As someon who plays mostly immobile champions
This game isn't fun for me anymore. Period.
I enjoy a lot of immobile champions because they have a lot of unique features that separate them from other champions. From build paths to abilities, immobile champions feel more rewarding when played well. I feel like I did some cool shit as Nasus or Mordekaiser when I manage to flank from behind and separate the enemy team as Nasus with positioning and timing my rush. I feel awesome when I can successfully get an enemy ADC as my pet as Mordekaiser, which is actually hard as fuck to do. I feel awesome when I wait for the right moment as Olaf to pop ghost/ult and chain axes and dive an enemy carry. I feel awesome as Cho'Gath when I land a clutch rupture on someone by predicting where they'll jump to and feasting them to either kill them or force them out of the fight.
And that's why immobile champions like that are immobile. When played well and positioned properly, they have potentially game changing mechanics and features that can turn the tides of a fight. But that is slowly dwindling away if it hasn't alteady. As an immobile champion, you're late game fantasy that Riot loves to preach almost never exists. With spammable slows, spammable mobility, spammable cc on RANGED CHAMPIONS galore, I feel like half the time I'm just wasting time trying to play these champions. The risk I take for picking these champions doesn't really feel rewarding even when I perform well during their most exploitable times (lane phase mostly).
And then you get into other shit before a "late game fantasy" can even be realized. I love Mordekaiser, but I don't play him much anymore because it just feels pointless. So many junglers can show up to my lane and simply kill me by existing. Which I get that, he's immobile and he shoves, he has to have a weakness. But champions like Jarvan, Lee Sin, Vi, etc. make it to the point where they show up and you HAVE TO flash and thus, your lane is now over. Again, I fully understand this risk and that this is his counter play but taking this risk feels pointless because half the time, I get shut down in lane and the other half, when I do perform well and ward and keep gank free, I get cc'd once and instantly blow up.
It's gotten to the point where only ranged adcs and a select few AP carries can only have a late game fantasy. Champions like Nasus, Tryndamere, Olaf, etc., who you look at and think "God damn, this guy gets items and he's terrifying" are shut down by the push of a button with slows, random CC and then on top of that, if they manage to break through this, their target just blinks away like nothing. So why bother? Just split push, towers can't kite. But that strategy is fucking lame. I don't want to afk split push, bring 2-3 people up to stop me and depend on my team to cash in on their over commitment to stopping me. That's lame for me, that's lame for my team, that's lame for the enemy team and that's lame for the guy I have to lane against because he can basically never leave. But what choice do I have? I don't want to play whatever fotm overtuned, random cc full, random mobility filled garbage of an excuse designed champion comes out next, I want to play the champions I enjoy playing so I have to adapt. And I have to adapt because directly and indirectly, they've had their late game fantasy taken away.
Anything tha threatens the greatness of adcs and those select few ap mids/assassins late game gets instantly crushed with nerfs. To the point that you don't want your champions to become popular, you know what will happen if they do. Why can't ranged adcs have their late game fantasy punished? Why can't some of the mid assassins and mages who can carry have their late game punished? Scratch that, most of them will have it punished. Itemization by far continues to favor ranged adcs late game, mid game and even early game. Sure, other classes get s few items here and there but it's not enough.
And what I'm saying about this whole late game fantasy and the risk/reward of picking some of these immobile, supposedly godlike late game champions has so many layers of shit that fucks them over, I don't even know where to begin or where to end. Actually, it basically ends at "who's adc is better late game and which adc plays better late game." But that's only a fraction of it. There's so much shit that involves this, from shit like Lee Sin, to poor itemization, to defensive itemization blowing ass and having few variety (mostly MR), to random max health % dmg galore, to random cc on everything new, to random mobility on everything new, random slows galore and the kitchen sink. It doesn't end and it only continues to get worse.
I realize this is hardly a coherent post. But im just so fed up with feeling like I play extremely well on these champions only to get outperformed by other shit because they simply have more stuff and random power thrown into their kits. So in the end, the tl;dr of this entire rant is that this game isn't fun for me anymore. And I hate saying that because I love League of Legends, but everything the balance team, new champion design team and itemization team has done has legit shit on the champions I play while throwing them random insignificant bones here and there. Pick this apart and rage at me as you will, I really don't care. I'm just fed up.


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) are all immobile (well ok, Pant can go in, but not out) and I find it frustrating that I get "outkit" rather then "outskilled".
- Stupid high mobility, and invincibility as a mechanic is cancerous and the only counter play is to basically just not exist, because unless you've got mobility, there's no way you're catching up to him while it's on cool down.
One of the most powerful escapes in the game, and again has invincibility (sort of) during his ult.
A stealth cloak that basically unless your red trinket is off cooldown or you've got an AOE you can do nothing about, and a highly mobile ult
Untargetable during his LONG ASS Qs
enough said
HI, I just took off half your health bar instantly, BYE, I'm gone half a second later
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