Why can't we give kog 5 real spells instead of pushing more power into Q W
Kog'Maw Caustic Spittle (Q) Armor/MR shred increased from 20/22/24/26/28% to 20/25/30/35/40%
HELLO
BALANCE TEAM? CAN WE GET AN ANSWER TO THAT?
Kog'Maw Caustic Spittle (Q) Armor/MR shred increased from 20/22/24/26/28% to 20/25/30/35/40%
HELLO
BALANCE TEAM? CAN WE GET AN ANSWER TO THAT?
People already dont level E until they have to. Now you're rewarded more for that lol
Huge late game buff btw
I fucking love kog but hate how he's being handled by riot
they really have no idea how to balance things
My big issues this patch is the Pyke buff and the kog buff is HUGE.
Biggest patch we had since the damage rune patch and this is supposed to be the smallest of the small patches while almost nothing was changed in 3 months other than:
Annie, Kassadin, Nunu rework. Damage runes
But Kog is more fun too play as when he wins by just tapping w, clicking on any champ and self abusing while the enemy team melt.
That's what jinx does. Play with rocket and run at the speed of ligh with her reset and runnan.
[{quoted}](name=Killer of Night9,realm=EUW,application-id=3ErqAdtq,discussion-id=NM5Urmnd,comment-id=00050000,timestamp=2018-09-19T08:21:23.207+0000)
That's what jinx does. Play with rocket and run at the speed of ligh with her reset and runnan.
I never play Jinx so i could be wrong but I think it's far more relevant who she rightclicks on than Kog. kog is doing mostly on hit damage which isnt reduced too secondary targets through runnans unlike damage from crit.
To be fair, his primary weakness is definitely that he doesn't ignore enough tank stats in the lategame.
his primary weakness is also having dogshit spells that aren't even maxed (E)
To be fair, his primary weakness is definitely that he doesn't ignore enough tank stats in the lategame.
I mean, he cant trade for shit against a stormrazor user much like Ashe, his ability to survive is arguably one of the most absent and he needs tons of gold to work.
Primary weakness? He has so many glaring issue´s that make it near impossible to succeed so saying that one is the main one doesnt really hold up.
A successful marksman has 4 things, burst, self peel, easy to get going with but also a lategame scaling.
Vayne, kaisa, tristana and cait are the crowned ones of this selection, heck even Lucian actually.
Others will drop in and out depending on how OP they are and how much the meta favors them but generally those i listed are the most powerful and versatile ones, able to perform in almost any situation going strong from a early point and carrying hard later with minimal help.
Kog has no burst, almost no self peel, no early game strength, needs tons of gold to work and is extremely team reliant.
Koggy will need a rework to ever see the light without lulu being OP AF.
I agree; give
his 5.0 attack speed back.
lol what does his e even do
huge ass cast time spell that creates a very thin area that slows for a shit amount
also takes 1/4 of his mana for no reasons (cuz it costs 80/90/100/110/120 mana for some reasons)
Well it used to be his waveclear in the AP Kog build but then they gutted the build but didn't reduce the mana cost.
huge ass cast time spell that creates a very thin area that slows for a shit amount
also takes 1/4 of his mana for no reasons (cuz it costs 80/90/100/110/120 mana for some reasons)
The high mana cost is to keep AP kogs waveclear in check. If they reduced its mana cost to buff AD kog, they will have to heavily nerf its AP ratio.
Good
do it
they need to make kog an AP champ
ap builds are so much more enjoyable and don't shorthand half of his kit
Tbh Kog'maw is a champion who needs two VERY DISTINCT playstyles to be actually... well, good. He needs an AP playstyle where he scales very well as an artillery mage (Q, E, and R with good bases and ratios... R refunding mana on champion hit)
And his W needs to be a toggle that -specifically - emphasises the "turret" aspect of koggles. Perhaps they could make it so it so some ranks add another "barrel", splitting the base damage between them but increasing the amount of on-hit effects?
6/5.5/5/4.5/4 second cooldown (per form switch) what if his w auto's slowed a target but self slowed kogmaw by more, so like thinking off the top of my head "text wall explaining ability" during this ability kogmaw does bonus "yada yada yada dmg" <--- as normal his auto attacks also slow targets by 2/4/6/8/10% (1.2% per 100 ap) while in this mode is enabled he is slowed by 50/48/46/44/42% after the first 2 seconds (still giving kog a little time to pop off)
my thoughts on this are it gives kogmaw more time to go ham, but allowed the opponent to get away sometimes, it can also give ap kogmaw a bit of encouragement as he can act as a slow turret for his team, its possible the slow would need to be tuned down tho as to stop him from becoming ashe 2.0 but like, a slow immobile adc with high power wouldnt be the worst thing for this game im not counting mf jhin and ashe as immobile as they have a speed steroid and a slow, a speed steroid and a slow, and a stun respectively on them
6/5.5/5/4.5/4 second cooldown (per form switch) what if his w auto's slowed a target but self slowed kogmaw by more, so like thinking off the top of my head "text wall explaining ability" during this ability kogmaw does bonus "yada yada yada dmg" <--- as normal his auto attacks also slow targets by 2/4/6/8/10% (1.2% per 100 ap) while in this mode is enabled he is slowed by 50/48/46/44/42% after the first 2 seconds (still giving kog a little time to pop off)
my thoughts on this are it gives kogmaw more time to go ham, but allowed the opponent to get away sometimes, it can also give ap kogmaw a bit of encouragement as he can act as a slow turret for his team, its possible the slow would need to be tuned down tho as to stop him from becoming ashe 2.0 but like, a slow immobile adc with high power wouldnt be the worst thing for this game im not counting mf jhin and ashe as immobile as they have a speed steroid and a slow, a speed steroid and a slow, and a stun respectively on them
Self slowing is about the absolute WORST thing you can do to a champion. It makes them feel aweful to play with very little benefit.
true in a way, but what about rammus w, blitzcrank w, they all self slow with some kind of pay off, but yeah maybe your right, maybe kogmaw isnt the adc we need to slow and immobile
Self slowing is about the absolute WORST thing you can do to a champion. It makes them feel aweful to play with very little benefit.

[{quoted}](name=R107 Games,realm=NA,application-id=3ErqAdtq,discussion-id=NM5Urmnd,comment-id=0001000000000001,timestamp=2018-09-19T13:47:18.751+0000)
Just like with rammus, we complained and we HATED it. Riot didnt change much and we just learned to deal. Like a kid with an abusive parent, or a country with a mentally incompetent leader.
[{quoted}](name=R107 Games,realm=NA,application-id=3ErqAdtq,discussion-id=NM5Urmnd,comment-id=0001000000000001,timestamp=2018-09-19T13:47:18.751+0000)

What the fuck.
He has a Void Staff worth of MR shred on rank 5 Q....
Riot please, stop smoking whatever it is you've been smoking recently.
And it's shred, not pen, so whoever he hits with it gets to take true damage from his mid, support, and probably also his tank.
Remember when ever was nerfed because her one percent health ability combined with her delayed, telegraphed w meant that if the assassin decided to use her only cc and run head first into a tank, she'd shred 35% of their Mr and kill them too quickly?
And it's shred, not pen, so whoever he hits with it gets to take true damage from his mid, support, and probably also his tank.
Remember when ever was nerfed because her one percent health ability combined with her delayed, telegraphed w meant that if the assassin decided to use her only cc and run head first into a tank, she'd shred 35% of their Mr and kill them too quickly?
40% Armor and MR shred.
omegalul Riot really has lost it.
I havent seen Kog'Maw for so long, honestly wonder why that is.
In any case, they've said in the past Kog needs to be relaunched. Kog'Maw can be pretty scary when he's strong sometimes.
Kog is the flat worst ADC in the game right now is why. He has no mobility and doesn't get as much use out of defense tools like life steal or GA due to him having a lot of AP and his W being on cooldown when he revives.
He is in the pool of champs to be reworked.
He doesn't have any way to really keep himself alive.
Only a Slow for CC, no mobility, and a ton of damage through auto attacks.
Meaning he's easy to pop without a team comp who can protect him.
We all remember old kog'maw Mg42:

Hopefully it never repeats...
Whenever kog is strong he's really op with a lulu support. Even tho I kinda like the champion, I dont like to have to ban kog/lulu every game because of the synergy between those 2 champions