Why can't we give kog 5 real spells instead of pushing more power into Q W

D357R0Y3R··15 votes·8,968 views

Kog'Maw Caustic Spittle (Q) Armor/MR shred increased from 20/22/24/26/28% to 20/25/30/35/40%

HELLO

BALANCE TEAM? CAN WE GET AN ANSWER TO THAT?

32 Comments

Galiö9 votes

People already dont level E until they have to. Now you're rewarded more for that lol

Huge late game buff btw

D357R0Y3R3 votes

I fucking love kog but hate how he's being handled by riot

they really have no idea how to balance things

Galiö1 votes

My big issues this patch is the Pyke buff and the kog buff is HUGE.

Biggest patch we had since the damage rune patch and this is supposed to be the smallest of the small patches while almost nothing was changed in 3 months other than:

Annie, Kassadin, Nunu rework. Damage runes

FireDrizzle6 votes

But Kog is more fun too play as when he wins by just tapping w, clicking on any champ and self abusing while the enemy team melt.

Killer of Night91 votes

That's what jinx does. Play with rocket and run at the speed of ligh with her reset and runnan.

FireDrizzle1 votes

[{quoted}](name=Killer of Night9,realm=EUW,application-id=3ErqAdtq,discussion-id=NM5Urmnd,comment-id=00050000,timestamp=2018-09-19T08:21:23.207+0000)

That's what jinx does. Play with rocket and run at the speed of ligh with her reset and runnan.

I never play Jinx so i could be wrong but I think it's far more relevant who she rightclicks on than Kog. kog is doing mostly on hit damage which isnt reduced too secondary targets through runnans unlike damage from crit.

BobaFlautist5 votes

To be fair, his primary weakness is definitely that he doesn't ignore enough tank stats in the lategame.

D357R0Y3R4 votes

his primary weakness is also having dogshit spells that aren't even maxed (E)

Saezio3 votes

{quoted}

his primary weakness is also having dogshit spells that aren't even maxed (E)

If kog was released today his whole kit would be the same but his E would be a 800 range dash with 3 stacks. Kaisa

Thefrostyviking1 votes

{quoted}

To be fair, his primary weakness is definitely that he doesn't ignore enough tank stats in the lategame.

I mean, he cant trade for shit against a stormrazor user much like Ashe, his ability to survive is arguably one of the most absent and he needs tons of gold to work.

Primary weakness? He has so many glaring issue´s that make it near impossible to succeed so saying that one is the main one doesnt really hold up.

A successful marksman has 4 things, burst, self peel, easy to get going with but also a lategame scaling.

Vayne, kaisa, tristana and cait are the crowned ones of this selection, heck even Lucian actually.

Others will drop in and out depending on how OP they are and how much the meta favors them but generally those i listed are the most powerful and versatile ones, able to perform in almost any situation going strong from a early point and carrying hard later with minimal help.

Kog has no burst, almost no self peel, no early game strength, needs tons of gold to work and is extremely team reliant.

Koggy will need a rework to ever see the light without lulu being OP AF.

Colton1475 votes

I agree; give KogMaw his 5.0 attack speed back.

DartExplosion104 votes

lol what does his e even do

D357R0Y3R4 votes

huge ass cast time spell that creates a very thin area that slows for a shit amount

also takes 1/4 of his mana for no reasons (cuz it costs 80/90/100/110/120 mana for some reasons)

SweedishGunner1 votes

Well it used to be his waveclear in the AP Kog build but then they gutted the build but didn't reduce the mana cost.

Dracocrash1 votes

{quoted}

huge ass cast time spell that creates a very thin area that slows for a shit amount

also takes 1/4 of his mana for no reasons (cuz it costs 80/90/100/110/120 mana for some reasons)

The high mana cost is to keep AP kogs waveclear in check. If they reduced its mana cost to buff AD kog, they will have to heavily nerf its AP ratio.

D357R0Y3R1 votes

Good

do it

Moody P3 votes

they need to make kog an AP champ

ap builds are so much more enjoyable and don't shorthand half of his kit

Paroe2 votes

Tbh Kog'maw is a champion who needs two VERY DISTINCT playstyles to be actually... well, good. He needs an AP playstyle where he scales very well as an artillery mage (Q, E, and R with good bases and ratios... R refunding mana on champion hit)

And his W needs to be a toggle that -specifically - emphasises the "turret" aspect of koggles. Perhaps they could make it so it so some ranks add another "barrel", splitting the base damage between them but increasing the amount of on-hit effects?

FatedSaviour1 votes

6/5.5/5/4.5/4 second cooldown (per form switch) what if his w auto's slowed a target but self slowed kogmaw by more, so like thinking off the top of my head "text wall explaining ability" during this ability kogmaw does bonus "yada yada yada dmg" <--- as normal his auto attacks also slow targets by 2/4/6/8/10% (1.2% per 100 ap) while in this mode is enabled he is slowed by 50/48/46/44/42% after the first 2 seconds (still giving kog a little time to pop off)

my thoughts on this are it gives kogmaw more time to go ham, but allowed the opponent to get away sometimes, it can also give ap kogmaw a bit of encouragement as he can act as a slow turret for his team, its possible the slow would need to be tuned down tho as to stop him from becoming ashe 2.0 but like, a slow immobile adc with high power wouldnt be the worst thing for this game im not counting mf jhin and ashe as immobile as they have a speed steroid and a slow, a speed steroid and a slow, and a stun respectively on them

Paroe1 votes

{quoted}

6/5.5/5/4.5/4 second cooldown (per form switch) what if his w auto's slowed a target but self slowed kogmaw by more, so like thinking off the top of my head "text wall explaining ability" during this ability kogmaw does bonus "yada yada yada dmg" <--- as normal his auto attacks also slow targets by 2/4/6/8/10% (1.2% per 100 ap) while in this mode is enabled he is slowed by 50/48/46/44/42% after the first 2 seconds (still giving kog a little time to pop off)

my thoughts on this are it gives kogmaw more time to go ham, but allowed the opponent to get away sometimes, it can also give ap kogmaw a bit of encouragement as he can act as a slow turret for his team, its possible the slow would need to be tuned down tho as to stop him from becoming ashe 2.0 but like, a slow immobile adc with high power wouldnt be the worst thing for this game im not counting mf jhin and ashe as immobile as they have a speed steroid and a slow, a speed steroid and a slow, and a stun respectively on them

Self slowing is about the absolute WORST thing you can do to a champion. It makes them feel aweful to play with very little benefit.

FatedSaviour1 votes

true in a way, but what about rammus w, blitzcrank w, they all self slow with some kind of pay off, but yeah maybe your right, maybe kogmaw isnt the adc we need to slow and immobile

R107 Games1 votes

{quoted}

Self slowing is about the absolute WORST thing you can do to a champion. It makes them feel aweful to play with very little benefit.

Urgot

Paroe1 votes

[{quoted}](name=R107 Games,realm=NA,application-id=3ErqAdtq,discussion-id=NM5Urmnd,comment-id=0001000000000001,timestamp=2018-09-19T13:47:18.751+0000)

Urgot

Just like with rammus, we complained and we HATED it. Riot didnt change much and we just learned to deal. Like a kid with an abusive parent, or a country with a mentally incompetent leader.

Daddy Ants1 votes

[{quoted}](name=R107 Games,realm=NA,application-id=3ErqAdtq,discussion-id=NM5Urmnd,comment-id=0001000000000001,timestamp=2018-09-19T13:47:18.751+0000)

Urgot

Rammus

Daddy Ants2 votes

What the fuck.

He has a Void Staff worth of MR shred on rank 5 Q....

Riot please, stop smoking whatever it is you've been smoking recently.

BobaFlautist1 votes

And it's shred, not pen, so whoever he hits with it gets to take true damage from his mid, support, and probably also his tank.

Remember when ever was nerfed because her one percent health ability combined with her delayed, telegraphed w meant that if the assassin decided to use her only cc and run head first into a tank, she'd shred 35% of their Mr and kill them too quickly?

Daddy Ants1 votes

{quoted}

And it's shred, not pen, so whoever he hits with it gets to take true damage from his mid, support, and probably also his tank.

Remember when ever was nerfed because her one percent health ability combined with her delayed, telegraphed w meant that if the assassin decided to use her only cc and run head first into a tank, she'd shred 35% of their Mr and kill them too quickly?

40% Armor and MR shred.

omegalul Riot really has lost it.

Agent Corgi1 votes

I havent seen Kog'Maw for so long, honestly wonder why that is.

In any case, they've said in the past Kog needs to be relaunched. Kog'Maw can be pretty scary when he's strong sometimes.

Kaìju1 votes

Kog is the flat worst ADC in the game right now is why. He has no mobility and doesn't get as much use out of defense tools like life steal or GA due to him having a lot of AP and his W being on cooldown when he revives.

He is in the pool of champs to be reworked.

crippler381 votes

He doesn't have any way to really keep himself alive.

Only a Slow for CC, no mobility, and a ton of damage through auto attacks.

Meaning he's easy to pop without a team comp who can protect him.

PowerSlave9931 votes

We all remember old kog'maw Mg42: KogMaw item 3124 item 3085 item 3006 item 3053 item 3153 item 3072

Hopefully it never repeats...

Arcanine191 votes

Whenever kog is strong he's really op with a lulu support. Even tho I kinda like the champion, I dont like to have to ban kog/lulu every game because of the synergy between those 2 champions

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