

{quoted}

Herald isn't that strong. It's good for one tower on average.

Have an upvote. Not sure why you were downvoted. IMO harold is only good for 1-2 towers as well.. it usually won't take down 3, or get to the inhib unless you secure a clean ace and already have one tower taken.

kile1471 votes

That was my thought. Yeah you can get to Inhibs with it, but in those situations you probably would've gotten close without it anyways. It's really not that hard for the defending team to defend against it in even situations. If the attackers outnumber the defenders they are going to take towers regardless of herald being with them. The fact that herald usually gets you to base is more telling of how weak towers are right now than how strong herald is.

Ahri Baka1 votes

What's sad is , me playing mages trying to think that I can carry in preseason ...

Danny DeVito1 votes

Edited with a few more of my thoughts, sort of starting to feel like a rant but bottom line I think the fact that these two powerful tools are available so close together in this snowbally meta needs to be addressed.

Valhalla Rising1 votes

Maybe you are on to something, but 25 is likely too late, I could however see the value of it spawning at 22 min, maybe even 23.

ValyrianBlade1 votes

Getting a 20min baron is pretty hard. You need someone with damage to be pretty fed in order to be able to successfully take a baron at 20min unless you can literally 5 man it for free.

Even if you just got aced at herald, you should have damaged them enough that they can't take baron at 20min with their remaining health...

If you get clean 5-0 aced at herald and did almost no damage to them - pretty sure you lost anyways and it's just ending your misery sooner. No reason the better team shouldn't be able to end the game...

I like that Baron spawns at 20min. I like it a LOT. It has been the source of many pro games where a slightly behind team manages to go right at 20min with 4 or 5 members at full health and kill it with the ahead team not even knowing it was happening and completely turning the match (bad on them for not having proper vision) (it's much easier for pros at 20min due to their generally much better CS and coordinate / aggro-swapping). I've also had many gold-elo games where teams throw a huge lead by trying to Baron at 20min because they got a kill and you can go in and wipe them out so easily because they took so much damage from it. 20min Baron should be insanely rewarding for how risky/punishing it is. And it should exist as a tool for teams to use in various ways (bait, sneak when behind, etc...).

I also particularly like the proper execution of the strategy of summoning herald bot lane and taking baron for free while they respond to it. Too big of a gap makes that nearly impossible, but it's an excellent use of herald.

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