A proposed idea to make Fiora a healthier champion!
Duelist's Dance: Fiora identifies the Vitals of nearby enemy champions, marked as an arc around their character. Vitals take 0.5 seconds to identify and last for 15 seconds. After a Vital is triggered or times out, Fiora identifies a new Vital on her target.
Basic attacks and Riposte against a Vital deal 3% (+「 2.7 + (0.1 × Fiora's level)% 」per 100 bonus AD) of target's maximum health bonus physical damage, heal Fiora for「 20 + (5 × Fiora's level) 」and grant her 20% + (10% × Grand Challenge's rank) bonus movement speed that decays over 1.75 seconds.
Grand Challenge PASSIVE: Duelist's Dance's bonus movement speed is increased.
BONUS MOVEMENT SPEED: 30 / 40 / 50% ACTIVE: Fiora challenges the target enemy champion, highlighting all four of their Vitals for the next 8 seconds. While Grand Challenge is in effect, Duelist's Dance does not identify new Vitals on her target, and they deal true damage instead of physical for the duration.
If Fiora is able to attack all four Vitals, or if she attacks at least one before her target dies, she creates a victory zone that heals her and allied champions within over the next 5 seconds.
HEAL PER SECOND: 80 / 110 / 140 (+ 60% Bonus AD) While near her target or within the victory zone, Fiora benefits from Duelist's Dance's bonus movement speed.
This would help enable opponent's opportunities against Fiora, in that she wont hopelessly destroy them without hope for dealing both true damage by max hp % and doing damage capable of a carry's dps. Players can build armor and health, without feeling severely punished for it due to Vital's current functions, but also enabling Fiora a chance to decide who she wants to challenge and melt through Grand Challenge.
Thoughts?